Stellaris

Stellaris

379 ratings
Playable Gas Species (Portraits, Traits, Origin, Relic & Story!)
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
20.045 MB
15 Apr, 2020 @ 2:21am
7 Oct, 2022 @ 1:31am
16 Change Notes ( view )

Subscribe to download
Playable Gas Species (Portraits, Traits, Origin, Relic & Story!)

In 1 collection by Dameius Lame'ocrates
Me, Matt & mSlipy
8 items
Description
Updated for 3.5.* (Tile blockers are a bit scuffed, but otherwise the mod seems to work fine.)
Want to play as aliens made from Gas? I got you fam! ;D

***Might work with PD, dunno

<< Russian localisation added, thanks to Tom Trench. Hope it's all good since I don't actually know Russian xD >>

Warning! Potential compatibility issue with mods that add archetypes.

What tf does it add?
- Gas species archetype
-- 4 sets of portraits (gas clouds, cutsey gas aliens, evil-y aliens, suity evil-y aleins)

- Traits for Gas species only
-- 20 (ish) total, negative and posative, and of course advanced

- Optional Origin
--Start the game in a gas giant (With custom background and tiles)
--- An Ascension Perk to terraform gas giants into habitable gas giants (FIXED!)
---- CUSTOM RELIC!

NEWLY ADDED! :D
Excavation Site to aquire custom relic, go nuts guys!

Probs OP, hope you like it anyway. Constructive feedback would be swell. And let me know if you have any errors or whateves, might be able to fix it. x

<Edit> Interactions with Dathnak are the same as non gas, because Ive not looked into that much yet, but I also don't want to mess with the base game file. It could make the mod incompatible with other mods if I start goofing with the game.
Popular Discussions View All (1)
19
6 Mar, 2023 @ 2:24pm
Suggestions and Praise
Story Enthusiast
186 Comments
Rook1830 3 Feb @ 12:31pm 
wonder if you can make this mod compatible with hivemind it was a little bit bugged with districts on gas giants and I had to do a little bit of cheating to set myself right so I don't just die instantly ;-;
Dog H2O 19 Jan @ 8:04am 
this needs to be given to the developers so they can tweak it into a maybe free or ultra cheap say $5 species pack to split that revenue with author and devs? win-win all happy, this look like a lot of work and its decently optimized and creative, also if Devs tweak it, itll be good for 4.0 update *fingers cross*
FirePrince 3 Dec, 2024 @ 4:03pm 
Just finished updating a sub-mod: which also adds special interactions with the vanilla Dathnak people:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3377121612
FLAVORTOWN 2, THE FLAVANING 2 Nov, 2024 @ 9:44am 
...does this have a unique interaction with the Gas Creatures you can save after finding a Signal in a gas giant?
That One Friend 18 May, 2024 @ 2:51pm 
it was last updated 2 years ago, i think its time we give up already. its time for someone else to make it or maintain it the mod author has clearly moved on
ChillNoble 18 May, 2024 @ 2:48pm 
Mod doesn’t work for the newest version
RandomEdits 17 Jan, 2024 @ 4:52am 
I wish they were animated. Especially the one with the helmet. Honestly thought that wouldn't be too hard since it is just an edited version of the astronaut bird.
xCythex.ttv 1 Jan, 2024 @ 11:52am 
I'm sad I only stumbled across this now and haven't got to try it out. Does it work at all with current version?
13263388128 1 Dec, 2023 @ 1:17am 
please make it available for 3.10
Capharnaüm 4 Oct, 2023 @ 8:31am 
Hey man, big fan here. Playing as a gas empire and settling gas giant planets completely changes gameplay and strategies. I was wondering if the Gaseous Ambitions ascension perk could be made available to non-gas empires so that I can settle gas people on my gas giants and increase my pops this way ? Thanks.