Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
And I can't play without it because it became essential for my games.
Also buildings that can only be built on tile with appropriate rescource should include in their potential, need for that rescource, I don't need to see all types of energy generating buldings on every citadel planet tile.
Okay, I understand. So the vanilla research labs shouldn't be available to build if the mod is working correctly? Is there another basic research lab that doesn't require a tile-specific resource to be constructed?
I'll have to go over my modlist and see what might be conflicting.
Thanks for a great mod, by the way. It's made micromanaging planets a lot more fun and rewarding. (Despite the minor hurdles I mentioned.) :)
Can't build Network Nodes, Research Bueraus, or Educative Centers. The only building I can build is basic science labs. But even then I can't upgrade them because the Science Citadel doesn't count as a Citadel Capitol.
Maybe I'm intended to build Data Servers and Supercomputers, but that becomes incredibly hard when going for a tall build, given my lack of planets to build Network Nodes on. I feel like I'm missing or overlooking something here.
Any tips or hints?
Thumbs up for your work!
Can you confirm which patches made for the other version will work for this one?