XCOM 2
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[WOTC] ADVENT Armor: Pathfinder Hunter
   
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1 Nov, 2020 @ 8:07pm
30 Mar, 2021 @ 12:22am
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[WOTC] ADVENT Armor: Pathfinder Hunter

Description
(If you want a mod that sets up NightNinja54's Advent Armors for LWOTC play, go here.)

This is another mod in the series of armor mods that goes with NightNinja54's ADVENT Armor: Reverse-Engineering mod, also relying on Claus' Pathfinder Cosmetics mod and Pathfinders mod.

Default configurations are slightly different from the other Advent Armor mods, to fit in better with LWOTC. To elaborate:
  • The default value for the Deception ability is only 20% detection radius reduction, rather than the usual 50%, making it slightly weaker than Covert or Ghostwalker. This was a necessary nerf as detection radius bonuses are additive, not multiplicative, and I didn't want to allow a stealth Shinobi to be able to get even stealthier than a vanilla Reaper. It can still be stacked with the aforementioned abilities as well as a traditional SMG to reduce a soldier's detection radius down to almost nothing. Obviously, feel free to change this back for consistency if you want, especially if you're not playing with classes that can learn their own detection radius reduction abilities.

  • An XComLW_InfiltrationSettings.ini is included to add an infiltration bonus to the Advent Pathfinder Hunter Armor. The default value makes this armor take only 3/4ths of the time to infiltrate than a Kevlar Armor does.

  • An XComLW_Overhaul.ini is included to set up the Advent Pathfinder Hunter Armor for single builds, separate costs and requirements in LWOTC. It will also disable the squad upgrade schematic, but only for LWOTC players.

With default values left as they are, the Advent Pathfinder Hunter Armor grants 2 health, 2 armor, and 1 mobility. In LWOTC, they each cost 15 Supplies, 4 Alien Alloys, 2 Elerium Dust, 1 Elerium Core and 1 Pathfinder Hunter Corpse to build. The Reverse-Engineering research and the Pathfinder Hunter Autopsy are both required to build them. They can be acquired early in the campaign for the amount of armor they grant, but watch out for enemies that ignore armor; the health granted is much lower than a Warden Armor's.

Mod requirements:
  • [WOTC] ADVENT Armor: Reverse-Engineering is a hard requirement to make everything work properly.
  • [WoTC] Pathfinder Cosmetics is a hard requirement in order for the armor to actually show up and look right. I did not integrate the cosmetics, as this would have led to unnecessary bloat if you're using both this mod and the Pathfinder armor mod (both mods use the same arms and legs, just different torsos). The matching helmet (featured in the mod preview image) is also from this mod.
  • [WoTC] Pathfinders is required to get the necessary corpse and autopsy. You COULD change them to something else, but that would be silly so just don't do that and get this mod. Interesting enemies to fight and other fun loot to get.
  • Not a hard requirement, but I recommend grabbing [WOTC] ADVENT Armor: Trooper. Pathfinder Hunter Armor borrows an icon from it for the Deception ability. And really, the Advent Armor series is best when used all together. I'll make some LWOTC settings for the other armors soon, don't you worry about that.
  • LWOTC is not required for this mod to function, but I balanced it with LWOTC in mind.
  • Not a hard requirement, but my Pathfinder Armor mod is meant to go along with this mod.
(Please note that all of my personal testing has been with LWOTC.)

Known issues:
  • Clipping, lots and lots of clipping. The Pathfinder Hunters' armors weren't intended to include weapons stored on the back, so the backpack will clip with things like swords and combat knives (Iridar's Rocket Launchers seem to sit on there pretty nice though). Also, arms may be clipping through the cape, with certain soldier attitudes more than others.
If you run into other bugs, bring them to my attention and I'll try my best to fix them.

Conflicts:
None that I know of.

Future plans:
  • This mod is basically done, minus any potential bug fixing. Unless nelVlesis surprises me with more 2D assets to include or something.

Credits:
  • NightNinja54 for coding the original Advent Armor mods and the Reverse Engineering mod, which made the making of this mod super easy. Also for helping me straighten out the XComContent.ini.
  • Claus for making the very nice Pathfinder and Pathfinder cosmetics mods that inspired this one.
  • nelVlesis for making the new inventory images and ability icons.
(If I need to credit anyone else, let me know and I will do so ASAP.)
Popular Discussions View All (3)
0
7 Dec, 2023 @ 10:14am
Simplified Chinese Localization 简体中文
Tommy
0
2 Dec, 2023 @ 8:14am
Russian Localization
Aks
0
1 Nov, 2020 @ 8:31pm
How to disable Pathfinder cosmetics on non-Pathfinder armor
Kiruka
13 Comments
meowbaawoof 11 Oct, 2024 @ 1:59am 
Is this light or heavy armor?
Mysteryman 20 Mar, 2023 @ 6:48am 
I can't find the helmet or is this work only for the armor?
Kinsect 7 Feb, 2023 @ 3:21pm 
Can this work with the 2022 version of the Pathfinder cosmetics?
HaziTru 31 Dec, 2022 @ 10:36am 
Its not indivisually buildabe for CI
CyanSays 4 Feb, 2022 @ 7:13am 
With the 2022 version of Pathfinder Cosmetics being released, do we still need the Pathfinder Cosmetics mod or are they interchangeable?
Kiruka  [author] 2 Apr, 2021 @ 5:43am 
@Slackboy101 Custodians already have the Metion Battlesuit. Purge Priests only have cosmetics for male soldiers; if females are ever added alongside them I'll definitely set something up. For the Better Advent stuff, in order for me to set up a mod similar to what I did for the Pathfinder Armors, I need to have a cosmetics mod for XCOM soldiers to work with as a starting point.
Slackboy101 2 Apr, 2021 @ 4:03am 
you going to do the Custodians, Purge Priests and the Better Advent Grunts?
Lung 21 Mar, 2021 @ 8:27pm 
Exalted Pathfinders resemble Hunter Pathfinders but why they are of importance to me is because the late game lack of a choice between having more health or armor. The Exalted pathfinders are purely just uparmored hunters using a different color scheme. (instead of the vivid black and white the exalted pathfinders stick to a silver blue and black with a red body.)

To put it blunt, They don't have their own cosmetics in reality they reuse the same assets normal Hunters use, they just have a different color scheme and armor rating. The armor rating is primarily why I ask if there would ever be any plans to add them because I think it would be interesting to have a choice between high armor that the pathfinders provide or high health that the Warden armor provides.
Kiruka  [author] 21 Mar, 2021 @ 7:45pm 
@Lung Can't say I have any plans for that. Do they have their own cosmetics and their own mod for XCOM to equip said cosmetics?
Lung 21 Mar, 2021 @ 3:07pm 
Any plans to add an Exalted pathfinder version or is that beyond adding?