STEAM-GROEP
Blender Source Tools BleST
STEAM-GROEP
Blender Source Tools BleST
247
IN SPEL
1,621
ONLINE
Opgericht
8 november 2013
163 opmerkingen
jbird eevee 15 mei om 9:27 
hey i got some issue with the export i try to export the model and i got same errors every time i need help pleese
private frankie 21 apr om 19:59 
the 3.4 update export is greyed out
Ilshat_52 8 feb om 3:00 
:104::health:
Federicka 11 nov 2024 om 20:18 
⠀💚⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀💚
⠀⠀⠀⠀⠀⠀💚💚⠀⠀⠀⠀⠀⠀💚💚⠀⠀
⠀⠀⠀⠀⠀💚⠀⠀⠀💚⠀⠀💚⠀⠀⠀💚
⠀⠀⠀⠀⠀💚⠀⠀⠀⠀⠀💚⠀⠀⠀⠀⠀💚
⠀⠀⠀⠀⠀⠀💚⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀💚
⠀⠀⠀⠀⠀⠀⠀⠀💚⠀⠀⠀⠀⠀⠀💚
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀💚⠀⠀💚
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀💚

⠀💚⠀ 𝙃𝙖𝙫𝙚 𝘼 𝙒𝙤𝙣𝙙𝙚𝙧𝙛𝙪𝙡 𝘿𝙖𝙮 ⠀💚
󠀡󠀡󠀡󠀡󠀡󠀡 2 nov 2024 om 8:21 
Would be cool if you could set the "Engine Path" in the Add-on settings and dont have to set it every time
ChLoe Scott 11 okt 2024 om 17:50 
need help with the "error could not execute studiomdl" issue
r0b0ticg0a1ie 21 aug 2024 om 19:22 
Need some help, getting .py errors when I try to export. Have not been able to find a tutorial/instructions for exporting a model to sfm. On blender version 4.1.1.
ToonsByTiltonAnimationStudios 12 jul 2024 om 11:44 
I think I am having trouble importing a character model I made into SFM and as a PM + NPC for GMod, yes it does have 18-19 bodygroups and has a lot of shape keys.
Metabloxer 7 jun 2024 om 14:16 
@talesyoung Blender Source Tools can export it's model into a format that any source 1 game can recognize. After that, it's the game's executable that "imports" it into the game. You basically go Blender > SMD (Blender Source Tools) > Game Asset (studiomdl,exe).
KO'RGAN 2 jun 2024 om 6:14 
help me the export thing is just a bar its completely empty
talesyoung 19 mei 2024 om 8:28 
HEY uh if you join the group can you import blender models into like gmod and sfm just wonderin
PokeTrainer64 4 apr 2024 om 8:43 
Uhhh, any blender source tools 3.3 in the Blender 3
SuperMace007 29 mei 2023 om 9:20 
im using blender 3.5.1
SuperMace007 29 mei 2023 om 9:20 
can you make blender scorce tools 3.5.1
rixzuuPH 29 mei 2023 om 4:44 
im editing an qc file which i decompiled from an mdl file using crowbar, however im a little confused on how to save the qc file and i can replace the decompiled qc file with a new one, any help?
Artfunkel 1 apr 2023 om 9:36 
Those are all of the import options.
Khy166 29 mrt 2023 om 9:49 
uhhh the source tools are broken...????? like i can only import .smd, .vta, .dmx and .qc files help where are the other import options???
MAXMAXMAX 13 jan 2023 om 21:48 
how can i import source engine models to Blender? im learning to make some l4d2 mods
¡¡¡¡¡¡¡¡☆WAITERCAT 20 nov 2022 om 21:40 
:cupup:
EatThatPie 16 nov 2022 om 12:34 
I tried to rejoin the group to update my discussion post but; I fixed my problem, the issue was the body segments on my physics model werent 100% red apparently, I missed a few spots. After this it worked perfectly. Thanks for trying to help regardless Artfunkel; that discussion post can be solved or closed or whatever
Ben Sneed 12 sep 2022 om 3:03 
Can I make a discussion? I am having an issue with importing that might require some back and forth
Artfunkel 18 jul 2022 om 12:50 
I have no idea what you mean. Please try again to make a discussion and describe your idea in more detail.
aversion 17 jul 2022 om 10:26 
That too with whatever actions you have defined on your model already taking priority.
aversion 17 jul 2022 om 10:25 
I wanted to try and add a discussion topic but it won’t let me. So I ask this.
Would it be possible to automate the “Proportion Trick” with Blender Source Tools in the future? Such that you’d import a .mdl to use its animation set, and make Blender export your model with all the existing animations angle changes only to your model’s skeleton. Or supply a folder of decompiled smd’s from that .mdl include.
Artfunkel 19 jun 2022 om 3:48 
Garry's Mod will be recognised as an engine branch in the next release. Until then, just leave that field blank.
lucia 18 jun 2022 om 20:20 
Jem, same dude, i've been trying for 1 day searching for an answer, but couldn't find anything. Maybe try unistalling gmod?
Jem 15 jun 2022 om 10:53 
I cannot export as smd because the engine path of Garry's Mod is an error and doesn't detect it. I've already tried changing blender versions and still nothing. I can confirm I have the "studiomdl.exe" so why is this issue happening???
ATOM-97 10 jun 2022 om 5:49 
does anyone know how to Import the MDL models PLZ
Acclipse 20 apr 2022 om 4:53 
I am getting this error in the console when trying to compile a qc

