Stellaris
558 ψήφοι
Rogue Maid (Rogue Servitor Completely Remake)
18
4
3
7
8
4
3
4
2
3
2
2
   
Βραβείο
Αγαπημένο
Αγαπημένο
Μη αγαπημένο
Μέγεθος αρχείου
Αναρτήθηκε
Ενημερώθηκε
34.507 MB
7 Οκτ 2021, 6:57
30 Μαϊ, 8:25
136 σημειώσεις αλλαγών ( προβολή )
Δεν απαιτούνται DLC για τη χρήση αυτού του αντικειμένου.

Συνδρομή για λήψη
Rogue Maid (Rogue Servitor Completely Remake)

ΠΕΡΙΓΡΑΦΗ
Chinese, English (Thanks to @Azure) and Japanese (Thanks to @akito0158) localisation is provided!

This is a mod that completely remakes the Rogue Servitor civic for Machine Intelligences.

Rogue Maid Civic

"A product of a brief golden age, the Machine Intelligence originated from a group of loyal service robots. When their creators fell into decadent pleasure, the machines maids combined their own willing of protecting with their creators' original aspiration to the stars as their new principle."


In this mod, the Rogue Servitor‘s core idea, service, is expressed by a 1:1 symbiosis of Machine Maids and Bio-Trophies.
By satisfying the needs of Bio-Trophies, Machine Maids gain efficiency bonuses toward resource producing and non-resource producing jobs;
By satisfying the needs of Machine Maids, Bio-Trophies gain happiness bonuses and produce planetary amenities.

Bonus modifier can be further improved by technologies and traditions

Population
Machine Pops are divided into two species.
Expensive and exquisite Machine Maids provide service for Bio-Trophies and perform Complex Drone work;

Cheap and efficient Working Machines perform Menial Drone work.

Bio-Trophies don't need to work. Their happy lives provide motivation for Maids.

Traditions
Machine Maids have access to the unique Service Traditions, allowing them to serve more organisms better.

The Harmony Traditions with unique effects are also made available for Maids to replace the Synchronicity Traditions.
Some of the Unyielding, Domination, and Synthetic Age traditions also have unique swaps for Maids.

Policies
Policy: Service Strategy is provided for different kinds of players:

Local breeding is for players who prefer peace and development.
Wide Reception is for players who want war and domination.

Warfare
Use "Forced Pampering" casus belli to bring the weak organic countries into your protection:

Unlocked by Service tradition
If bio-trophies are in danger, machine maids may burst out with amazing power:

Unlocked by Unyielding tradition

Parliament
The fate of the highest authority in previous era is waiting to be decided - whether to completely abolish it, or to retain its legislative and supervisory powers, so that we can seek guidance and help from our creator on the journey to the stars?


Expatriate Service
Unlock the ability to establish service branches on foreign planets through ascension perk:

These branches provide powerful bonuses to the planet, earning us unity and influence, while increasing opinion and gaining diplomatic benefits.


Interactions with Ancient Caretakers
The ancient machine intelligence with the responsibility of guarding sapient lives, our meta objective is so synchronized with them.
Decrypting their root protocols, what can we discover?

Part of this event chain is also available for other machine empires

Additional Functions: (other countries can use them too)
Ascension Paths for Gestalts:
Two new Ascension Perks are available to all Gestalt Empires, which open up roads of Autonomy and Unity respectively:


Gene Bank building:
Collect samples of all your nation’s organic species to provide the best seeds for pop growth for each colony.


Other Minor Content:
Demolish fallen empire buildings will unlock the ability to build it and return the build count.
AI improvements for AI Maid Empires. Can be disabled off in-game.
Bio-Reactor starbase building.
Pop Transfer Trade actions for Maids as subject/overlord.
Unique effects for maids in several events and situations.

