Stellaris
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Additional Vanilla Buildings
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7.260 MB
2020年4月16日 1時45分
2021年4月26日 13時21分
32 項目の変更履歴 ( 表示 )

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Additional Vanilla Buildings

解説
This mod adds 100 new buildings to extend the vanilla building tree, with the aim of doubling the number of buildings and technologies in a way that is vanilla friendly. Simply the same buildings in the base game, times two. It adds additional tiers beyond what the base game has, now with 6 tiers of capital buildings and 5 tiers of alloy foundries and civilian factories.

About
Many buildings sets have been doubled, and most extended further. The tech cost for each technology in this mod increases exponentially, instead of linearly as the base game does, making the final tier a significant task to research even during end game. The format for upgrading buildings and researching technologies is as similar to vanilla as possible, with many buildings in this mod requiring the 4th tier capital build, making them considerably difficult to attain during mid-game. However this mod should allow empires with high populations to build tall.

If you play Stellaris like me, you always go for a technological ascendancy, producing as much research as possible. That means by the start of mid-game you have reached the final tier of production buildings and you will spend the rest of the game watching the more primitive empires catch up to you. In reality a highly advanced society focused on technology would continue to advance without limits.

With this mod you can continue to advance until end game, way beyond the capabilities of even the Fallen Empires.

Changes
  • Adds 100 new buildings
  • Adds 124 new technologies

Compatibility
  • Overrides buildings with a build limit, such as the Energy Nexus and Galactic Stock Exhcange.
  • This mod implements a system that automatically replaces necessary vanilla buildings with a "dummy" building, instead of overriding any vanilla files. The list of buildings replaced is found here. This should solve most incompatibilities. If you do encounter an incompatibility you can activate a decision that reverts replacement buildings to vanilla buildings. With this you can solve incompatibilities as you play instead of getting a patch made.
  • Save Game Compatible
  • Not Iron Man Compatible

Built-In Compatibility

Patches

Known Issues
  • Techs that are intended to increase the housing district currently do not. Doing so requires overriding vanilla districts.
  • Buildings with a build limit have to override vanilla files and do not use the compatibility system.
  • Tier 2 Deposit building upgrades are disabled. The way the game implements deposits makes this impossible.

Localisation
  • Russian translation by Dr. Jekyll and Mr. Hyde

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人気スレッド 全て表示 (6)
54
2022年7月20日 20時21分
ピン留め: Submit a Bug Report
Sam_
34
2022年12月25日 7時53分
ピン留め: Required Compatibility Patches
Sam_
1
2024年1月31日 22時00分
Machine race issues
Koren Solust
591 件のコメント
Misterwheatley #Maintaintf2 5月10日 14時06分 
I assume a duct tape fix could be done. Copypaste the new building code adjust the increments and how it interacts with districts. Dunno, haven't played 4.0 myself yet.
193684734 5月10日 7時19分 
the mod will be updated on 4.0?
coldball05 5月8日 19時40分 
Does still work on 4.0?
xXThereforeThereforeXx 3月22日 12時27分 
I never get the prompt to build capitals more advanced than the System-Capital Complex. I can't build these buildings but can research them. Advice?
=L33T 720= 2月6日 9時19分 
is this still working for 3.14?
JBird9003 2024年7月5日 13時57分 
Whenever upgrading the Planetary Capital to a System Capital-Complex, it gets rid of the politician jobs.
Kizuna 2024年3月5日 8時19分 
Seems like this mod disable my Noble Mansion and PSY building
unnamed4 2024年2月21日 4時30分 
doesnt work correctly for catalytic empires
Flying_Squid_999 2024年2月4日 5時27分 
GofriWaffles 2024年1月7日 1時15分 
Ultimate Technologies: Part 2