Stellaris

Stellaris

557 hodnocení
Ecology Mod
2
9
4
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
6.090 MB
26. pro. 2018 v 12.07
20. kvě. 2022 v 9.58
Poznámky ke změnám (103) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Ecology Mod

Popis
3.1.* Compatible

Overview

Ecology Mod is a gameplay overhaul designed to bring out the environmental problems of inhabiting worlds and expanding as a galactic empire.
Počet komentářů: 827
Metadigital  [autor] 5. zář. 2023 v 11.10 
I appreciate the community effort to continue working on the mod!

I also have been noticing that some of its features (rangers, nature preserves) are being integrated into the core game. This might impact how the mod should continue to develop (piggybacking off core mechanics is not a bad plan) and I'm curious to see how it all evolves over time.
Tovius 7. čvn. 2023 v 14.48 
arieviloj 6. čvn. 2023 v 5.36 
thanks a lot man
Tovius 5. čvn. 2023 v 23.14 
I have uploaded an early access beta on my patreon (available to everyone, even non-members). I don't think I can link directly to it, but you can find a link on any of my mod pages.

It WILL require Scripted Trigger Undercoat, so get that mod as well and put it near the top of your load order.
Vlad_1492 30. kvě. 2023 v 6.42 
@Tovius looking forward to it, great mod.
arieviloj 16. kvě. 2023 v 17.38 
@Tovius tnx man
Tovius 16. kvě. 2023 v 17.34 
I've was quietly putting a comp patch together before the 3.8 update. I'll see if I can get it put together and update it to 3.8 after I update my other mods.
arieviloj 16. kvě. 2023 v 16.07 
@Metadigital thank you and gl w rl.
Helios 16. kvě. 2023 v 16.03 
Good life and thanks you !
TequilaSe'lai 16. kvě. 2023 v 15.08 
@Azona Best of luck to you. If you do end up continuing the mod, it mostly seems functional beyond a few missing text like you said. The only issue is AI does not really address pollution very efficiently, so maybe tweaking a few values to increase their chances of using the mods buildings/policies would help/

Also compatibility with the various Ethics and Civics mods (like the Bug Branch) would be nice since they include an ethic axis of industrialist-ecologist, which definitely seems relevant to ecology mod and how likely the AI is willing to address pollution.