qdir: "c:\program files\blender foundation\blender 2.93\"
gamedir: "D:\Idk help\steamapps\common\SourceFilmmaker\game\tf\"
g_path: "*"
Building binary model files...
Working on "*.qc"
Error opening c:\program files\blender foundation\blender 2.93\*.qc
ERROR: Compile of * failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of * failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
rainstrom 20 feb 2022 om 6:18 
can you add the feature to export the qc and not just the smds
Se7en:0Nin9 7 sep 2021 om 22:06 
I'm having trouble with exporting a cosmetic I've created for TF2. It seems to export fine, however when I try to preview my item a page shows up saying the build has failed, and at the end of a long list it says:

ERROR: unknown attachment link 'bip_head'
ERROR: Aborted Processing on 'workshop/player/items/medic/item_preview/item_preview.mdl'
CTargetMDL::Compile Failed - c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\medic\item_preview\item_preview.mdl
WARNING: CTargetZIP::Compile - Target 1 Compile Failed

Other people have seemed to run into this same problem but I don't know if anyone has figured it out yet. Does anyone else know what this means?
Asome3333e1 3 aug 2021 om 20:17 
can someone tell me why everytime i try to export my model to either DMX or SMD, it says

"WARNING: 1042 verts on "*body part name*" have over 3 weight links. Source does not support this!"

the model is ported from BO:CW if it is of any help.
76561198935981543 9 mei 2021 om 7:22 
when i import a qc file into blender, how come it always says python traceback error and doesn't get in
Шотохyuня,Шоэтохyu 13 apr 2021 om 0:00 
Hey, How to the make a NPC?
AkimboRave 16 okt 2020 om 7:55 
Archived download: https://web.archive.org/web/20191025160918/http://steamreview.org/blendersourcetools/download Im posting this because the page is not working and this is probably the only way to get it as of now. (works with Blender 2.83.7 LTS)
SwawS 31 aug 2020 om 8:04 
does this work with blender 2.83.5?
Tsar 2 apr 2020 om 16:07 
The site doesn't work, can someone send me a download link directly???
The Jewel Ghoul 1 apr 2020 om 20:29 
How do i do it on blender 2.82? I think im supposed to find my name but i dont find it
Potisman146 16 feb 2020 om 4:44 
Thank you!
Potisman146 16 feb 2020 om 3:55 
Where can i get the blender source tools for 2.79?
❤ Space Bear ❤ 15 feb 2020 om 2:51 
Does anyone know how to export a blender model as a "vmf" file?
EmperorFaiz.wav 3 feb 2020 om 2:38 
He meant the surface of the faces of the model not normal map. https://all3dp.com/2/blender-recalculate-normals-simply-explained/
Lyric4l 25 jan 2020 om 6:36 
I do not have normal maps for my materials
merydian 25 jan 2020 om 1:57 
most likely inverted normals
PaulLeandroSahur 3 jan 2020 om 13:17 
How can i install it for Blender 2.81?
ArctixSnowPup 20 dec 2019 om 16:00 
I got it
I had to rename the dmx to say idle, then export that. Go back and retry to compile the model.
ArctixSnowPup 20 dec 2019 om 15:42 
Here is the console error https://imgur.com/a/uWpUJps
ArctixSnowPup 20 dec 2019 om 15:38 
I am having trouble compiling my qc file
https://imgur.com/a/WXPg984