Slay the Spire

Slay the Spire

361 ratings
Marisa: Continued
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File Size
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35.617 MB
17 Dec, 2022 @ 7:45am
2 Feb @ 7:27am
37 Change Notes ( view )

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Marisa: Continued

Description
Originally posted by Marisa Kirisame:
It ain't magic if it ain't flashy. Danmaku's all about firepower.

Play as your everyday ordinary magician!

Credits

https://sp.zhabite.com/sharedfiles/filedetails/?id=1614104912

This mod is a continuation of the abandoned mod. Credits goes to the original author.
This mod cannot be played with original mod.

New Features (compared to original mod)
  • Card border glows when amplifiable
  • Shows amplified card cost when amplifiable
  • Multiple card previews
  • Bugfixes (Translations, Config loading...)


Please report bugs on Github[github.com]
Please post suggestions on Github[github.com]

github[github.com]
Popular Discussions View All (3)
15
2 Feb @ 5:52pm
A little help - Translations spanish
IriaAyelai
1
15 Jul, 2023 @ 8:12pm
Crash
AvangionQ
97 Comments
299 2 Jun @ 5:25am 
the card text of Acceleration in Chinese translation is "Draw the top two cards of your deck.
Amplify: Draw one additional card", which doesn't match the actual effect. However, I prefer the that version as it forces player to manage energy spending, and way more balance.
ZhakaBeat 10 Apr @ 4:10pm 
I was about to say Blaze away is a Amp card but by the name alone it's Burn related so it wouldn't make sense if it was an Amp card
Mike 10 Apr @ 2:37am 
OK
목도리  [author] 10 Apr @ 2:17am 
Could you open issues on github?
Mike 10 Apr @ 2:09am 
Blaze Away need to pay the energy and extra energy?! why?
Mike 10 Apr @ 1:34am 
If Non-Directional Laser kill enemy with the aoe,the follow random damage will wasted with the body sometimes.
But I think most player will expect the follow damage always to be "smart" :steamthumbsup:
목도리  [author] 27 Mar @ 11:21pm 
Could you open an issue on github with minimal reproduction (triggered with least amount of mods)?
gozieson, #FixTF2!! 27 Mar @ 11:16pm 
There are issues with this mod and the Act 2 Arena event where attempting to fight the Elite after the normal fight results in a soft lock situation (including the cards being drawn on the screen incorrectly, the elites not being displayed, and the end turn button not moving to the next turn). Is this an issue with this mod or are other mods also having this issue?
redo 27 Mar @ 7:52am 
This is amazing :steamthis:
목도리  [author] 5 Feb @ 2:54pm 
namespacing is already in progress, i was just too busy to continue working on recently. should be finished on weekends