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Recommended
0.0 hrs last two weeks / 9.2 hrs on record (7.4 hrs at review time)
Posted: 30 Jul, 2023 @ 4:04pm

There is not much I can say about this game that hasn't already been said. Therefore I will state my opinion on the most important points:

- I've played this game on Story Mode for almost 8 hours, and still have not completed it for the first time. It's not "short" for a VR action game, if you are taking your time to have fun and casually explore each level.

- There are a few different weapons, and easter eggs and collectibles, but most useful items are far and few. You spend a lot of time tediously opening drawers and cabinets and filtering through useless props, just to maintain a steady supply of weapons or find a trinket you haven't before. It's not 100% necessary, as you can get through most of the game just by sneaking, if you have the patience.

- Occasionally you'll have to find a keycard or piece of information that supports the predictable story, but most things can be found by a "brute force" method of just systematically searching everything in sight. The real payoff of exploration is discovering alternate routes and hiding spots that you can use during re-spawns or harder difficulties/game modes.

- The environmental scale, and action in this game is solid. Everything in the level looks and feels the right size. The mechanics work well. The enemy AI feels balanced and developed. I'm not a fan of "teleport to move" mechanics, but it is a core gameplay element here, and this game has found a way to integrate it properly.

- You'll need an area of clear space (at least 6'x6', I estimate) to play this game. It is not a game you can play sitting down, or cramped up against walls, furniture, etc. You actually need to reach, throw, duck, dodge, etc. on your feet. I would not call it a "casual" VR experience.

Overall, the game is pretty immersive and makes you want to keep playing - The art direction and mood of the game follows your standard corporate-escapist theme, with a lighthearted satirical tone mixed with ominous vibes - the player walks the line between being hunted, and being the hunter in order to destroy the hand that feeds. In combination with dedicated VR-focused gameplay, it is successful at being a thrilling single-player stealth/action adventure game.

TLDR: If you ever wanted to live out an extended scene from The Matrix where Neo escapes his office job, but you can also kill things with sharp objects, this is your game.
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