STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
215
IN-GAME
1,500
ONLINE
Founded
8 November, 2013
163 Comments
jbird eevee 15 May @ 9:27am 
hey i got some issue with the export i try to export the model and i got same errors every time i need help pleese
private frankie 21 Apr @ 7:59pm 
the 3.4 update export is greyed out
Ilshat_52 8 Feb @ 3:00am 
:104::health:
Federicka 11 Nov, 2024 @ 8:18pm 
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⠀💚⠀ 𝙃𝙖𝙫𝙚 𝘼 𝙒𝙤𝙣𝙙𝙚𝙧𝙛𝙪𝙡 𝘿𝙖𝙮 ⠀💚
󠀡󠀡󠀡󠀡󠀡󠀡 2 Nov, 2024 @ 8:21am 
Would be cool if you could set the "Engine Path" in the Add-on settings and dont have to set it every time
ChLoe Scott 11 Oct, 2024 @ 5:50pm 
need help with the "error could not execute studiomdl" issue
r0b0ticg0a1ie 21 Aug, 2024 @ 7:22pm 
Need some help, getting .py errors when I try to export. Have not been able to find a tutorial/instructions for exporting a model to sfm. On blender version 4.1.1.
ToonsByTiltonAnimationStudios 12 Jul, 2024 @ 11:44am 
I think I am having trouble importing a character model I made into SFM and as a PM + NPC for GMod, yes it does have 18-19 bodygroups and has a lot of shape keys.
Metabloxer 7 Jun, 2024 @ 2:16pm 
@talesyoung Blender Source Tools can export it's model into a format that any source 1 game can recognize. After that, it's the game's executable that "imports" it into the game. You basically go Blender > SMD (Blender Source Tools) > Game Asset (studiomdl,exe).
KO'RGAN 2 Jun, 2024 @ 6:14am 
help me the export thing is just a bar its completely empty
talesyoung 19 May, 2024 @ 8:28am 
HEY uh if you join the group can you import blender models into like gmod and sfm just wonderin
PokeTrainer64 4 Apr, 2024 @ 8:43am 
Uhhh, any blender source tools 3.3 in the Blender 3
SuperMace007 29 May, 2023 @ 9:20am 
im using blender 3.5.1
SuperMace007 29 May, 2023 @ 9:20am 
can you make blender scorce tools 3.5.1
rixzuuPH 29 May, 2023 @ 4:44am 
im editing an qc file which i decompiled from an mdl file using crowbar, however im a little confused on how to save the qc file and i can replace the decompiled qc file with a new one, any help?
Artfunkel 1 Apr, 2023 @ 9:36am 
Those are all of the import options.
Khy166 29 Mar, 2023 @ 9:49am 
uhhh the source tools are broken...????? like i can only import .smd, .vta, .dmx and .qc files help where are the other import options???
MAXMAXMAX 13 Jan, 2023 @ 9:48pm 
how can i import source engine models to Blender? im learning to make some l4d2 mods
¡¡¡¡¡¡¡¡☆WAITERCAT 20 Nov, 2022 @ 9:40pm 
:cupup:
EatThatPie 16 Nov, 2022 @ 12:34pm 
I tried to rejoin the group to update my discussion post but; I fixed my problem, the issue was the body segments on my physics model werent 100% red apparently, I missed a few spots. After this it worked perfectly. Thanks for trying to help regardless Artfunkel; that discussion post can be solved or closed or whatever
Ben Sneed 12 Sep, 2022 @ 3:03am 
Can I make a discussion? I am having an issue with importing that might require some back and forth
Artfunkel 18 Jul, 2022 @ 12:50pm 
I have no idea what you mean. Please try again to make a discussion and describe your idea in more detail.
aversion 17 Jul, 2022 @ 10:26am 
That too with whatever actions you have defined on your model already taking priority.
aversion 17 Jul, 2022 @ 10:25am 
I wanted to try and add a discussion topic but it won’t let me. So I ask this.
Would it be possible to automate the “Proportion Trick” with Blender Source Tools in the future? Such that you’d import a .mdl to use its animation set, and make Blender export your model with all the existing animations angle changes only to your model’s skeleton. Or supply a folder of decompiled smd’s from that .mdl include.
Artfunkel 19 Jun, 2022 @ 3:48am 
Garry's Mod will be recognised as an engine branch in the next release. Until then, just leave that field blank.
lucia 18 Jun, 2022 @ 8:20pm 
Jem, same dude, i've been trying for 1 day searching for an answer, but couldn't find anything. Maybe try unistalling gmod?
Jem 15 Jun, 2022 @ 10:53am 
I cannot export as smd because the engine path of Garry's Mod is an error and doesn't detect it. I've already tried changing blender versions and still nothing. I can confirm I have the "studiomdl.exe" so why is this issue happening???
ATOM-97 10 Jun, 2022 @ 5:49am 
does anyone know how to Import the MDL models PLZ
Acclipse 20 Apr, 2022 @ 4:53am 
I am getting this error in the console when trying to compile a qc

