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Seneste anmeldelser af Felicity

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68 personer fandt denne anmeldelse brugbar
3 personer fandt denne anmeldelse sjov
0.9 timer registreret i alt
scam. just use markc. glad someone else bought this for me for $1.

extra clarifying: please don't use this, it is literally the markc mouse fix (google it) sold as a whole .exe, also I bet the game you're playing doesn't even get affected by the 'enhance pointer precision' option in windows 10. hell, you could just turn that off and get the same effect as paying for this. please do not buy it.

this shouldn't be on steam.
Skrevet: 19. juni 2019. Sidst redigeret: 25. april 2020.
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2 personer fandt denne anmeldelse brugbar
29.0 timer registreret i alt (21.7 timer, da anmeldelsen blev skrevet)
pretty cool game :)

* except that it's always online and how dare you for trying to play without being connected to our service
Skrevet: 7. marts 2019. Sidst redigeret: 1. september 2019.
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3 personer fandt denne anmeldelse brugbar
17.7 timer registreret i alt (5.3 timer, da anmeldelsen blev skrevet)
this game good
Skrevet: 23. februar 2019.
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52 personer fandt denne anmeldelse brugbar
8 personer fandt denne anmeldelse sjov
53.2 timer registreret i alt (43.0 timer, da anmeldelsen blev skrevet)
think the ungoro meta is trash? come back to shadowverse, it's still decent
Skrevet: 8. april 2017.
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3 personer fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
0.2 timer registreret i alt
A Silent Hill for the new generation.

Not for the light-hearted.
Skrevet: 19. september 2016.
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1 person fandt denne anmeldelse brugbar
45.4 timer registreret i alt (0.5 timer, da anmeldelsen blev skrevet)
(review changed; see below ___; hours aren't accurate since offline mode doesn't reflect 40 hours worth I had)

Spent however long on the tutorial. Bad performance on upper-mid end laptop, fine, whatever, expected. I shouldn't expect an indie game to run as well as MGSV. Game crashed and required a restart. No save data. No competent autosave in 2016? Refund.

Seemed like it saved once but in 30 minutes of going around and doing ♥♥♥♥ it didn't save when I got in my ship like google results say or when I did whatever else? Not bothering.

___________ ^^^ old review from launch

After being gifted this game again (since I refunded it before) to play with a friend a year ago and not actually ending up playing it, I found myself with it installed for this new update and without internet for a while. So I set about giving this game another fair shot, and 40 hours and three seasons of Star Trek: TNG later, I certainly had the wrong impression and wanted to correct myself.

While the graphics have issues with pop-in and other minor things that I can ignore, the only real complaints I can give the game is that the worlds are a bit too by numbers, and gravity is sort of a non-issue. They all follow the same general formula and that makes looking in new places a little bit like the same.. schematic. However, despite this, there are still a lot of good things about the game, and as stated before I got a good 40 hours out of the main story and my own exploration, and only wish it was just a year more polished than it is.

I still recommend to anyone who wants casual exploration. I suppose the fact that it feels like one very long tutorial (something I noted before also a bit) is a little grating, since once you end the tutorial there's not much left to discover.
Skrevet: 12. august 2016. Sidst redigeret: 26. august 2019.
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64 personer fandt denne anmeldelse brugbar
4 personer fandt denne anmeldelse sjov
376.8 timer registreret i alt (36.9 timer, da anmeldelsen blev skrevet)
Stellaris is the new game from Paradox, the publisher/developer of such titles as Europa Universalis, Victoria, and Crusader Kings. This review comes from someone with almost 500 hours on EU4, 200 in CK2, and over a thousand in EU3 and Vic2 each (my steam hours are deceiving for those two games). Now, here are the questions people ask when they first hear about it or want to know about it:

Is it as hard as x Paradox game?
and Is it like civ?

The answers are no and no.

Stellaris is a 4x game cleverly disguised as a grand strategy game.

Exploration: In the opening stages of the game, you explore using science ships your surrounding systems while finding new planets to colonize and encountering events. This is a typical space 4x mechanic and exists in most other games of the genre. Does this compare to other grand strategy games? Not really. Even EU4's 'search' function in the New World is different. How is this distinct from other 4x games? The events are more varied and better written, and have far more interesting fluff.

Colonizing: Colonization is a very simple 'build colony ship, send ship, wait' mechanic, as is similar to other 4x games. Actual land and building development is like a cross between Civilization 4/5 and Galactic Civilizations 2/3. Every planet has different tiles that you build buildings on (each tile giving different static resources or none at all), and you assign pops (citizens) to work each tile as they grow and spawn on the planet over time based on food surplus or migration from other colonies. This is all very standard 4x. There is not much that makes these features very distinct, and it is done in a very standard way.

Pops: Now comes the first mechanic that is even vaguely grand strategy: pops and how they function. Every pop individually has four things: a species, ethics, happiness, and ethical divergence. Ethics are a feature in Stellaris that begin based on your Empire's 'governing ethics', and vary from spiritualism to materialism to militarism and pacificm. These are the reigning values that determine a great deal about the paths of tech you will go down to how your pops act and how other empires perceive you. Pops begin with these ethics, but they change over time; as generations are want to do.

