Stellaris

Stellaris

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Enhanced Gene Modding
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1.054 MB
9 mei 2017 om 20:35
7 mrt 2021 om 6:10
31 wijzigingsnotities (weergeven)

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Enhanced Gene Modding

Omschrijving
Enhanced Gene Modding by ParasiteX

This mod will give you an extra menu that will pop-up after successfully gene modding a species, and will give you extra customization options.

These options include:
  • Rename species.
  • Change appearance of species.
  • Modify all leaders, armies and colonizers of same sub-species to new genemod species.
  • Set gene modded species as your new founding species.
  • Convert a species you have gene modded into a subspecies of your founding species.
  • Designate a new homeworld for a species within your empire.
  • Change species class.
  • Change species name-list.
  • Convert machine species into robots by changing their species class.

Currently you can only change appearance of your species to the built-in and DLC exclusive species portraits.
You will need to have the DLC installed to be able to apply any of the DLC exclusive portraits.

Now support for custom portraits and namelists. You will need to manually download and install the custom portrait mod from this link: Custom Portraits[1drv.ms]
Unpack the zip into:
"My Documents\Paradox Interactive\Stellaris\mod" folder for Steam
"~/.local/share/Paradox Interactive/Stellaris/mod/" folder for Linux
"~/Documents/Paradox Interactive/Stellaris/mod/ for Mac (yuck)
You can then go into the "\genemodenh_custom\events" folder and edit the files there with your favorite text editor.
More detailed instructions are located in these files.
To make the mod itself show up in your modlist, you need to go into the "Manage Mods" section in the Launcher, and then press the "Add more mods" button in the lower right corner to add the mod to your current playset.

You can only have one gene modding menu up at a time. This was made this way to avoid scripting conflicts.
So avoid genemodding other species while the window is still up.

Several of the more advanced options. Like changing to a different species class or converting species identity, requires the Genetic Resequencing tech from the Evolutionary Mastery Ascension Perk. If you don't own Utopia, then you instead need Targeted Gene Expressions

Short delay of one in-game days before gene modding menu pops up after uplifting a species.

Cheat mode!
Cheat mode removes all the balance restrictions and prevents happiness penalties.
To enable cheats, type "event genemodenh.369" in console without quotation marks. Re-type it again to disable cheats.

Compatibility:
Should be very compatible with most mods without any major issues. It does not edit any vanilla files.

Not compatible with Ironman achievements

1.9.x version

Troubleshooting:
If for whatever reason the menu doesn't appear when it should. Then you can try this console command to try and reset the mod. "event genemodenh.661".

If a species with 0 pops is still showing in menu. Then you simply need to modify the species template and click the trashcan icon in bottom to get rid of it.

Known Bugs:
If you save the game when the genemodding window is still up, and then reload that game. Then the window will be gone. And it won't re-appear again the next time you genemod a species.
You can fix this by using the "event genemodenh.661" console command.

Check out my other mods:
Color coded pop status icons
Populaire discussies Alles weergeven (2)
1
24 mei 2023 om 17:14
Errors with the mod
Letoric
1
9 mrt 2021 om 17:28
bug with base species
Lucky Crusky
577 opmerkingen
Beep 1 dec 2024 om 17:12 
Any chance for update?
stellakiwi 18 jul 2024 om 11:38 
so uh update?
mutt 20 mei 2024 om 20:23 
Please update this when you get the chance.
Amerika 3 jan 2024 om 4:38 
POV: You become the Qu (all tomorrow)
FirePrince 25 mei 2023 om 19:38 
@ParasiteX: Hey, that's very nice to hear. I welcome you back and a return of your ownership at any time.
ParasiteX  [auteur] 25 mei 2023 om 7:26 
Thanks for that @FirePrince, just haven't had much time to put into sorting the mod out lately. Glad you managed to get it running. Hopefully ill be able to put some time into it at some point. Had some ideas to possible add some better UI integrations, but will need to read up on that.
FirePrince 24 mei 2023 om 23:16 
Kudos to ParasiteX, it's programmed very nice and clear.
FirePrince 24 mei 2023 om 8:34 
I made a 3.8 version (not much tested) https://sp.zhabite.com/sharedfiles/filedetails/?id=2980079617
Kaero 21 apr 2023 om 14:55 
@Unplugged Mind State I have my game rolled back to 2.8.1 and it works perfectly.
Unplugged Mind State 21 apr 2023 om 11:06 
@Kaero How do you still use it considering all the features that aren't already in vanilla gene modding are bugged because of Utopia?