qdir: "c:\program files\blender foundation\blender 2.93\"
gamedir: "D:\Idk help\steamapps\common\SourceFilmmaker\game\tf\"
g_path: "*"
Building binary model files...
Working on "*.qc"
Error opening c:\program files\blender foundation\blender 2.93\*.qc
ERROR: Compile of * failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of * failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
rainstrom 20 Feb, 2022 @ 6:18am 
can you add the feature to export the qc and not just the smds
Se7en:0Nin9 7 Sep, 2021 @ 10:06pm 
I'm having trouble with exporting a cosmetic I've created for TF2. It seems to export fine, however when I try to preview my item a page shows up saying the build has failed, and at the end of a long list it says:

ERROR: unknown attachment link 'bip_head'
ERROR: Aborted Processing on 'workshop/player/items/medic/item_preview/item_preview.mdl'
CTargetMDL::Compile Failed - c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\medic\item_preview\item_preview.mdl
WARNING: CTargetZIP::Compile - Target 1 Compile Failed

Other people have seemed to run into this same problem but I don't know if anyone has figured it out yet. Does anyone else know what this means?
Asome3333e1 3 Aug, 2021 @ 8:17pm 
can someone tell me why everytime i try to export my model to either DMX or SMD, it says

"WARNING: 1042 verts on "*body part name*" have over 3 weight links. Source does not support this!"

the model is ported from BO:CW if it is of any help.
76561198935981543 9 May, 2021 @ 7:22am 
when i import a qc file into blender, how come it always says python traceback error and doesn't get in
Шотохyuня,Шоэтохyu 13 Apr, 2021 @ 12:00am 
Hey, How to the make a NPC?
AkimboRave 16 Oct, 2020 @ 7:55am 
Archived download: https://web.archive.org/web/20191025160918/http://steamreview.org/blendersourcetools/download Im posting this because the page is not working and this is probably the only way to get it as of now. (works with Blender 2.83.7 LTS)
SwawS 31 Aug, 2020 @ 8:04am 
does this work with blender 2.83.5?
Tsar 2 Apr, 2020 @ 4:07pm 
The site doesn't work, can someone send me a download link directly???
The Jewel Ghoul 1 Apr, 2020 @ 8:29pm 
How do i do it on blender 2.82? I think im supposed to find my name but i dont find it
Potisman146 16 Feb, 2020 @ 4:44am 
Thank you!
Potisman146 16 Feb, 2020 @ 3:55am 
Where can i get the blender source tools for 2.79?
❤ Space Bear ❤ 15 Feb, 2020 @ 2:51am 
Does anyone know how to export a blender model as a "vmf" file?
EmperorFaiz.wav 3 Feb, 2020 @ 2:38am 
He meant the surface of the faces of the model not normal map. https://all3dp.com/2/blender-recalculate-normals-simply-explained/
Lyric4l 25 Jan, 2020 @ 6:36am 
I do not have normal maps for my materials
merydian 25 Jan, 2020 @ 1:57am 
most likely inverted normals
PaulLeandroSahur 3 Jan, 2020 @ 1:17pm 
How can i install it for Blender 2.81?
ArctixSnowPup 20 Dec, 2019 @ 4:00pm 
I got it
I had to rename the dmx to say idle, then export that. Go back and retry to compile the model.
ArctixSnowPup 20 Dec, 2019 @ 3:42pm 
Here is the console error https://imgur.com/a/uWpUJps
ArctixSnowPup 20 Dec, 2019 @ 3:38pm 
I am having trouble compiling my qc file
https://imgur.com/a/WXPg984