Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
https://sp.zhabite.com/sharedfiles/filedetails/?id=2471020939
"A new bug in 3.0 version is that workers take specialist's job though there are still unemployed specialists, so citizens with full right upgrade from workers to specialists and can't easily go back."
Another similar problem, albeit newer, is when you invent the Tech that enables the Nutritional Plenitude Edict. You *want* this on, but it doesn't automatically turn on, nor is there a prompt asking you if you want it on, or even a pop-up reminder.
Given how important this Policy and this Edict are, and how frustrating is to realize you forgot aout it for 20, 30 or 40-50 years, can/will you consider doing something?
Just redoing my merges for 3.0.x, I know your Bypass changes generally avoid having a wormhole to FEs, is there an exception in place for Scion Origin, which is meant to have one as part of it now?
I can't find where this is specifically set, as in game_start you just exclude FEs as valid targets, and that's also where country origin events are set, but that's a general rather than specific exclusion.
Where can I find said version?
Fairly good chances if it's reported on Reddit and it's possible to fix, it is already in here.
WealthyAardvark seems to have a fix in the linked post