Barotrauma

Barotrauma

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Immersive Ammunition Boxes - THG Vanilla Turret Pack Compatibility Patch
   
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20.663 KB
20 Nov, 2023 @ 5:20am
23 Feb @ 8:46am
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Immersive Ammunition Boxes - THG Vanilla Turret Pack Compatibility Patch

Description
Compatibility Patch
Patches THG Armory - 'Vanilla' Turret pack ammo boxes to work with the changes of Immersive Ammunition Boxes

Load Order:
- Immersive Ammunition Boxes
- THG Armory - 'Vanilla' Turret pack
- Immersive Ammunition Boxes - THG Vanilla Turret Pack Compatibility Patch
4 Comments
Parboleum Loyce 11 May @ 11:48pm 
I've made an alternate compatibility patch for the two mods
(https://sp.zhabite.com/sharedfiles/filedetails/?id=3480270393)
that combines these changes with my own patch for the THG Turret pack that fixes some bugs with the original mod.
Tychoid 22 Nov, 2023 @ 10:54am 
Got it. Thanks for the explanation. That does help explain some things I'm still trying to wrap my head around why they designed it this way, instead of simply getting rid of the override function entirely and just letting the load order of mods override content in previous mods by default. But I don't really know enough to criticize, I suppose. Barotrauma is still absolutely incredible.

I'm still trying to figure out why I generally (but consistently) have way less bug and performance issues when I load some dependencies last instead of first (e.g. LUA).
_]|M|[_  [author] 20 Nov, 2023 @ 10:38pm 
@Tychoid: Load order should be exactly like shown in the description. Mods load top to bottom and then it checks for overrides from bottom to top.
For an in-depth explanation of how overrides work in load orders refer to my explanation on the official barotrauma discord:
https://discord.com/channels/103209684680323072/426913209602146315/1149918986742534164
Tychoid 20 Nov, 2023 @ 6:09pm 
Load order is reversed in the actual in-game mod menu, right?
(e.g. mods at the top of the menu load last and override mods below them... mods at the bottom of the menu load first)