STEAM グループ
Blender Source Tools BleST
STEAM グループ
Blender Source Tools BleST
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設立日
2013年11月8日
163 件のコメント
jbird eevee 5月15日 9時27分 
hey i got some issue with the export i try to export the model and i got same errors every time i need help pleese
private frankie 4月21日 19時59分 
the 3.4 update export is greyed out
Ilshat_52 2月8日 3時00分 
:104::health:
Federicka 2024年11月11日 20時18分 
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⠀💚⠀ 𝙃𝙖𝙫𝙚 𝘼 𝙒𝙤𝙣𝙙𝙚𝙧𝙛𝙪𝙡 𝘿𝙖𝙮 ⠀💚
󠀡󠀡󠀡󠀡󠀡󠀡 2024年11月2日 8時21分 
Would be cool if you could set the "Engine Path" in the Add-on settings and dont have to set it every time
ChLoe Scott 2024年10月11日 17時50分 
need help with the "error could not execute studiomdl" issue
r0b0ticg0a1ie 2024年8月21日 19時22分 
Need some help, getting .py errors when I try to export. Have not been able to find a tutorial/instructions for exporting a model to sfm. On blender version 4.1.1.
ToonsByTiltonAnimationStudios 2024年7月12日 11時44分 
I think I am having trouble importing a character model I made into SFM and as a PM + NPC for GMod, yes it does have 18-19 bodygroups and has a lot of shape keys.
Metabloxer 2024年6月7日 14時16分 
@talesyoung Blender Source Tools can export it's model into a format that any source 1 game can recognize. After that, it's the game's executable that "imports" it into the game. You basically go Blender > SMD (Blender Source Tools) > Game Asset (studiomdl,exe).
KO'RGAN 2024年6月2日 6時14分 
help me the export thing is just a bar its completely empty
talesyoung 2024年5月19日 8時28分 
HEY uh if you join the group can you import blender models into like gmod and sfm just wonderin
PokeTrainer64 2024年4月4日 8時43分 
Uhhh, any blender source tools 3.3 in the Blender 3
SuperMace007 2023年5月29日 9時20分 
im using blender 3.5.1
SuperMace007 2023年5月29日 9時20分 
can you make blender scorce tools 3.5.1
rixzuuPH 2023年5月29日 4時44分 
im editing an qc file which i decompiled from an mdl file using crowbar, however im a little confused on how to save the qc file and i can replace the decompiled qc file with a new one, any help?
Artfunkel 2023年4月1日 9時36分 
Those are all of the import options.
Khy166 2023年3月29日 9時49分 
uhhh the source tools are broken...????? like i can only import .smd, .vta, .dmx and .qc files help where are the other import options???
MAXMAXMAX 2023年1月13日 21時48分 
how can i import source engine models to Blender? im learning to make some l4d2 mods
¡¡¡¡¡¡¡¡☆ ANGERCAT 2022年11月20日 21時40分 
:cupup:
EatThatPie 2022年11月16日 12時34分 
I tried to rejoin the group to update my discussion post but; I fixed my problem, the issue was the body segments on my physics model werent 100% red apparently, I missed a few spots. After this it worked perfectly. Thanks for trying to help regardless Artfunkel; that discussion post can be solved or closed or whatever
Ben Sneed 2022年9月12日 3時03分 
Can I make a discussion? I am having an issue with importing that might require some back and forth
Artfunkel 2022年7月18日 12時50分 
I have no idea what you mean. Please try again to make a discussion and describe your idea in more detail.
aversion 2022年7月17日 10時26分 
That too with whatever actions you have defined on your model already taking priority.
aversion 2022年7月17日 10時25分 
I wanted to try and add a discussion topic but it won’t let me. So I ask this.
Would it be possible to automate the “Proportion Trick” with Blender Source Tools in the future? Such that you’d import a .mdl to use its animation set, and make Blender export your model with all the existing animations angle changes only to your model’s skeleton. Or supply a folder of decompiled smd’s from that .mdl include.
Artfunkel 2022年6月19日 3時48分 
Garry's Mod will be recognised as an engine branch in the next release. Until then, just leave that field blank.
lucia 2022年6月18日 20時20分 
Jem, same dude, i've been trying for 1 day searching for an answer, but couldn't find anything. Maybe try unistalling gmod?
Jem 2022年6月15日 10時53分 
I cannot export as smd because the engine path of Garry's Mod is an error and doesn't detect it. I've already tried changing blender versions and still nothing. I can confirm I have the "studiomdl.exe" so why is this issue happening???
ATOM-97 2022年6月10日 5時49分 
does anyone know how to Import the MDL models PLZ
Acclipse 2022年4月20日 4時53分 
I am getting this error in the console when trying to compile a qc

