Cities: Skylines

Cities: Skylines

383 ratings
Lexus Buenos Aires
   
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File Size
Posted
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3.771 MB
2 Mar, 2021 @ 5:51am
2 Mar, 2021 @ 6:06pm
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Lexus Buenos Aires

In 1 collection by Stringer Bell
Stringer Bell's Flagship Stores Series
34 items
Description
This is a 3x4 straight (non-corner) L1 building based on the Lexus "Takumi" showroom in Buenos Aires.

I don't know why I keep doing the interiors of buildings. I guess stores just look nicer with real interiors, but I should try to quit this habit before it completely ruins my life lol

It is part of my Flagship Store collection Please support the collection and this asset by giving it a thumbs up!

Main Model: 7,786 tris / 1,024x1,024 texture / diffuse, illumination, specular, alpha, normal, color maps
Glass (incorporated into main model): 28 tris / 64x64 texture / diffuse, specular, alpha maps
Custom LOD: 316 tris / 128x128 texture / diffuse, illumination, specular, color maps

Screenshots were taken with Photorealistic_lut_Final_by_Reaper which I highly recommend. The asset has been fine-tuned for saturation and brightness but please feel free to leave me suggestions and I will consider tweaking it in further updates.

Of course, if you encounter any issues in-game and they aren't addressed by the FAQs below, feel free to post them and I'll do my best to fix them. Finally, please thumbs up if you like this asset!

Frequently Asked Questions

I notice different variations of the same questions listed below have been posted on my other assets over and over again, and honestly they are getting on my nerve a bit because they have to do with users not bothering to understand how the game works and jumping to the conclusion that there must be an issue with the asset. Please check to see if the following Q&As resolve your issue before posting a comment. All comments that repeat these questions will be deleted.

1. I placed the building in my city and after a moment it disappears, why?
This is a growable asset, and like any other growable asset in the workshop, you need to place it on the right type of tiles (in this case, high density commercial tiles), otherwise it will disappear UNLESS you have mods installed like Plop the Growables or RICO set to disable despawning. Some of my earlier assets are corner buildings, so they need to be placed at corners (please refer to their workshop descriptions).

2. I can't find the building in the game, I've looked everywhere.
If you use Find It! to plop assets, just search the asset's workshop title in Find It! and it will show up. If you use RICO, remember, like the vast majority of assets in the workshop, this building is not "RICO-ready," (there really isn't any reason why a growable building needs to be made RICO-ready. RICO is mostly for turning special buildings into growables) and so you will need to add your own local settings in RICO before it will show up in the RICO search tool. Simply click on the RICO settings tab and search the asset's workshop title and then add local settings -- just like what you do with any other non-RICO asset in the workshop.

3. Why don't you make your buildings Level 3? They change as soon as they upgrade.
Just click on the building, and activate in the popup window the option "Historical Building" and it will eventually level up to Level 3 without changing its appearance.
27 Comments
Finwickle 7 May, 2024 @ 11:17am 
This is somewhat broken (at least for me). During construction, the scaffolding extends three tiles in front, on the road. Once build it looks fine, but during construction it's like a building is about to spawn on the road itself. Traffic just ignores it and just rides through the scaffolding.

https://sp.zhabite.com/sharedfiles/filedetails/?id=3241708321
Stringer Bell  [author] 11 Mar, 2023 @ 12:23pm 
@trucdouf It's this one: https://sp.zhabite.com/sharedfiles/filedetails/?id=1417992167
Most of Geze's other assets are in that style.
trucdouf 11 Mar, 2023 @ 7:54am 
Hey, could you tell me where you got the Chien Qui Fum building? I need something like that and others of similar style, if you would be so kind. Thanks!
axelanius 16 Feb, 2022 @ 4:36am 
I love you
Bastet69 12 Aug, 2021 @ 5:14am 
fantastic work as always! And great to see diversity outside of the usual major shopping cities like Tokyo London Paris or NYC. Sent you a friend request mate, I wanted to suggest you a little something ;)
Stringer Bell  [author] 11 Jun, 2021 @ 7:43pm 
@greg2013 hahaha this makes me so happy, thanks for subscribing!
gerg2013 11 Jun, 2021 @ 4:33pm 
I found the hidden portal!
AU-GLN 31 May, 2021 @ 6:01am 
Omg! Finally someone that creates a Lexus dealership!! I've been looking for that kind of asset in a thousand years... Keep up the good work.
Mira.Bovs115 20 Apr, 2021 @ 3:39pm 
Omg this is amazing, One day I would love to see a Nintendo or Pokemon or toys R us or Food inspired brands , or the 4 of them,:steamthumbsup: this is beautiful definetely adding this on my town!! great job my dude!!!:steamthumbsup:
Kego 9 Apr, 2021 @ 1:01pm 
@Stringer Bell
It means a lot to hear that! The specular map is all 255 for where the glass is mapped. The "frames" for the glass are separate planes mapped to a lower value. Apparently putting high specular values right next to lower values creates artifacts and the texture looked horrible when I tried to use a normal map for the frames, so I decided to make a mesh for them individually so I could get the appearance I wanted.
I actually left the interior roof out because I didn't think anyone would be able to see it, but apparently I was wrong. I'll add that in and try to reduce tri-count soon. Thanks a lot!