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THG Armory - 'Vanilla' Turret pack FIXED (PATCH)
   
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10. mai kl. 20.55
14. mai kl. 13.19
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THG Armory - 'Vanilla' Turret pack FIXED (PATCH)

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As the original mod seems to have been abandoned, this patch serves to fix pretty much every issue I could find in the comments over the last 2 years!
  • Both Nuclear Depth Charge Proximity Shells fabrication requirements generalised to allow for talent-locked cheap nuclear depth charges to be used.
  • Depth Charge Mortar Loader fixed to ensure it is swapped for another loader when its linked launcher is connected
  • Double Chaingun fixed to have extended view range like all other heavy weapons (both vanilla and in the original mod)
  • Modified all ammo box recycle recipes to use any ammobox like vanilla ammo
  • Gave the Explosive Chaingun Ammo Box a recycle recipe
  • Added Mission Mode Perks for all included turrets

If you like Immersive Ammunition Boxes, use this patch instead, which incorporates both these changes and those by the existing compatibility patch
4 kommentarer
Parboleum Loyce  [skaper] 5. juni kl. 8.50 
So, I looked into the XMLs and found an inconsistency between the Depth Charge + Double Chaingun and the Rupture Gun + Pulse Macrolaser.

I changed it and... It's still broken. :barotrauma:

I'll look into it later and hopefully get it fixed :(
Roadent 5. juni kl. 7.15 
Oh, the Double Chaingun also works.

Anyways, all of the guns work if used in Campaign mode. It's specifically only one-off multiplayer Missions (didn't test PvP) that break.
Parboleum Loyce  [skaper] 5. juni kl. 5.50 
I'll see if I have time to look into this tonight, didn't have this issue myself previously though. Wonder what broke.
Roadent 5. juni kl. 5.47 
I tried launching multiplayer missions using Perk Points to attach an extra gun to the sub, but I only managed to load in the Depth Charge Mortar (using the Berilia's Large Turret Hardpoint). For the other two guns (Rupture Gun, Pulse Macrolaser) I get a "Both name and identifier cannot be null" error, and the game refuses to load.