Space Engineers

Space Engineers

55 ratings
Craftable Vanilla Consumables
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Production, Other
Tags: NoScripts
File Size
Posted
Updated
130.271 KB
28 Aug, 2019 @ 6:48pm
3 May, 2021 @ 12:19pm
3 Change Notes ( view )

Subscribe to download
Craftable Vanilla Consumables

Description
UPDATE: Moved these to the Consumables tab in the Assembler.
UPDATE: rebalanced cost and amounts of organics, to closer match the 'normal mining yield' to make it more compatible with other mods that use organics.

I never like the idea of something in SE that you can not craft, so this fixes that :)

(version with out craftable ZoneChip)
https://sp.zhabite.com/sharedfiles/filedetails/?id=1984551775

This mod makes the 3 vanilla consumables, Medkit, Powerkit, and ZoneChip, craftable with the Assembler (not the basic one), they have been placed in the tools tab so to not clutter up the components menu which often happens with many mods installed. The Medkit and Power kit require something sort of new, Organics which you can get from some of the grass types, Earthlike: the 2 normal green grasses, woods grass (which can appear outside of forests), and the grassy rocks. Alien: just the green grass and the rocky grass, not the orange or yellow grass.

All 3 items no longer have a fixed price, it will vary from game to game/settings to settings.

Wall of Text

The Medkit and Powerkit dont take that long to craft at all, but they do both need something extra, Organics,(biodegradable, explains why they are single use items) which is actually in vanilla, just nothing is set to give out Organics, so this mod also makes some of the grass types give out varying amounts of Organics instead of Stone, yes this means you will need to visit Earthlike or Alien (or another planet that has suitable grasses) to get it, or just buy it from a store, Organics price is 1 SC per unit (was 100), which is double the price of Ice.

The ZoneChip however is much more expensive in SC and time to craft, but does not require any Organics. It's base Production time in seconds is 18000, so with 1x refinery speed and 1x assembler efficiency it is 5 hours, add 4x Speed modules to an assembler makes it 1 hour per ZoneChip, the materials needed are small... Iron, nickel, silicon, platinum, gold, and silver. So you will need to leave planets in order to get the all the resources needed, or buy the missing items from a store.

Re-balance edit: the medkit/powerkit Prices shown below are still correct, they need 1000 organics instead of 10, cost 1 SC instead of 100 SC and you get 100x more yield from mining it than when i first released this mod, balance is still maintained, it just makes it more compatible for other mods that use organics :)

COSTS in SC:
Original base prices of these 3 items were fixed.

Medkit 1200 SC
Powerkit 1200 SC
ZoneChip 100000 SC

On the typical 3x refinery speed and 3x assembler efficiency settings...
Medkit approx 4200 SC
Powerkit approx 6200 SC
ZoneChip approx 92000 SC

On the very hard 1x refinery speed and 1x assembler efficiency settings...
Medkit approx 24000 SC
Powerkit approx 36000 SC
ZoneChip approx 1.1M SC

you can vary your game's refinery speed and assembler efficiency settings to get something between.
Note, the game does not take into account the actual cost of the power to produce anything (like Uranium Ingots in a Reactor, or Hydrogen in a Hydrogen Engine), the 'base time in seconds' is used something similar to a multiplier in the whole maths of the economy system, which is beyond my ability to explain as i dont fully know how myself, so this makes renewable energy your friend when making ZoneChips :) (well, everything really)

these numbers can change based on feedback.

Simple Mod, feel free to copy and reupload for various differences/rebalances, and for server modpacks etc, just use different thumbnail, or just modify my one if you are lazier than i am :)
51 Comments
Nikolas March  [author] 29 Oct, 2021 @ 3:36am 
no, i dont plan on making a version that has no organics, it makes sense to have organics for a consumable item
ThePandaNetwork 27 Oct, 2021 @ 10:40pm 
have you version ( not Organic ) ?
Uganda_Warrio 1 Oct, 2021 @ 6:33pm 
Ok, thanks
Nikolas March  [author] 1 Oct, 2021 @ 4:34pm 
nope, try using google search for steam mods, it works better than steam's own search tool
Uganda_Warrio 1 Oct, 2021 @ 10:25am 
Do you happen to know any good mod that removes chips from sale at trading stations?
Nikolas March  [author] 6 May, 2021 @ 10:17am 
trees are complicated, its beyond my ability to make anything come from trees, but voxels can be restored with the trash cleanup settings
Ace 5 May, 2021 @ 8:22pm 
Can you harvest anything from trees in the vanilla game?
Rysten 5 May, 2021 @ 12:30pm 
So to get organics I need to mine grassy areas? Wouldn't it be better to make it come from trees to avoid bloating save files from terrain deformation?
ærømagnetica 3 May, 2021 @ 12:23pm 
thank you! :D
Nikolas March  [author] 3 May, 2021 @ 12:21pm 
done :)