Garry's Mod

Garry's Mod

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 2]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
File Size
Posted
Updated
614.131 MB
22 Feb, 2018 @ 9:46am
23 May @ 8:51pm
45 Change Notes ( view )

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 2]

Description
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryl for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes.
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
Popular Discussions View All (6)
101
28 Apr @ 3:53am
PINNED: BUG REPORTING
Takimara
4
1 Dec, 2019 @ 3:04pm
dev is an insane madman
bug
393 Comments
Global  [author] 18 Jun @ 12:43pm 
Make sure you have all four parts installed. If you do, verify your game files in Steam:
Right-click GMod in your library and click "properties"
Look around for "Verify game files" and click it.
Let it finish and test again.
dexsirko 18 Jun @ 11:48am 
Hello, missing texture particules for this weapons :
tfa_cso_rail_buster
Takimara  [author] 16 Apr @ 2:16am 
@Marcus75, no worries, in the next patch, there will be another damage config which you can set it and it gives you back the pre-nerf damage values
RiceIsNice 30 Mar @ 4:09am 
my poor golden weapons got nerfed :broken_heart:
Takimara  [author] 29 Mar @ 11:54pm 
@duk, just keep firing, it will automatic change stages and revert back to original state when not firing
duk 29 Mar @ 6:46pm 
how do i charge the tornado gun
Takimara  [author] 29 Mar @ 9:53am 
Finally ~~ UwU
МерК 29 Mar @ 9:05am 
:steamhappy:
Global  [author] 29 Mar @ 8:37am 
The latest update is finally out! Many changes, bugfixes, new weapons, you name it.
Many weapons got their special abilities and modes, and many more got polish and fixes.
There's too many changes to fit in the description - please check the latest change notes in the add-on!
I need upd pls