Stellaris

Stellaris

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[3.14] Loud But Deadly - Legacy
   
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File Size
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29.570 MB
3 Dec, 2024 @ 3:42am
12 Mar @ 7:28am
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[3.14] Loud But Deadly - Legacy

In 2 collections by FirePrince
FirePrince's ADT Recommendations (3.14)
53 items
FirerPrince Stellaris 3.14
46 items
Description
⚠️ This mod does NOT work for the current (4.0 'Phoenix') version! ⚠️


This is an approved update of Loud But Deadly, bringing it to version 3.14.* of the game. Credit goes to the original authors - Banjomarx and Bread.
The mod was created for the #MODJAM2022.
In addition, an updated version of Dameius Lame’ocrates’ Playable Gas Species mod is included.



Originally posted by Banjomarx:
Did you ever hear the story of Dathnak the Annoying? I thought not, it's not a crisis the Paradoxians would give you, it’s a mod legend. The Dathnak were a crisis so powerful and annoying, they could use their gaseous bodies to influence the exotic gases to create resources… they had such power over the gases that they could even use them to create new weapons. The Effluvium is a pathway to powers some consider to be unbalanced. They became so powerful… the only thing they were afraid of was being defeated by the other empires, which in the end, they were. Their new and wondrous techs could be salvaged from their ships to teach the player everything they knew, then the player would be strong enough to face them. Ironic. Their tech could destroy others, but ultimately destroyed themselves.

Features
  • Your choices matter! Either fight the Dathnak or join them! Their country type, text, attitude and opinion will depend on if/how you dealt with the Dathnak in the vanilla chain!
  • 19 new obtainable techs! But no ordinary obtainment method… they all must be salvaged from Dathnak ships!
  • 16 new obtainable ship components! (well, technically 17, but that one is only available for <redacted>
  • 8 new obtainable buildings!
  • 1 new habitable planet class, including 5 obtainable districts!
  • 28 new jobs! 27 of which are fully obtainable by the player!
  • 1 new subject specialist type obtainable by the player… should they seek to <redacted>… even adds a new special <redacted> design!
  • A new species class, the Dathnak that uses energy and exotic gases for upkeep! Not only that, they’re capable of using both biological and lithoid traits!
  • A powerful crisis, this isn’t even its final form?!



Minor Recommendations
Playable Gas Species Addendum by Thoth





• Check out my mod list on Steam!
13 Comments
cybermastah 30 Apr @ 3:37am 
I have a few mods on, particularly the more events mod, the interdimensional crate mod and this one, and every game I play the game crashes; it crashes shortly after the Dathnak begin their invasions. I admit I can't tell which of the three mods may be causing it, but I suspect it's this one because when I loaded a save and tried clicking the Dathnak landing army, it crashed again. I don't know if this helps at all, but I thought I should mention it. The midgame crisis year is set to 2275 if that helps.
FirePrince  [author] 12 Mar @ 9:32am 
Updated with suggestions
Darrow O' Lykos 25 Jan @ 11:35pm 
Whenever they have something to say or when you first encounter them, you get a bunch of options that make no real difference. Like one of them is "we like to call about your car's extended warranty" or sth like that. Then other references like "our battle will be legendary", the "noooooooooooooooooooooo" "-oooooooooooooooooooooo" "-ooooooooooooooo" dialogue lines... and some others that I can't think of off my head
FirePrince  [author] 25 Jan @ 4:27pm 
@Darrow O' Lykos: what do you mean exactly? ty
Darrow O' Lykos 25 Jan @ 3:23am 
I don't know if the dialogue / choices have been altered by your update in any way (by the way, thanks for this update, appreciated!). Just want to say that I really dislike the pop references / cringe lines. Breaks immersion and they have no impact whatsoever anyway.
SerAiko 15 Dec, 2024 @ 1:11pm 
This mod is intriguing, will have to check it out in 3.14 - thanks! Appreciate the comments on game play & balance, better to go in prepared. Would it be okay for someone to make patches, or better yet a mod manager interface on the base mod to adjust specific values, or set overall "difficulty" and such?
Twilight Sparke 11 Dec, 2024 @ 5:39am 
балдеж. спасибо братишка.
вообще очень жаль что из того мод джема мало кто моды свои решил поддерживать до актуальной версии стеларки.
FirePrince  [author] 10 Dec, 2024 @ 2:19pm 
@Rawr'kraine 🐉: ty, fixed.
Added some fixes from Ariphaos Patch.
Added new room
IRISe_s 9 Dec, 2024 @ 7:28pm 
waow
Rawr'kraine 🐉 9 Dec, 2024 @ 1:37pm 
Not exactly the midgame crisis I would have liked to be ported to current versions. But I won't complain.

An issue I (and many others) had with the original version was just how cheaty the Dathnaks were, mostly in regards to them joining GalCom and having an unbeatable diplo weight thanks to all their spawned ships they kept around in their one system.

Still, I agree that it was better than most of the plague-based crisi that were made for the modjam (Crimson throng is alright, the other ones were... no)