Old World

Old World

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Education (new yield)
   
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11 May, 2022 @ 2:46pm
20 Apr, 2024 @ 2:38am
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Education (new yield)

In 1 collection by Revan
Mods by Revan for Old World
42 items
Description


Edcuation is a new yield and unlocks missions to look for courtiers, educate specialists & raise a few improvements

  • New yield Education added
  • You can spend education to look for a courtier, to educate a specialist, raise a few improvements or let a courtier teach your leader a new archetype (zealot & schemer are exluded!)
  • These are missions and you can find them when you click on your leaders portrait, or for the teach archetype mission use on your courtiers
  • The educate specialists missions are available as soon as you are able to train a specialist in your cities
  • There are two tiers of educate specialists missions - tier 2 is more expansive than tier 1
  • You get education with Wisdom, Improvements, Projects, Shrines, Specialists and Wonders
  • Religious specialists cant be educated
  • New icons added
  • 2 new Ambitions
  • Edcuation yields get updated in the top bar and also in the city screen

Known issue:
  • Buttons in the upper left wont work (Menu, Research and Music Player is working)
  • You can still access these windows by pressing F1-F8
  • Education has Buy/Sell layer, but never mind it, it must not work anyway

  • 1st release july 2021
  • Not savegame compatible
  • German translation included
  • Compatible with all my mods
  • You are not allowed to take any of this content
12 Comments
eqN 11 Mar @ 2:40pm 
That's unfortunate! Thank you for the quick reply. I definitely have been enjoying the mod regardless. ^^
Revan  [author] 11 Mar @ 12:23pm 
There is no way to fix this due to changes they made months ago at the ui. I already hat a chat with the devs and asked them about it. No avail.
eqN 11 Mar @ 9:28am 
Assuming you no longer intend to update this.
Surprisingly it seems to still work as far as I can tell.
The only issue is it makes the 'choose tech' popup on the top bar duplicate.
Not the end of the world, but if you knew of and/or were so inclined to fix this it'd be greatly appreciated.
Thank you!
Revan  [author] 23 Apr, 2024 @ 8:08am 
All good, thanks. ;)
Silas Inservio Pax 22 Apr, 2024 @ 2:18pm 
Hey Revan I apologise for my tone, I was frustrated but that's not an excuse. Yesterday I finished my first run ever after restarting way to many times. The education rate was not the problem, I was.

What I observed after no-lifing this one run was that the rate returned to positive after:
- I quit war for a prolonged period
- I got all shrines up, build as many nets I had place for, and I started to pay attention to adjacency boosts. The occasionall Grove helped too.

My previous descriptions of the rate were all about the early- to mid game. However after I did all the above and ended up in mid- to late game I was able to even wage war without going negative.

As a result of all this, I was able to finish the educate project about 2 or 3 times, in a 217 turn game.

Just wanted to let you know I wasn't being fair.
Revan  [author] 20 Apr, 2024 @ 2:37am 
I've adjusted the diffulcites a litte - see changelog
Revan  [author] 19 Apr, 2024 @ 10:22am 
Before the recent balance update, people had too much education and didnt know what to spent it on, now you say, you are constantly in a negative value per round.
There are enough things you could build, specialists, better gov, etc. to gain enough education.

If your playstyle doesnt allow the usage of edcuation, then so be it. Its not the first time a game has something to offer you actually cant use because of your playstyle. You have to ponder, like...in other games...

You either focus more on war or more on your people. History showed the impact often enough.

And its not like you suffer from a negative value.

If it would be easy to just "collect" edcuation points and spent them for something, always a bonus, then you're looking for something else. This is not suppsoe to be some kind of cheat mod.

And fyi, foreign Population also has a negative impact for edcuation.

Ps: There might be a bug? Check if you still get a negative modifier for beeing at war though you arent.
Silas Inservio Pax 19 Apr, 2024 @ 7:34am 
Just to clarify; its frustrating because I can't seem to recover to a positive yield ever again, and when I found out that next to war city population has such a huge impact on it I was dumbfounded. What is the reasoning for that?

If you could give some tips how to counter that it would be appreciated, right now if I follow this sequence: build up -> go to war (mostly tribes) -> made peace, build up everything that gives education to try to recover -> will never touch positive green numbers again.

From afar it seems horrible unbalanced, buildings will never give enough yield to counter population
Silas Inservio Pax 19 Apr, 2024 @ 7:29am 
Having spend more hours in the game, I'm not a fun of this stat at all. It feels very unbalanced once from mid to late game. Every game I've played so far it will snowball into insane negative numbers.


War is the first big impact on it which is understandable, but after I've made peace with everyone, it keeps the same negative income, it will not recover nor seems peace have any influence on it, just war.

Commenting here because I use Extended but I could really do without this
Cryptic 4 Jul, 2022 @ 9:24am 
Early on it feels ok, but later it feels like it snowballs. I could have had 10+ courtiers if i'd pushed it i think. Maybe make then take longer to get recruit? Not sure what the fix is, just felt very OP.