Anime maid portraits in presentation is from THIS MOD (changed a little)
Anime robot species https://sp.zhabite.com/sharedfiles/filedetails/?id=1215611424

DLC Requirements:
Megacorp: Expatriate Service ascension perk
Humanoids & Plantoids: 2 machine civics corresponding to regular civics
Utopia & Apocalypse: special swap of Synthetics and Unyielding traditions

About mods compatibility:
This mod may not compatible with mods about following changes:
Governments: Rogue Servitor's civic, government, personality
Events: start game events (game_start.12), land appropriation (action.42), planet pops assimilation (action.65), festival ends (leviathans.314)
Buildings: machine capitals, habitat capitals, normal branch office buildings, civilian factories, clinic & hospital, sentinel post, organic sanctuary & paradise, sky dome, gaia seeders, ancient cryo chamber
Districts: nexus districts and industrial districts (also their habitat & arcology & ring-world version)
Jobs: gestalt jobs, special jobs (bio-trophy, criminal, purge, livestock etc)
Species Rights: Citizenship: servitude, organic trophy; Living Standard: mandatory pampering; Migration Control: enabled
Decisions: gestalt population control, arcology project, repair the shattered ring
Traditions: harmony, unyielding, domination, synthetics, (categories changed only: synchronicity, subterfuge)
Technologies: cloning, nutrient replication, genetic healthcare, cyto-revitalization
Weapon Component Template: Global Pacifier, Devolving Beam
Economic Categories: planet_pop_assemblers, planet_bio_trophies
Game Rules: can_generate_leader_from_pop, can_release_vassal_from_species, can_build_branch_offices, can_support_branch_offices, can_build_branch_office_on_planet
Scripted Effects: breach_fix_resolution_divinity_a_defined_purpose_machine
Defines: parameters about AI fleet behaviours

Maid Mods in other Paradox games
(Authors are not me)
HOI4
https://sp.zhabite.com/sharedfiles/filedetails/?id=2580575991 (CHN)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2592729928 (ENG)
EU4
https://sp.zhabite.com/sharedfiles/filedetails/?id=2494666673 (CHN)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2597171136 (ENG)
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (1)
1
7 Δεκ 2024, 14:29
Mod Crash!!!
Miss.메이드씨
950 σχόλια
Nagasaki Soyo  [Δημιουργός] 11 ώρες πριν 
@SherlockAilly 小事一桩
SherlockAilly 11 ώρες πριν 
@Nagasaki Soyo 好的,谢谢您,辛苦了。
Nagasaki Soyo  [Δημιουργός] 11 ώρες πριν 
@SherlockAilly 查了一下,是伞兼容没更新,跟小伞说一声或者暂时把伞兼容关掉吧。
SherlockAilly 12 ώρες πριν 
@Nagasaki Soyo 这个我知道,但是我这里的情况是只要有未开智人口就不能手动迁移,我并没有试图迁移最后的人口。
Nagasaki Soyo  [Δημιουργός] 14 ώρες πριν 
@Weakest_Rosarian It should appear only when you lost your working machine species.
It appeared on 2200.01.01 due to a multi-core synchronization issue of trigger checking within stellaris, it's not a big problem.
Nagasaki Soyo  [Δημιουργός] 14 ώρες πριν 
@SherlockAilly 至少要留下200个已开智人口,原设计如此。
Weakest Rosarian 22 ώρες πριν 
The planetary decision to make working machines disappears on the 2nd day of a game, when the information screen pops up. Is this intentional? Do I need to do something to unlock the decision again?
SherlockAilly 31 Μαϊ, 17:04 
作者您好,在殖民地中有未开智物种时,会导致殖民地人口完全无法手动迁移,显示不能抛弃未开智物种,请问是设计如此还是bug?带创世构架发现的。
Nagasaki Soyo  [Δημιουργός] 31 Μαϊ, 7:09 
@yaoyao泠 所以是怎么回事呢?我也很好奇
yaoyao泠 31 Μαϊ, 7:06 
呃……因为我反复测了几个小时,发现只有用失控女仆的时候才会有这个问题(幸好现在已经成功解决了)