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1) The Boss's mechanics will act incorrectly (Poison damage doesn't fire on a danger: Venomous Silent, for example)
2) Boss cards will be different.
3) For every minion a boss spawns, it spawns two minions.
4) In Act 4, the first elite encounter will cause an immediate crash for all non-hosts.
It feels like the problem here occurs in the "copying" of the event for the other player, where it hard copies them, and you end up with two copies instead of one shared between two players. Thank you for the time you put into this; it is my favorite mod by far.
my friend was going to give me dead branch, I put up The Boot. He already had The Boot, and the game told him it couldn't lock. However, it still gave me the Dead Branch and took away my The Boot, leaving him with Dead Branch still