Stellaris
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No limitations - civics
   
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25 SEP 2021 a las 6:45
16 MAY a las 0:18
22 notas sobre cambios ( ver )

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No limitations - civics

En 1 colección creada por drachenklinge4 (hart)
No limitations - the complete pack
6 artículos
Descripción
Removes a lot of limitations from civics:
- You can now choose civics independend from your ethics
- you now can choose normal civics while being a megacorp
- also enabled special civics for being chosen (for example FE civics)

Also try out my other mods:
- No limitations - edics https://sp.zhabite.com/sharedfiles/filedetails/?id=2611077067
- No limitations - species https://sp.zhabite.com/sharedfiles/filedetails/?id=2611079703
- No limitations - origins https://sp.zhabite.com/sharedfiles/filedetails/?id=2611084299
- No limitations - megastructures https://sp.zhabite.com/sharedfiles/filedetails/?id=2611073465
- No limitations - species traits https://sp.zhabite.com/sharedfiles/filedetails/?id=3479640493
- Meaningful Spy Operations - Overdrive https://sp.zhabite.com/sharedfiles/filedetails/?id=3244169884
- Meaningful spy operations https://sp.zhabite.com/sharedfiles/filedetails/?id=2617191468
34 comentarios
marco.medina 16 MAY a las 6:15 
You are the best!
drachenklinge4 (hart)  [autor] 16 MAY a las 0:19 
@marco.median you are right. There was an error in the code preventing some FE civics from appearing. It is now fixed.
marco.medina 15 MAY a las 12:38 
Not sure if anyone else is having the same issue but the specials civics like the FE civics for example, are not showing up in empire creation. And even when I try to add them via console commands it does not add the civic. This is the only mod I am running.
霜糖大油条 9 MAY a las 2:31 
@drachenklinge4 (hart) Sorry, I just saw the reply, thank you for the great work!
drachenklinge4 (hart)  [autor] 8 MAY a las 6:18 
The mod is now updated to 4.0
drachenklinge4 (hart)  [autor] 31 OCT 2024 a las 5:22 
The mod now has been updated to 3.14
@Ser Gary Goonin it usually takes a few days after a new patch gets released to check and update the mods.
Ser Gary Goonin 30 OCT 2024 a las 18:38 
This, along with the origins mod hides the new origins/civic added in The Grand Archive DLC. Not sure if it's a compatibility issue with UI Overhaul Dynamic, but it's the only thing I can think of. If it's possible to fix, thanks in advance.
drachenklinge4 (hart)  [autor] 14 JUN 2024 a las 6:19 
@霜糖大油条 the AI now should no longer randomly pick the ancient caches or mercenary enclave civics.
霜糖大油条 1 JUN 2024 a las 7:35 
Hi, I noticed some absolutely broken civics give you +50% resource output, and many AI empires take those civics and become mercenary enclaves. I never pick them myself, but the AI that takes them are insane at high difficulty. Can you remove those or not allow the AI to take them? Thank you.
kerrigan1603 16 MAY 2024 a las 17:39 
@drachenklinge4 Would you be willing to update this mod, it’s a bit similar to your mod?

Government Overhaul Mod
https://sp.zhabite.com/sharedfiles/filedetails/?id=1477839752&searchtext=Government+overhaul