Stellaris
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Robotic Civilization Origin
   
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Gameplay, Species
Mostra gli oggetti etichettati con tutti i termini selezionati: Robots, Synthetics, Playable Robots
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22 apr 2020, ore 10:55
16 apr 2021, ore 8:22
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Robotic Civilization Origin

Descrizione
Adds a new origin called Robotic Civilization which allows you to start as synthetic, non-gestalt robots. Also adds three ascension perks exclusively for robots.

The origin gives you the techs required for robots to work all jobs and replaces your starting farming districts with an extra generator and mining district. It also prevents guaranteed habitable worlds to somewhat counteract starting with 200% habitability.

Empires with the Robotic Civilization origin will be prevented from using the assimilation species right and have reduced organic population growth. They will also have a negative tech modifier to put them on par with other empires in the early game. Robotic civilizations have access to three new ascension perks as they progress through the game.

Ascension Perks
Enhanced Robotics
Modify Species Cost - 33%
Pop Assembly Speed + 10%

Robotic Mastery
Robot Modification Points + 1
+ 1 Roboticist job per 50 pops
Robot Output + 10%

Bio-Assimilation
Can assimilate organic pops
Can use Grid Amalgamation slavery type

Silfae's Animated Synthetic Portraits Expanded Version
I've also made a version that incorporates Silfae's brilliant synth portraits as playable robots. Unfortunately Silfae hasn't been heard from for a long time and they were out of date.
Available here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2078117903
Only have one version active at a time.

Known Issues
Will assemble normal robots as well as your main species, make sure you set it to manual for now.

If you find anything weird or broken, please let me know.

Other Stuff
Also adds a prescripted country with scripted ruler that can appear in your game. (must have lithoids or they won't appear)

Changes the robot species class, AI rights policy and assimilation species rights, so be careful when using other mods which alter these. This means it isn't compatible with robot portrait mods.

If you've tried this mod, please take a few seconds to leave some feedback.

Thanks to G_S_Palmer at the Stellaris forums for helping me out.
https://sp.zhabite.com/profiles/76561198316865630/myworkshopfiles/
I recommend using his machine namelist mod alongside this one.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1848624670

Thanks to Jrant vanilla AI will now colonise.
https://sp.zhabite.com/id/Jrant/myworkshopfiles/
82 commenti
Gorehuchi 27 apr 2024, ore 19:33 
Thanks for making this, looks like it will be basegame soon!
RouxAroo 8 feb 2023, ore 3:13 
With the author's permission below I've taken up the mantle and updated this mod. Subscribe to it here .
Omnishambles  [autore] 10 gen 2023, ore 2:01 
I haven't played Stellaris in quite a while, so don't have the motivation to keep this up to date. If anyone wants to release an updated version of it then go ahead
dmr 8 gen 2023, ore 11:14 
Great mod, hope for a future re-fresh. Till then
Zanoss 20 mar 2022, ore 4:12 
I dunno if this is this mod but
When I picked this origin, I am unable to build any robot from the robot assembly line, my pop just refuse to work there at all !
Kangarus 15 mar 2022, ore 23:02 
It would be good if the new aquatic machine portrait was added to the lineup of portraits for your robots. Also, is this compatible with the Machine and Robotic Empires DLC patch?
Thor131 28 dic 2021, ore 16:18 
can we get this updated for the new aquatic robot please
Bisharpthegamer 13 set 2021, ore 14:50 
Is it possible to have access to the 3 ascension perks when selecting synthetic ascension with regular empires?
InvIzIble 6 ago 2021, ore 13:56 
Playing stellaris 3.0.3 with the origin prohibits synthetics from taking ruler's jobs
Omnishambles  [autore] 15 apr 2021, ore 2:35 
@GragasDcalcinha
Yeah there will be, lockdown has ended and I'm back in work now so it won't be super quick though