qdir: "c:\program files\blender foundation\blender 2.93\"
gamedir: "D:\Idk help\steamapps\common\SourceFilmmaker\game\tf\"
g_path: "*"
Building binary model files...
Working on "*.qc"
Error opening c:\program files\blender foundation\blender 2.93\*.qc
ERROR: Compile of * failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of * failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
rainstrom 2022年2月20日 6時18分 
can you add the feature to export the qc and not just the smds
Se7en:0Nin9 2021年9月7日 22時06分 
I'm having trouble with exporting a cosmetic I've created for TF2. It seems to export fine, however when I try to preview my item a page shows up saying the build has failed, and at the end of a long list it says:

ERROR: unknown attachment link 'bip_head'
ERROR: Aborted Processing on 'workshop/player/items/medic/item_preview/item_preview.mdl'
CTargetMDL::Compile Failed - c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\medic\item_preview\item_preview.mdl
WARNING: CTargetZIP::Compile - Target 1 Compile Failed

Other people have seemed to run into this same problem but I don't know if anyone has figured it out yet. Does anyone else know what this means?
Asome3333e1 2021年8月3日 20時17分 
can someone tell me why everytime i try to export my model to either DMX or SMD, it says

"WARNING: 1042 verts on "*body part name*" have over 3 weight links. Source does not support this!"

the model is ported from BO:CW if it is of any help.
76561198935981543 2021年5月9日 7時22分 
when i import a qc file into blender, how come it always says python traceback error and doesn't get in
Пабло Кампучино 2021年4月13日 0時00分 
Hey, How to the make a NPC?
AkimboRave 2020年10月16日 7時55分 
Archived download: https://web.archive.org/web/20191025160918/http://steamreview.org/blendersourcetools/download Im posting this because the page is not working and this is probably the only way to get it as of now. (works with Blender 2.83.7 LTS)
SwawS 2020年8月31日 8時04分 
does this work with blender 2.83.5?
Tsar 2020年4月2日 16時07分 
The site doesn't work, can someone send me a download link directly???
The Jewel Ghoul 2020年4月1日 20時29分 
How do i do it on blender 2.82? I think im supposed to find my name but i dont find it
Potisman146 2020年2月16日 4時44分 
Thank you!
Potisman146 2020年2月16日 3時55分 
Where can i get the blender source tools for 2.79?
❤ Space Bear ❤ 2020年2月15日 2時51分 
Does anyone know how to export a blender model as a "vmf" file?
EmperorFaiz.wav 2020年2月3日 2時38分 
He meant the surface of the faces of the model not normal map. https://all3dp.com/2/blender-recalculate-normals-simply-explained/
Lyric4l 2020年1月25日 6時36分 
I do not have normal maps for my materials
merydian 2020年1月25日 1時57分 
most likely inverted normals
PaulLeandroSahur 2020年1月3日 13時17分 
How can i install it for Blender 2.81?
ArctixSnowPup 2019年12月20日 16時00分 
I got it
I had to rename the dmx to say idle, then export that. Go back and retry to compile the model.
ArctixSnowPup 2019年12月20日 15時42分 
Here is the console error https://imgur.com/a/uWpUJps
ArctixSnowPup 2019年12月20日 15時38分 
I am having trouble compiling my qc file
https://imgur.com/a/WXPg984