Stellaris

Stellaris

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No limitations - civics
   
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420.820 KB
25 sep 2021 om 6:45
16 mei om 0:18
22 wijzigingsnotities (weergeven)

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No limitations - civics

In 1 verzameling van drachenklinge4 (hart)
No limitations - the complete pack
6 items
Omschrijving
Removes a lot of limitations from civics:
- You can now choose civics independend from your ethics
- you now can choose normal civics while being a megacorp
- also enabled special civics for being chosen (for example FE civics)

Also try out my other mods:
- No limitations - edics https://sp.zhabite.com/sharedfiles/filedetails/?id=2611077067
- No limitations - species https://sp.zhabite.com/sharedfiles/filedetails/?id=2611079703
- No limitations - origins https://sp.zhabite.com/sharedfiles/filedetails/?id=2611084299
- No limitations - megastructures https://sp.zhabite.com/sharedfiles/filedetails/?id=2611073465
- No limitations - species traits https://sp.zhabite.com/sharedfiles/filedetails/?id=3479640493
- Meaningful Spy Operations - Overdrive https://sp.zhabite.com/sharedfiles/filedetails/?id=3244169884
- Meaningful spy operations https://sp.zhabite.com/sharedfiles/filedetails/?id=2617191468
34 opmerkingen
marco.medina 16 mei om 6:15 
You are the best!
drachenklinge4 (hart)  [auteur] 16 mei om 0:19 
@marco.median you are right. There was an error in the code preventing some FE civics from appearing. It is now fixed.
marco.medina 15 mei om 12:38 
Not sure if anyone else is having the same issue but the specials civics like the FE civics for example, are not showing up in empire creation. And even when I try to add them via console commands it does not add the civic. This is the only mod I am running.
霜糖大油条 9 mei om 2:31 
@drachenklinge4 (hart) Sorry, I just saw the reply, thank you for the great work!
drachenklinge4 (hart)  [auteur] 8 mei om 6:18 
The mod is now updated to 4.0
drachenklinge4 (hart)  [auteur] 31 okt 2024 om 5:22 
The mod now has been updated to 3.14
@Ser Gary Goonin it usually takes a few days after a new patch gets released to check and update the mods.
Ser Gary Goonin 30 okt 2024 om 18:38 
This, along with the origins mod hides the new origins/civic added in The Grand Archive DLC. Not sure if it's a compatibility issue with UI Overhaul Dynamic, but it's the only thing I can think of. If it's possible to fix, thanks in advance.
drachenklinge4 (hart)  [auteur] 14 jun 2024 om 6:19 
@霜糖大油条 the AI now should no longer randomly pick the ancient caches or mercenary enclave civics.
霜糖大油条 1 jun 2024 om 7:35 
Hi, I noticed some absolutely broken civics give you +50% resource output, and many AI empires take those civics and become mercenary enclaves. I never pick them myself, but the AI that takes them are insane at high difficulty. Can you remove those or not allow the AI to take them? Thank you.
kerrigan1603 16 mei 2024 om 17:39 
@drachenklinge4 Would you be willing to update this mod, it’s a bit similar to your mod?

Government Overhaul Mod
https://sp.zhabite.com/sharedfiles/filedetails/?id=1477839752&searchtext=Government+overhaul