Europa Universalis IV

Europa Universalis IV

197 ratings
Land Clearing
4
4
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
514.140 KB
5 May, 2020 @ 12:33pm
20 Apr, 2023 @ 4:48pm
11 Change Notes ( view )

Subscribe to download
Land Clearing

In 1 collection by Mamayki
Mods made by Mamayki(Estaloy)
4 items
Description
Here's a new helpful and simple mod.
During the Middle Ages, lot of woods, forests, etc... were cleared to transform these territories into farmlands. With this comes also the swamp clearing and land reclaimation on coastlines(Well-known examples is the Lowlands or England/France for swamps or forest clearing respectively).
This mod tries to bring this in EU4!

Any maluses to development or supply by the terrain is made nul by building woods, forest, swamps(for marsh and coastline) or jungle clearing buildings.
You also gain 1 building slot(technically 2, but you already use 1 for the building itself).
This make those provinces act like grasslands(except for battles as they still act like their original terrain).
However, clearing your forest makes tropical woods much less profitable! So the Woods, Forest and Jungle Clearing buildings give a -33% goods produce penalty if you built it on tropical woods producing provinces!

So now, you can make a true capital of 50 dev that isn't technically forest or jungle!


You can also do some earth works in your realms which grant small bonuses to development cost, goods produce and supply limit.
The Basic and Improved irrigation is for Desert, Coastal Desert, Steppes, Savannah and Drylands. Terrace Irrigation is for Highlands, Hills and Mountains (that are not eligable for the Expended Mining building).
Their special goods buff are: Grain, Wine, Tea, Spices, Coffee, Cotton, Sugar and Cocoa.

Expended Mining are for Highlands, Hills and Mountains producing one of the following good: Iron, Copper, Coal, Gold Gems and Salt, it replaces the Terrace Irrigation in those provinces.

All these buildings cost 10 monarch points in each category, except for basic and improved irrigations costing you only money. (Canceling the construction will refund the monarch points)

Now, if you want to play a tall game even as a country that doesn't have the best terrain for it, you can!

You do not start with all building unlocked. You unlock them with admin tech:
-Terrace Irrigation: at the start
-Woods Clearing: tech 2
-Basic Irrigation: tech 3
-Forest Cleaning: tech 9
-Swamps Clearing & Improved Irrigation: tech 13
-Expended Mining: tech 16
-Jungle Clearing: tech 21

Not compatible with Extended Timeline or any other mod that modify buildings or admin tech.
I'm deeply sorry for those who wanted but I'm not personally making any compatible version with other mods. However, if you want to make compatible versions yourself, feel free to do so! (just credit the original mod obviously).
91 Comments
kebabblaster9000 22 Mar @ 3:13am 
this needs an update
Thrailon 29 Dec, 2024 @ 11:44am 
Someone please make this compatible with Extended Timeline please
kebabblaster9000 21 Nov, 2024 @ 11:02am 
can someone make a compatch with trade goods expanded?
Footlong 20 Sep, 2024 @ 11:47pm 
Working fine for me. :steamthumbsup: Don't know about the crash on tech icon hover as @Amazing_Adam and @Stormrksscout had.
kebabblaster9000 25 Apr, 2024 @ 9:36am 
update?
DoubleCheeseVonHabsburg 7 Mar, 2024 @ 5:21pm 
playable now guys?
faxgax253 12 Nov, 2023 @ 3:30am 
дяка :steamthumbsup:
Amazing_Adam 1 Oct, 2023 @ 9:55am 
crashes upon tech icon hover
Stormworksscout 8 Aug, 2023 @ 2:03pm 
This mod is amazing! :steamthumbsup: The only issue I have with it is that if you move your mouse over one of the buildings when your in one of the Technology upgrading tabs the game crashes. Other than that it works great!
Mamayki  [author] 19 Jun, 2023 @ 9:18am 
@The_Real_Oakley Yes, AI do build them (they will almost always build them in their capital notably), at least from back in the days I did my testing on. Obviously, they will not be as efficient as human players.
If you end up seeing no AI building them, feel free to report it and I will try to fix the AI weights and the like