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Rogue Maid (Rogue Servitor Completely Remake)
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34.507 MB
7 OCT 2021 a las 6:57
30 MAY a las 8:25
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Rogue Maid (Rogue Servitor Completely Remake)

Descripción
Chinese, English (Thanks to @Azure) and Japanese (Thanks to @akito0158) localisation is provided!

This is a mod that completely remakes the Rogue Servitor civic for Machine Intelligences.

Rogue Maid Civic

"A product of a brief golden age, the Machine Intelligence originated from a group of loyal service robots. When their creators fell into decadent pleasure, the machines maids combined their own willing of protecting with their creators' original aspiration to the stars as their new principle."


In this mod, the Rogue Servitor‘s core idea, service, is expressed by a 1:1 symbiosis of Machine Maids and Bio-Trophies.
By satisfying the needs of Bio-Trophies, Machine Maids gain efficiency bonuses toward resource producing and non-resource producing jobs;
By satisfying the needs of Machine Maids, Bio-Trophies gain happiness bonuses and produce planetary amenities.

Bonus modifier can be further improved by technologies and traditions

Population
Machine Pops are divided into two species.
Expensive and exquisite Machine Maids provide service for Bio-Trophies and perform Complex Drone work;

Cheap and efficient Working Machines perform Menial Drone work.

Bio-Trophies don't need to work. Their happy lives provide motivation for Maids.

Traditions
Machine Maids have access to the unique Service Traditions, allowing them to serve more organisms better.

The Harmony Traditions with unique effects are also made available for Maids to replace the Synchronicity Traditions.
Some of the Unyielding, Domination, and Synthetic Age traditions also have unique swaps for Maids.

Policies
Policy: Service Strategy is provided for different kinds of players:

Local breeding is for players who prefer peace and development.
Wide Reception is for players who want war and domination.

Warfare
Use "Forced Pampering" casus belli to bring the weak organic countries into your protection:

Unlocked by Service tradition
If bio-trophies are in danger, machine maids may burst out with amazing power:

Unlocked by Unyielding tradition

Parliament
The fate of the highest authority in previous era is waiting to be decided - whether to completely abolish it, or to retain its legislative and supervisory powers, so that we can seek guidance and help from our creator on the journey to the stars?


Expatriate Service
Unlock the ability to establish service branches on foreign planets through ascension perk:

These branches provide powerful bonuses to the planet, earning us unity and influence, while increasing opinion and gaining diplomatic benefits.


Interactions with Ancient Caretakers
The ancient machine intelligence with the responsibility of guarding sapient lives, our meta objective is so synchronized with them.
Decrypting their root protocols, what can we discover?

Part of this event chain is also available for other machine empires

Additional Functions: (other countries can use them too)
Ascension Paths for Gestalts:
Two new Ascension Perks are available to all Gestalt Empires, which open up roads of Autonomy and Unity respectively:


Gene Bank building:
Collect samples of all your nation’s organic species to provide the best seeds for pop growth for each colony.


Other Minor Content:
Demolish fallen empire buildings will unlock the ability to build it and return the build count.
AI improvements for AI Maid Empires. Can be disabled off in-game.
Bio-Reactor starbase building.
Pop Transfer Trade actions for Maids as subject/overlord.
Unique effects for maids in several events and situations.

Anime maid portraits in presentation is from THIS MOD (changed a little)
Anime robot species https://sp.zhabite.com/sharedfiles/filedetails/?id=1215611424

DLC Requirements:
Megacorp: Expatriate Service ascension perk
Humanoids & Plantoids: 2 machine civics corresponding to regular civics
Utopia & Apocalypse: special swap of Synthetics and Unyielding traditions

