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!Starnet Less Reckless about Crime (Build Precincts If Needed) Patch
   
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27.134 KB
16 Apr, 2020 @ 7:18am
28 May, 2021 @ 2:03pm
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!Starnet Less Reckless about Crime (Build Precincts If Needed) Patch

In 1 collection by TechSY730
Mod List [2.7]
62 items
Description
Makes Starnet a bit less reckless about crime, by making it willing to build and keep Precincts (or Sentinel Posts) if needed.

Note: 3.0 support should be considered in beta. I have not been able to functionally test much. Please let me know of any issues.
I have at least verified there are no syntax errors, and that a game can be started without crashing.

Only use this mod if you have a mod that increases punishment of crime. The regular Starnet logic is fine for vanilla crime.

Vanilla Starnet is quite reckless about crime management. It never build precincts and aggressively deconstructs them. This is because in vanilla, high crime isn't punished very hard (and the worst punishments can be avoided with Crime Lord deal, which Starnet will take)

However, if you use a mod that upps the punishment for crime such as Meaningful Crime (well, that is the link to my fork), or adds new ways high crime can be punished such as Expanded Events, then this reckless approach can backfire, and can backfire hard.

This patch makes it so if crime is getting out of hand, Starnet will be willing to build and keep precincts to pull it back down to reasonable levels. It will still scrap them if it feels that it got crime back under control. Also, this doesn't interfere with Starnet's desire to get the "Crime lord deal" modifier.

Doesn't overwrite any files of Starnet (overwrites are in a new file), so load order shouldn't matter.

Known Issues:
* There is currently no way to tell the difference (via scripting) between crime being low because there is little crime generated vs. crime being low despite the high crime generation because the crime suppression is higher still. It is safe to deconstruct a precinct in the former case, but not the latter case. Right now I take an uneven balance between assuming those two situations, but there will be cases it won't work well and the AI will destroy a precinct when it really isn't safe and will just put itself back in a situation it needs one again.
2 Comments
TechSY730  [author] 24 Jul, 2020 @ 4:35pm 
@redmoth27 StarNet AI almost never builds Precincts, regardless of how much crime there is, and aggressively destroys them too. This is fine when, in vanilla, the worst punishment for crime is just 4 criminal pops.
But if your mod set adds more penalties for crime, then they will just swallow a potentially major setback that is perfectly preventable. This mod changes StarNet AI to actually make an attempt to manage crime under the assumption that crime punishment now actually has teeth.
redmoth27 24 Jul, 2020 @ 10:28am 
What do you mean exactly by StarNet AI being reckless?