Stellaris

Stellaris

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At War: Planetary Cannons
   
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31 dec 2018 om 11:15
7 feb 2020 om 11:04
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At War: Planetary Cannons

In 2 verzamelingen van The Dadinator
The Dadinator Mods for 2.2
16 items
At War Suite of Mods
9 items
Omschrijving
Ambit has taken over this mod and can be found here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2506911097

His full collection of At War mods is here: https://sp.zhabite.com/workshop/filedetails/?id=2506923529

Tired of sitting passively while your enemies bombard your planets? Build some planetary cannons to fight back! These cannons target ships in orbit of your planet, both military craft and transports. Planetary cannons, don't leave home without them... installed.

Note: Colossus do not enter orbit so they cannot be targeted. For that try At War: Planetary Defense Force which can send system-limited ships against them.

Features
  • Planetary Coilgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 35% chance to hit, 10 - 25 hull damage, 3 day cool-down. Unlocks with the Coilguns technology.
  • Planetary Railgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 40% chance to hit, 20 - 35 hull damage, 4 day cool-down. Unlocks with the Advanced Railguns technology.
  • Planetary Proton Cannon building to take on enemy fleets in orbit. 50% chance to hit, 100 - 500 hull damage, 5 day cool-down. Unlocks with the Proton Launchers technology.
  • Planetary Neutron Cannon building to take on enemy fleets in orbit. 60% chance to hit, 500 - 1500 hull damage, 7 day cool-down. Upgrade 1. Unlocks with the Neutron Launchers technology
  • Planetary Tachyon Cannon building to take on enemy fleets in orbit. 70% chance to hit, 1000 - 5000 hull damage, 10 day cool-down. Upgrade 2. Unlocks with the Tachyon Lances technology
  • Planetary Gun Batteries and Cannons can target transport ships while not under bombardment.
  • Planetary Gun Batteries can be set to target transports before other fleets using a planetary decision on the planet in question.
  • Only one Gun Battery and one Cannon per planet.

Limitations
  • Planetary cannon damage is directly against hull points, ignoring shields and armor as that is the only type of damage a mod can do to a ship currently.
  • Not currently able to target an active colossus (charging / firing) as they don't enter planet orbit.

Compatibility
This mod only overwrites the message types file (common/message_types.txt) to add new message types and should be compatible with any mod that does not add message types.
Compatible with Stellaris v2.2.* (Le Guin)
As with any mod that affects game play, NOT achievement compatible.

If you like this mod, please come back to rate and favorite.

Without rating this mod it's much harder for others to find it. If you have feedback, please leave it in a comment below.

Bugs, Feedback and Suggestions
You can post comments here or in the Discord channel for my mods[discord.gg]. I take all constructive feedback and suggestions seriously.

Title / Thumb image by Jim Hatama[www.deviantart.com].

Thanks to «(PeGaS)» for making a Russian translation for this mod! Get it here.

Thanks to the Stellaris User Mod forum and the Discord Modding Den for all the help and support. A big thank you to ATP Kraken for the improved message icons! A big thank you to ExNihil for making the new cannon buildings. A thank you to Pordy for ideas to make planetary cannons and scatterguns better.

[discord.gg]
210 opmerkingen
Riri 19 mei 2022 om 12:26 
since some don't read the description (first thing too) heres the link to the version being maintained

https://sp.zhabite.com/sharedfiles/filedetails/?id=2506911097
Naik21 15 mei 2022 om 1:35 
I have a question and when will the mod be updated to 3.4.2
SalmonFeet 22 jan 2022 om 1:55 
@lelkr yea but nit everyone knows how to do that
thebigbluesky 2 aug 2021 om 19:23 
Causes mismatched version error for multiplayer.
Dat Boi 3 mei 2021 om 0:38 
update please
lelkr 21 apr 2021 om 16:36 
Mod outdated? Simply update the code yourself.
Komandante 28 okt 2020 om 7:11 
@Dadinator
Hello Dominator, your Assembly mods "in the war" I am extremely interested in. I've been interested in modding in Stellaris for a long time, but I only started doing it fully in the last month. By myself, I only learn the basics of modding, but I have already analyzed some of your mods by updating the Planetary Guns. Can I take some of the ideas/code from your modpack to bring your ideas back to life in 2.8, combining them with my idea of Stellaris of the future. Sorry for my English I am not know in very well. Can I try publishing them again?
Crusader_Jeffory 20 sep 2020 om 14:09 
Update pleasse
Grace 13 sep 2020 om 23:34 
@Theamson Yes
Teamson 5 aug 2020 om 4:09 
Does this still work?