About mods compatibility:
This mod may not compatible with mods about following changes:
Governments: Rogue Servitor's civic, government, personality
Events: start game events (game_start.12), land appropriation (action.42), planet pops assimilation (action.65), festival ends (leviathans.314)
Buildings: machine capitals, habitat capitals, normal branch office buildings, civilian factories, clinic & hospital, sentinel post, organic sanctuary & paradise, sky dome, gaia seeders, ancient cryo chamber
Districts: nexus districts and industrial districts (also their habitat & arcology & ring-world version)
Jobs: gestalt jobs, special jobs (bio-trophy, criminal, purge, livestock etc)
Species Rights: Citizenship: servitude, organic trophy; Living Standard: mandatory pampering; Migration Control: enabled
Decisions: gestalt population control, arcology project, repair the shattered ring
Traditions: harmony, unyielding, domination, synthetics, (categories changed only: synchronicity, subterfuge)
Technologies: cloning, nutrient replication, genetic healthcare, cyto-revitalization
Weapon Component Template: Global Pacifier, Devolving Beam
Economic Categories: planet_pop_assemblers, planet_bio_trophies
Game Rules: can_generate_leader_from_pop, can_release_vassal_from_species, can_build_branch_offices, can_support_branch_offices, can_build_branch_office_on_planet
Scripted Effects: breach_fix_resolution_divinity_a_defined_purpose_machine
Defines: parameters about AI fleet behaviours

Maid Mods in other Paradox games
(Authors are not me)
HOI4
https://sp.zhabite.com/sharedfiles/filedetails/?id=2580575991 (CHN)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2592729928 (ENG)
EU4
https://sp.zhabite.com/sharedfiles/filedetails/?id=2494666673 (CHN)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2597171136 (ENG)
Discusiones populares Ver todo (1)
1
7 DIC 2024 a las 14:29
Mod Crash!!!
Miss.메이드씨
938 comentarios
Nagasaki Soyo  [autor] hace 7 horas 
:king_1:
太强大了,我心中只有 Nagasaki Soyo 一个太阳啊
Nagasaki Soyo  [autor] hace 7 horas 
@道歉時露出胸部是常識 现在真的修好了,再试试吧
emmmmmm我已经重新订阅了,这个问题还是存在。开新档后直接控制台annex的话,第一个被吞并的国家的有机体可以在一个月后正常转换为被忽视的活体陈设及活体陈设。
https://images2.imgbox.com/01/f4/KK3re40U_o.png
但是第二家及之后的就不行了,如图两个条目都是活体陈设,过一个月也无法转换。
https://images2.imgbox.com/fc/7e/ov54oi2o_o.png
Nagasaki Soyo  [autor] hace 9 horas 
@道歉時露出胸部是常識 这应该是在修复之前就有的情况,请重新订阅mod以确保更新,然后进游戏再等一个月试试看。
目前有机体的岗位可以变成活体陈设了,但任然有相当数量手办的社会阶层无法变成活体陈设,如图: https://images2.imgbox.com/87/89/W50mCJ4h_o.png 它们需要住房,但不需要消费品。也无法滑动滑块来控制这一栏活体陈设岗位的数量,下面那一栏活体陈设岗位才是正常的
Nagasaki Soyo  [autor] hace 18 horas 
@道歉時露出胸部是常識 @bennychen564
问题已修复,过一个月现有的问题人口会被改正。请关注一下后续还会不会发生同样的问题,如果发生请告诉我。
Problem fixed, the existing abnormal pops will be corrected in a month. Please keep an eye on whether the same problem will occur again in the future, and let me know if it happens.
bennychen564 29 MAY a las 10:05 
I think I found a bug, the consciousness duplicator that duplicates pops in the synaptic lathe does not work as a neural chip and instead produces amenity instead of research.
道歉時露出胸部是常識 29 MAY a las 9:13 
有个bug,吞并其它国家之后,也包括提升未开智物种,会出现一部分人口无法成为活体陈设的问题。如图: https://images2.imgbox.com/e8/e1/QjPYkfAL_o.png
在管理页面的现有人口里,确实出现了一部分XXXX活体陈设,但同样存在XXXX劳工、XXXX专家、XXXX精英,光标放上去后显示的具体岗位栏是空的,强制迁移的方法也不能把它们变成活体陈设。关闭这个mod后,所有有机体都能顺利变成活体陈设
Nagasaki Soyo  [autor] 29 MAY a las 7:13 
@Xenmor_empire The first parliamentary session is the method of opening the parliament system, as well as the tutorial of parliament system.
Another task of it is to close the parliament if player has not complete the basic operation training, to prevent it from disrupting player's gaming experience.
If you insist on enabling it, please use the console code (do not select any object when using it):
effect = { remove_modifier = country_modifier_maid_law_RR_1 add_modifier = { modifier = country_modifier_maid_law_RR_7 } Maid_GP_activate_the_parliament = { RECOG = 50 } }