Barotrauma

Barotrauma

THG Armory - 'Vanilla' Turret pack FIXED (PATCH)
4 Comments
Parboleum Loyce  [author] 5 Jun @ 8:50am 
So, I looked into the XMLs and found an inconsistency between the Depth Charge + Double Chaingun and the Rupture Gun + Pulse Macrolaser.

I changed it and... It's still broken. :barotrauma:

I'll look into it later and hopefully get it fixed :(
Roadent 5 Jun @ 7:15am 
Oh, the Double Chaingun also works.

Anyways, all of the guns work if used in Campaign mode. It's specifically only one-off multiplayer Missions (didn't test PvP) that break.
Parboleum Loyce  [author] 5 Jun @ 5:50am 
I'll see if I have time to look into this tonight, didn't have this issue myself previously though. Wonder what broke.
Roadent 5 Jun @ 5:47am 
I tried launching multiplayer missions using Perk Points to attach an extra gun to the sub, but I only managed to load in the Depth Charge Mortar (using the Berilia's Large Turret Hardpoint). For the other two guns (Rupture Gun, Pulse Macrolaser) I get a "Both name and identifier cannot be null" error, and the game refuses to load.