Stellaris
245 voti
Extra Buildings - Upgrades
   
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10 dic 2018, ore 19:33
5 ott 2022, ore 15:23
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Extra Buildings - Upgrades

In 1 collezione di Thane-Stus
Extra Buildings
6 elementi
Descrizione
Compatible with 3.5

Adds upgraded versions of the Deep-Core Mine and Geo-Thermal Power Plant from my mod Extra Buildings and upgraded versions of the Hydroponics farm that is already in the game.

Building List

Extra Buildings Mods

2.3 Versions Here
2.4/2.5 Versions Here
2.6+ Versions Here[www.nexusmods.com]

Required Mods
Extra Buildings

Compatibility
Disables achievements in Ironman
Probably won't work with anything that changes the Hydroponics Farm building.
Should work with just about anything else.

Known Issues
None Currently
If you find any issues please report them in the comments.

Permissions
Feel free to use part or all of this mod in any way you see fit, please inform me in some manner if you do though.
All icons used in this mod are made by Paradox or are modified versions of icons made by Paradox.

My Other Mods & My Discord Server[discordapp.com]
75 commenti
Maschinenmensch 3 dic 2023, ore 2:32 
Nice
Thane-Stus  [autore] 19 mar 2020, ore 22:30 
@Bouchmuad Yeah I plan to have it continue on, maybe a further +1 on the tier 3 so itll be 3/6/10 instead of the normal 2/5/8.
Update coming this weekend.
Boµchmµad😴 19 mar 2020, ore 22:08 
Need to correct the void born bonus for the additionnal farmer in the hydroponic for tier 1 And it will be nice to still have it with the additionnal tier.
Thane-Stus  [autore] 11 mar 2020, ore 21:56 
@Energywelder Yes that bit prevents the AI from making these unless theyre running a deficit

The AI tends to do really dumb shit if you just let them build whatever, so I adapted Glavius' AI stuff to make it work with the buildings from this mod. The way I did it will result in the AI not really building many things from this mod.
Energywelder 11 mar 2020, ore 18:56 
@Thane-stus

I was poking around the coding for the mod and in all the buildings for AI weights there's blocks like

modifier = {
factor = 0
owner = {
has_monthly_income = {
resource = food
value > 1
}
}

(example from a food building)
Doesn't this mean that as long as the AI isn't running a deficit, it will never build any of the buildings?
Tibus 6 nov 2019, ore 23:33 
It just seems odd at times i visit planets to build a new building as slots become available and then notice a admin building and think " im sure i have built that already...lol
Tibus 6 nov 2019, ore 23:31 
Thanks buddy, I have sent a message to Orrie to see what his thoughts are on it also but im almost ready to start a new game so a fresh start could be the best solution. thinking about it i am not 100% sure i did start this game with his mods loaded at the start.
Thane-Stus  [autore] 6 nov 2019, ore 23:24 
@Tibus Might just be stellaris being weird, try moving all the extra building mods you have above the Building Slot mod and see if that fixes it.
Tibus 6 nov 2019, ore 23:17 
Hey buddy, yes i have Infinite building slots by Orrie loaded but i loaded it at the start of this saved game. yours i only just loaded so was wondering if this was the issue.
Thane-Stus  [autore] 6 nov 2019, ore 23:03 
@Tibus Did you add a mod that increases building slots? If you add one of those to a save created without one it will cause any buildings put in those slots to be destroyed.
This thread explains it better: https://sp.zhabite.com/workshop/filedetails/discussion/1587178040/3561682880005816532/