Stellaris
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Extra Ship Components 3.0 [2.3.3]
   
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8.107 MB
9 DIC 2018 a las 5:24
10 OCT 2019 a las 11:10
34 notas sobre cambios ( ver )

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Extra Ship Components 3.0 [2.3.3]

Descripción
Extra Ship Components 3.0 : Stellaris 2.3.3 version

Other mod versions:
- Stellaris 1.9: Extra Ship Components 1.9.
- Stellaris 2.2: Extra Ship Components 2.0.
- Stellaris 2.4+: Extra Ship Components 3.0 - [2.4+].


"Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Highlights include:
- Psionic weapons.
- Nanite weapons and armors.
- Gravitic weapons.
- Crystalline weapons.
- Leviathan weapons and armors.
- Medium to Titanic autocannons.
- Advanced weapons derived from space creatures.
- And much, much more...

Full tech tree image.

In-built Compatibility

* New Ship Classes 2.
* Space Combat Expanded
* Core Game Mechanics: Debris
* Core Game Mechanics: Buildings
* The Zenith of Fallen Empires 2.0 (hopefully)
* UltraJuggernaut
* Realsitic Ships
* EAC: At War (defense platforms)

Optional Addons and Compatibility Patches

* Extra Ship Components 3.0 - Overwrites - A supplement mod that merges vanilla and ESC tech tree and gives Fallen Empires and crises upgraded ship designs.
* Universal Resources Patch.
* Real Space - Space Battles compatibility patch.

* Stellaris Enhanced Sound Project
* Chinese localization
* Alternative Chinese localization
* Japanese localization
* Zenith of the Fallen Empires tech tree merge addon.
* Alternative Laser Graphics

FAQ

- Does this mod have any DLC dependencies?
- Extra Ship Components 3.0 does not explicitly require you to have any of DLCs, but come components will not be available unless you have a specific DLC active.

- Does this mod require a new game?
- No, Extra Ship Components 3.0 does not require a new game, though, depending on the game state (particularly, leviathans), some technologies might remain unavailable.

- What about mod compatibility?
- Extra Ship Components 3.0 overwrites 2 vanilla icons to ensure that all components and technologies are distinct. No other vanilla files are changed. And as long vanilla technologies are known to the game, Extra Ship Components 3.0 should work. This is not true for the supplement mod.

- This mod adds additional resources. There are no deposits on the map. What is wrong?
- Resources added by Extra Ship Components 3.0 do not have deposits and have to be collected by pops. Living Crystals can also be bought from the galactic market once someone puts any there.
Discusiones populares Ver todo (3)
127
8 DIC 2021 a las 6:15
FIJO: Suggestions and Bug Reports
NHunter
7
8 DIC 2021 a las 6:17
Console cheats
Kahnite
5
8 DIC 2021 a las 6:17
Some suggestions :)
AstronomerWithAGun
662 comentarios
KEM 31 DIC 2021 a las 13:42 
how do i use or be able to use Gravitic weapons i have the tech
Locomotor79 30 MAR 2020 a las 8:29 
and whit the zeuss its the twinbarreld autocannons
Locomotor79 30 MAR 2020 a las 8:27 
plz update this mod i love those zeus autocannons
Arson with Lemurs ◕ω◕ 19 MAR 2020 a las 11:48 
Ah yes, sorry. Last time i played stellaris i got everything for this versione :gk_smile:
NHunter  [autor] 19 MAR 2020 a las 11:35 
this is an 2.3 version of the mod. it will not be updated any further. You're looking for 2.4+ version
Arson with Lemurs ◕ω◕ 19 MAR 2020 a las 10:49 
2.6 progress? Or any updates for the foreseeable future?
_b1ack0ut 2 ENE 2020 a las 7:11 
yeah thats kinda what I thought
NHunter  [autor] 2 ENE 2020 a las 3:08 
you probably can, but expect "duplicate" weapons and other similar issues. out of vanilla files ESC modifies only resource topbar and two icons, so it should work with GSC... it just likely won't be pretty.
_b1ack0ut 1 ENE 2020 a las 16:41 
I don’t see it on the compatibilities list, so I assume I can’t use this with guilli’s ship components?
NHunter  [autor] 15 NOV 2019 a las 7:53 
see link in the description