Stellaris

Stellaris

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Rogue Maid (Rogue Servitor Completely Remake)
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34.507 MB
7 Oct, 2021 @ 6:57am
30 May @ 8:25am
136 Change Notes ( view )
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Rogue Maid (Rogue Servitor Completely Remake)

Description
Chinese, English (Thanks to @Azure) and Japanese (Thanks to @akito0158) localisation is provided!

This is a mod that completely remakes the Rogue Servitor civic for Machine Intelligences.

Rogue Maid Civic

"A product of a brief golden age, the Machine Intelligence originated from a group of loyal service robots. When their creators fell into decadent pleasure, the machines maids combined their own willing of protecting with their creators' original aspiration to the stars as their new principle."


In this mod, the Rogue Servitor‘s core idea, service, is expressed by a 1:1 symbiosis of Machine Maids and Bio-Trophies.
By satisfying the needs of Bio-Trophies, Machine Maids gain efficiency bonuses toward resource producing and non-resource producing jobs;
By satisfying the needs of Machine Maids, Bio-Trophies gain happiness bonuses and produce planetary amenities.

Bonus modifier can be further improved by technologies and traditions

Population
Machine Pops are divided into two species.
Expensive and exquisite Machine Maids provide service for Bio-Trophies and perform Complex Drone work;

Cheap and efficient Working Machines perform Menial Drone work.

Bio-Trophies don't need to work. Their happy lives provide motivation for Maids.

Traditions
Machine Maids have access to the unique Service Traditions, allowing them to serve more organisms better.

The Harmony Traditions with unique effects are also made available for Maids to replace the Synchronicity Traditions.
Some of the Unyielding, Domination, and Synthetic Age traditions also have unique swaps for Maids.

Policies
Policy: Service Strategy is provided for different kinds of players:

Local breeding is for players who prefer peace and development.
Wide Reception is for players who want war and domination.

Warfare
Use "Forced Pampering" casus belli to bring the weak organic countries into your protection:

Unlocked by Service tradition
If bio-trophies are in danger, machine maids may burst out with amazing power:

Unlocked by Unyielding tradition

Parliament
The fate of the highest authority in previous era is waiting to be decided - whether to completely abolish it, or to retain its legislative and supervisory powers, so that we can seek guidance and help from our creator on the journey to the stars?


Expatriate Service
Unlock the ability to establish service branches on foreign planets through ascension perk:

These branches provide powerful bonuses to the planet, earning us unity and influence, while increasing opinion and gaining diplomatic benefits.


Interactions with Ancient Caretakers
The ancient machine intelligence with the responsibility of guarding sapient lives, our meta objective is so synchronized with them.
Decrypting their root protocols, what can we discover?

Part of this event chain is also available for other machine empires

Additional Functions: (other countries can use them too)
Ascension Paths for Gestalts:
Two new Ascension Perks are available to all Gestalt Empires, which open up roads of Autonomy and Unity respectively:


Gene Bank building:
Collect samples of all your nation’s organic species to provide the best seeds for pop growth for each colony.


Other Minor Content:
Demolish fallen empire buildings will unlock the ability to build it and return the build count.
AI improvements for AI Maid Empires. Can be disabled off in-game.
Bio-Reactor starbase building.
Pop Transfer Trade actions for Maids as subject/overlord.
Unique effects for maids in several events and situations.

Anime maid portraits in presentation is from THIS MOD (changed a little)
Anime robot species https://sp.zhabite.com/sharedfiles/filedetails/?id=1215611424

DLC Requirements:
Megacorp: Expatriate Service ascension perk
Humanoids & Plantoids: 2 machine civics corresponding to regular civics
Utopia & Apocalypse: special swap of Synthetics and Unyielding traditions

About mods compatibility:
This mod may not compatible with mods about following changes:
Governments: Rogue Servitor's civic, government, personality
Events: start game events (game_start.12), land appropriation (action.42), planet pops assimilation (action.65), festival ends (leviathans.314)
Buildings: machine capitals, habitat capitals, normal branch office buildings, civilian factories, clinic & hospital, sentinel post, organic sanctuary & paradise, sky dome, gaia seeders, ancient cryo chamber
Districts: nexus districts and industrial districts (also their habitat & arcology & ring-world version)
Jobs: gestalt jobs, special jobs (bio-trophy, criminal, purge, livestock etc)
Species Rights: Citizenship: servitude, organic trophy; Living Standard: mandatory pampering; Migration Control: enabled
Decisions: gestalt population control, arcology project, repair the shattered ring
Traditions: harmony, unyielding, domination, synthetics, (categories changed only: synchronicity, subterfuge)
Technologies: cloning, nutrient replication, genetic healthcare, cyto-revitalization
Weapon Component Template: Global Pacifier, Devolving Beam
Economic Categories: planet_pop_assemblers, planet_bio_trophies
Game Rules: can_generate_leader_from_pop, can_release_vassal_from_species, can_build_branch_offices, can_support_branch_offices, can_build_branch_office_on_planet
Scripted Effects: breach_fix_resolution_divinity_a_defined_purpose_machine
Defines: parameters about AI fleet behaviours

Maid Mods in other Paradox games
(Authors are not me)
HOI4
https://sp.zhabite.com/sharedfiles/filedetails/?id=2580575991 (CHN)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2592729928 (ENG)
EU4
https://sp.zhabite.com/sharedfiles/filedetails/?id=2494666673 (CHN)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2597171136 (ENG)
Popular Discussions View All (1)
1
7 Dec, 2024 @ 2:29pm
Mod Crash!!!
Miss.메이드씨
944 Comments
Weakest Rosarian 7 hours ago 
The planetary decision to make working machines disappears on the 2nd day of a game, when the information screen pops up. Is this intentional? Do I need to do something to unlock the decision again?
SherlockAilly 13 hours ago 
作者您好,在殖民地中有未开智物种时,会导致殖民地人口完全无法手动迁移,显示不能抛弃未开智物种,请问是设计如此还是bug?带创世构架发现的。
Nagasaki Soyo  [author] 22 hours ago 
@yaoyao泠 所以是怎么回事呢?我也很好奇
yaoyao泠 22 hours ago 
呃……因为我反复测了几个小时,发现只有用失控女仆的时候才会有这个问题(幸好现在已经成功解决了)
Nagasaki Soyo  [author] 23 hours ago 
@yaoyao泠 推测是女仆潜质特质的问题,开局时有女仆潜质特质并且非美味女仆头像的物种会被替换为美味女仆头像——话说美味女仆的问题为啥要向我反馈?
yaoyao泠 23 hours ago 
发现了一个非常神奇的bug,我同时开了本mod,遥远繁星还有美味女仆:内容后,用失控女仆政体,帝国头像用动态灰风立绘进入游戏后,机仆头像会从动态灰风立绘就会变成其他机械美味女仆的立绘,甚至昨天都没有这个问题
Nagasaki Soyo  [author] 30 May @ 9:07am 
:king_1:
太强大了,我心中只有 Nagasaki Soyo 一个太阳啊
Nagasaki Soyo  [author] 30 May @ 8:26am 
@道歉時露出胸部是常識 现在真的修好了,再试试吧
emmmmmm我已经重新订阅了,这个问题还是存在。开新档后直接控制台annex的话,第一个被吞并的国家的有机体可以在一个月后正常转换为被忽视的活体陈设及活体陈设。
https://images2.imgbox.com/01/f4/KK3re40U_o.png
但是第二家及之后的就不行了,如图两个条目都是活体陈设,过一个月也无法转换。
https://images2.imgbox.com/fc/7e/ov54oi2o_o.png