Stellaris

Stellaris

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Enhanced Gene Modding 1.9
   
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24 Feb, 2018 @ 4:20pm
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Enhanced Gene Modding 1.9

Description
Enhanced Gene Modding for 1.9 by ParasiteX

This mod will give you an extra menu that will pop-up after successfully gene modding a species, and will give you extra customization options.
Will not work with any game version higher than 1.9.1. For newer versions check out the main mod @ Enhanced Gene Modding

These options include:
  • Rename species.
  • Change appearance of species.
  • Modify all leaders, armies and colonizers of same sub-species to new genemod species.
  • Set gene modded species as your new founding species.
  • Convert a species you have gene modded into your subspecies of your founding species.
  • Designate a new homeworld for species within your empire.

Currently you can only change appearance of your species to the built-in and DLC exclusive species portraits.
You will need to have the DLC installed to be able to apply any of the DLC exclusive portraits.

You can only have one gene modding menu up at a time. This was made this way to avoid scripting conflicts.
So avoid genemodding other species while the window is still up.

Several of the more advanced options. Like changing to a different species class or converting species identity, requires the Genetic Resequencing tech from the Evolutionary Mastery Ascension Perk.

Short delay of about 2 in-game days before gene modding menu pops up after uplifting a species.

Compatibility:
Should be very compatible with most mods without any major issues. It does not edit any vanilla files.

Not compatible with Ironman achievements

Translations:
Russian by Banana Pineapple
Korean by Ratori
French by EwieFairy
Chinese by 星臣
German by SI-Abominus

Possible Issues:
Every-time you change the appearance of a species, it will generate a new species entry that gets saved into memory. This can potentially lead to save and memory bloat, if you change appearance and genemod an excessive amount of times. The game does not delete old species entries. Even if there are no more pops of the species left in-game.
But if you're changing the appearance to match an already existing sub-species, with same name and traits. Then the game will automatically merge the two species together.
So in general, try to only apply an appearance when you’re absolutely sure about your choice.

Check out my other mods:
Color coded pop status icons