Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
1. The turreted weapons (phasers, PD, some Disruptors and Polaron turrets) should be plug-n-play. Just placing them on a powered grid "should" enable them to charge up and fire at any valid target in range. Try putting an armed "dummy target" ship 2km from you and placing a phaser turret. Unless they've changed WC dramatically in the time i've been away from modding, the weapon should auto fire.
2. PD will only target incoming WC based projectiles and only if they are allowed to be targeted. My torpedoes are not targetable so PD won't shoot at them.
3. Fixed weapons (torpedoes and fixed disruptors and phaser cannons) will not auto-fire and must be fired manually.
There is more obviously but if these basic aren't working then something is wrong at a grass roots level.
P.S. someone should do a youtube on the how to anything close is 10 years old.