Ethics: You can do all sorts of things to encourage or discourage this ethical divergence, and whole populations of your original species may become wholly different from your core populations. This mechanic has the most depth of any mechanic in the entire game. In addition to these ethics, you have a couple other tools available to you if you so wish to reign your empire as they require: slavery and purging. Slavery makes pops work better in manual labor tiles such as farming and mining, but work worse in tiles with research and similar things. Purging is literal genocide or xenocide. Want to Imperium of Man your way and purge all xenos? Go for it. I was proud to see Paradox allow that, as they've been historically wary of slavery or genocide, but I guess aliens are less real than the actual slavery that happened in Africa and America (fu paradox don't revisionist history.). However, even if this has the most depth, it still has less depth than the pop system in Vic2.

Tech: The other entirely unique feature is the tech system. Tech works by drawing from a 'deck' for 3 (or more with modifiers) cards, which you can pick from to start your next research assignment based on three different research paths that operate parallel to one another. After picking the tech you want to research, the other two(+) go back into the deck to be drawn later. This means you may miss out on a tech for a while if you choose to skip it, making important decisions early on even more pressing. This becomes a lot less interesting in the lategame when most techs are already researched and there's a lot of 'repreated' techs that fill up the lists, so I hope more hard decision techs are added later.

FTL: FTL travel has three methods, all three of which are standard 4x tropes. Warp (warp to any system in range, cooldown, warmup, slowish travel time), hyperlanes (can only travel between connected systems, fast, minimal warmup and cooldown) and warp gates (build gates in systems, huge range, very fast, little cooldown, limited by aforementioned built gates). These are very standard and if you've played any other 4x games you know how they work.

War: Warfare is standard as well, and the ship designer is a simple slot-based affair where you stick weapons and modules into a design and it spits out damage and armor values on a generic ship model of which there is only one per class. This will most certainly be expanded in an expansion, though I would have liked to see something more indepth such as Galciv's or Star Ruler 2's systems. It has a few different types of weapons that each are countered by different things. This mostly matters in the early game, because lategame weapons rek everything but aren't quite on the level of really late game galciv things.

Diplomacy: The game does not have very robust diplomacy. I would say it's even slightly below par with other 4x games; and most certainly extremely below par (triple, quad bogey) with grand strategy games. Almost all of your relations have to do with your ethics and government types rather than logical tactical neccessity or events. Embassies are a boring shallow feature when there is nothing you can really do with it. It seems entirely up to the AI who it wants to ally with, and there's not too much you can do to affect that. And if you go militarist; well, good luck finding allies. Additionally, when you do have an ally, you have to declare war together or not at all. Not being able to declare war on my own is an annoying and backwards restriction. I can understand the restriction in the larger federations, but I should not be locked to the wishes of my ally should I want to venture on something myself. You can easily get around this by offering him a planet, but then simply not giving it to him at the end of the war, since apparently the AI just doesn't care. Exploits.

AI: The AI is mediocre or even bad in most cases, though it has that "perfect micro" that pdox AI often has where it can snipe things that you would never normally think about just because it can, but when it comes to actually making good decisions it falls on its face.

Performance: Performance is okay until the lategame when a lot of things are happening, where it hits the ♥♥♥♥♥♥♥ really fast. Hopefully this is improved in time.

Random Events: My primary complaint is the complete lack of non-surveying events. When you aren't surveying or observing pre-ftl species, there are just very few events that occur randomly and have something to read or think about. This is the sprinkling of grand strat, that even when you're waiting around for things to build, you typically get a steady stream of events to read or do things with, with the occasional big event you really have to deal with or think about. With several of the quest lines being currently broken and the only other long event lines being the end game crises, this is one of the big reasons (as well as the lack of diplomacy as stated above) the midgame is so reportedly BORING. War after war isn't fun, and internal issues are sparse with so few events. We'll certainly hopefully get more with expansions, but that requires them to keep putting more of the grand strat wool over the 4x core rather than submitting to the masses who just want space civ.

Overall, it's a solid 4x game, and a refreshing take on a genre (space 4x) that has been stagnant for years. Does it beat DW in complexity? Oh, lord no. Does it beat Galciv in raw gameplay? Not really. Does it beat other grand strats in flavor and atmosphere? No.

So what is it? A pretty good 4x game, but a terrible grand strategy game. Maybe it'll be a proper one someday, but not now.

:awoo:
Skrevet: 14. maj 2016. Sidst redigeret: 14. maj 2016.
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19.7 timer registreret i alt (18.3 timer, da anmeldelsen blev skrevet)
it's pretty fun. good? not really, but I still have fun with it. For .60c it's a pretty good package.

not very polished, but such is unity. try to not get frustrated in your first couple of games; it sucks to be dead, since the meat of the game is in being the last ~5 or so alive.
Skrevet: 10. januar 2016.
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4 personer fandt denne anmeldelse brugbar
54.3 timer registreret i alt (33.1 timer, da anmeldelsen blev skrevet)
Most certainly one of my favorite games of all time

be sure to pick up the restoration patch, but the game is wonderful even with out it

only perhaps the witcher steps up to the moral relavitism themes of this game
Skrevet: 29. december 2015.
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3 personer fandt denne anmeldelse brugbar
14 personer fandt denne anmeldelse sjov
0.1 timer registreret i alt
i wasn't supposed to be on drugs until the weekend
Skrevet: 17. december 2015.
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