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Surprisingly it seems to still work as far as I can tell.
The only issue is it makes the 'choose tech' popup on the top bar duplicate.
Not the end of the world, but if you knew of and/or were so inclined to fix this it'd be greatly appreciated.
Thank you!
What I observed after no-lifing this one run was that the rate returned to positive after:
- I quit war for a prolonged period
- I got all shrines up, build as many nets I had place for, and I started to pay attention to adjacency boosts. The occasionall Grove helped too.
My previous descriptions of the rate were all about the early- to mid game. However after I did all the above and ended up in mid- to late game I was able to even wage war without going negative.
As a result of all this, I was able to finish the educate project about 2 or 3 times, in a 217 turn game.
Just wanted to let you know I wasn't being fair.
There are enough things you could build, specialists, better gov, etc. to gain enough education.
If your playstyle doesnt allow the usage of edcuation, then so be it. Its not the first time a game has something to offer you actually cant use because of your playstyle. You have to ponder, like...in other games...
You either focus more on war or more on your people. History showed the impact often enough.
And its not like you suffer from a negative value.
If it would be easy to just "collect" edcuation points and spent them for something, always a bonus, then you're looking for something else. This is not suppsoe to be some kind of cheat mod.
And fyi, foreign Population also has a negative impact for edcuation.
Ps: There might be a bug? Check if you still get a negative modifier for beeing at war though you arent.
If you could give some tips how to counter that it would be appreciated, right now if I follow this sequence: build up -> go to war (mostly tribes) -> made peace, build up everything that gives education to try to recover -> will never touch positive green numbers again.
From afar it seems horrible unbalanced, buildings will never give enough yield to counter population
War is the first big impact on it which is understandable, but after I've made peace with everyone, it keeps the same negative income, it will not recover nor seems peace have any influence on it, just war.
Commenting here because I use Extended but I could really do without this