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[TTT2MG] Randomat Minigames (Minigame Pack #2)
   
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Content Type: Addon
Addon Type: Server content
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
143.524 KB
25 Oct, 2020 @ 1:23pm
17 Mar, 2024 @ 3:01pm
9 Change Notes ( view )

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[TTT2MG] Randomat Minigames (Minigame Pack #2)

In 3 collections by Wasted
TTT2 Dingus Server
581 items
Dingus Playerside
320 items
Dingode TTT2
326 items
Description
Minigames Pack #2 for the Minigames Base, based on the events in many Randomat addons

This addon requires TTT2 and the TTT2 Minigames [Base] in order to function. Additionally, it is highly recommended to use ULX for TTT2 (it is fully integrated).

TTT2 Discord: https://discord.gg/9njYXGY
Source: https://github.com/ZacharyHinds/ttt2mg-randomat (please report issues here)

This collection of minigames is my attempt to port the Randomat to the TTT2 Minigames system. All of the following minigames are based on Randomat events I've seen in several different mods.

Some events have addon dependencies, if these dependencies are not met then the minigame will not ever happen but the rest of the minigames should function fine.

- Accuracy Training: Players take damage when they miss shots and heal when they hit
- Bad Gas!: Throughout the round, random grenades will spawn on players and explode
- Bees!: Spawns hostile bees (requires Jenssons TTT BeeNade)
- Blinded!: The traitors are temporarily blinded for a configurable duration.
- Butterfingers!: Every so often players drop the weapon they're holding.
- Can't Stop!: Everyone constantly moves forward.
- Communism: Buying equipment buys it for every player
- Crabs are People!: When players die, headcrabs spawn on their body.
- Dead Men Tell No Tales: Bodies cannot be searched
- Death comes...: Deals damage to a random player (or everyone) at a set interval
- Democracy: Players vote on who to kill
- Detonators: Everyone gets a detonator for another player.
- Don't Blink : Spawns Weeping Angels which follow and kill players. (requires TTT Weeping Angel SWEP)
- Exploding Barrels!: Spawns explosive barrels around each player throughout the round.
- Explosive Traitors: One random traitor is marked to explode after a certain amount of time.
- Freeze!: At a set interval, all innocent team players freeze in place and become invincible for a short duration
- Get Down Mr. President!: The detective gets bonus health but if they die, everyone on their team (usually innocents) dies too.
- Gun Game: Throughout the round, switch players' weapons with random new ones
- Harpooooooooooon!: Gives everyone infinitely restocking harpoons. (requires [Gamemode: TTT] Traitor Harpoon]
- Infinite Ammo: Gives everyone infinite ammo with standard weapons.
- Infinite Credits for Everyone!: Gives everyone infinite credits.
- Jesters! : There's one detective, one traitor, and everyone else is a jester. requires [TTT2] Jester [ROLE])
- Lifesteal: Players gain health from killing other players
- Malfunction!: Throughout the round, players will randomly fire their weapon
- Moon Gravity!: Decreases gravity
- Multigame: Activates a few more minigames
- No Fall Damage!: Disables fall damage
- Pick Your Poison: Select a minigame to activate.
- Pinball: Players bounce off one another
- Promotion: A player gets the opportunity to change their role.
- Quake Pro: Increases the FoV
- Random Health for everyone!: Everyone gets random health.
- Random Player Explosions!: At a set interval, a random player (excluding Detectives) explodes.
- Random Weapons!: Everyone gets a random primary and secondary weapon that they cannot drop or exchange.
- Randomness Intensifies: Throughout the round, activates more and more minigames
- Recoil: Weapons propel players backwards based on damage
- Regeneration: Player health regenerates a short delay after taking damage
- RISE FROM YOUR GRAVE!: Dead players will revive as Infected. (requires [TTT2] Infected [ROLE])
- Shh... It's a Secret : All innocents become Spies (requires [TTT2] Spy [Role])
- Shrunked: Decreases player size (and proportionally their health, movement speed, etc.)
- SHUT UP!: Mutes all sounds
- Sosig: Replaces all gunshot sounds with sosig.mp3
- Soulmates: Two players (or pairs of everyone) are linked, if one dies so does their soulmate.
- Speeeeeed!: Increases the timescale of the game. This increases movement speed, firerate, reload time, etc.
- Sudden Death: Sets everyone's health to 1
- Suspicious: Proclaims a player is suspicious. They are either a traitor or a jester (requires [TTT2] Jester [ROLE])
- Switch!: Throughout the round, players' positions are swapped
- Taking Inventory: Throughout the round, swap the inventories of random players
- The 'bar has been raised!: Increases the damage and pushforce of the crowbar
- Total Mayhem!: Players explode on death
- Visualizer: Players drop a visualizer on death
- Wallhack!: Players gain the ability to see players through the wall
- We've Updated Our Privacy Policy: Everyone is alerted when equipment is bought
- What did I find in my pocket?: Gives every player a random item from the equipment shop.
- You can only jump once!: Each player can only jump once, if they jump a second time they die


--
Credits

I don't know exactly who to credit for the original concepts and ideas since there are so many randomats on the workshop, but all the minigames in this collection are based on their work. I used Randomat 2.0 as my primary reference.

Wasted: creator of this addon
Alf21: super helpful coding advice
Mineotopia: designer of workshop icon; additionally code advice
Owningle: ideas for Recoil, Pinball, and Accuracy Training based on his Extra Randomat Events

11 Comments
Malcry 11 Mar, 2024 @ 6:28am 
the murder minigame seems to raise errors for me with the latest version of TTT2, even when it isn't being used
Malcry 4 Mar, 2024 @ 3:14pm 
the murder minigame seems to raise errors for me with the latest version of TTT2, even when it isn't being used
EntranceJew 17 Dec, 2023 @ 9:09pm 
the murder minigame seems to raise errors for me with the latest version of TTT2, even when it isn't being used
Wasted  [author] 22 Mar, 2021 @ 10:10am 
@NoColorFrog if you go to the Github [github.com], you can contribute to it there. For your language, make a new lua file in lua/terrortown/lang/<your ISO 639-1 lang code> follow the format of the file in lua/terrortown/lang/en/randomat_mg.lua and replace "en" in the top line with your lang code and all the english strings with your language
NoColorFrog 22 Mar, 2021 @ 4:42am 
hi @Wasted, i like minigame so much and i want to translate the name and detail display of minigame into another language, what should i do?
Wasted  [author] 12 Mar, 2021 @ 2:49pm 
@joethepigeon_ I've just released an update, it has fixed the issue with harpoon for me, let me know if it fixes it for you.
joe mama 8 Mar, 2021 @ 1:25pm 
@Wasted No worries, thank you for the reply :D
Wasted  [author] 7 Mar, 2021 @ 3:33pm 
@joethepigeon_ I've noticed that harpoon recently stopped working correctly and am working on a fix, albeit slowly
joe mama 7 Mar, 2021 @ 3:17pm 
My server uses the correct harpoon addon, and prior to using ttt2 the Randomat 2.0 equivalent of Harpooooooooooon! worked perfectly, however, since switching, it hasn't given the harpoons and the round proceeds as per usual. Any suggestions of what to do?
Tim | Mineotopia 10 Nov, 2020 @ 12:43pm 
minigames that have dependencies that aren't met shouldn't be selected, as described on this workshop page.

But yes, you can disable/tweak each minigame in ulx->addons->minigames