Stellaris

Stellaris

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No limitations - origins
   
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2021 年 9 月 25 日 上午 6:53
5 月 8 日 上午 6:04
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No limitations - origins

在 drachenklinge4 (hart) 的 1 个合集中
No limitations - the complete pack
6 件物品
描述
Removes all limitations from origins:
- It now does not matter anymore which civic or ethic you have taken, when coosing your origin. (for example you can now be a hegemon as machine empire)
- additionally unlocked some flavor origins for being chosen (for example you also can start as the overlord from the fiefdom origin, but it wont give you any vassals at gamestart)
- the ladder from the sky origin is now unlocked. Lets you start with two MSI battleships.

Also try out my other mods:
- No limitations - megastructures https://sp.zhabite.com/sharedfiles/filedetails/?id=2611073465
- No limitations - civics https://sp.zhabite.com/sharedfiles/filedetails/?id=2611075501
- No limitations - edics https://sp.zhabite.com/sharedfiles/filedetails/?id=2611077067
- No limitations - species https://sp.zhabite.com/sharedfiles/filedetails/?id=2611079703
- No limitations - species traits https://sp.zhabite.com/sharedfiles/filedetails/?id=3479640493
- Meaningful spy operations https://sp.zhabite.com/sharedfiles/filedetails/?id=2617191468
- Meaningful Spy Operations - Overdrive https://sp.zhabite.com/sharedfiles/filedetails/?id=3244169884
33 条留言
drachenklinge4 (hart)  [作者] 5 月 8 日 上午 6:14 
The mod is now updated to 4.0
G.L.a.D.O.S. 2024 年 12 月 13 日 下午 5:24 
To bad it doesnt remove the Origin Limiations for Modded Ones :( i checked it still has limitations only seems to effect Vanilla Origins sadly..
drachenklinge4 (hart)  [作者] 2024 年 10 月 31 日 上午 5:21 
The mod now has been updated to 3.14
@Kingfish it usually takes a few days after a new patch gets released to check and update the mods.
Kingfish 2024 年 10 月 30 日 上午 10:44 
I don't seem to have the full list of Origin choices while trying to use this mod. I am attempting to do a robotic race with the Primal Calling origin.
drachenklinge4 (hart)  [作者] 2024 年 10 月 29 日 上午 9:28 
@主鬼 Rawenks 主鬼 only for vanilla origins limits are getting removed. Mod origins should not behave different, with or without this mod active.
主鬼 Rawenks 主鬼 2024 年 10 月 28 日 上午 11:06 
@drachenklinge4 (hart),
I don't quite understand how this modification works. When playing with "DarkSpace", I try to choose the origin of the "Hyperflora", which requires a sign of either a Plant or a Mushroom. When installing this modification, even at the end of the list, which in theory allows it to rewrite all the previous ones, it is not possible to save, for example, Foxes with Hyperflora origin, because the Hypertrophic sign is not added, which, as I understand it, is mandatory for this origin.

I need to add your mod "No limitations - species" or its some kind of other problem ?
If need can send JSON with mods.
Grendain 2024 年 5 月 10 日 上午 5:02 
Very thanks :techs::rejuvenator::ecos:
drachenklinge4 (hart)  [作者] 2024 年 5 月 10 日 上午 5:00 
The mod is now updated to 3.12.
Grendain 2024 年 5 月 10 日 上午 3:21 
Is compatible this mod for Machine Age?
noobfield2042 2024 年 5 月 5 日 下午 3:49 
thanks for the information