Stellaris

Stellaris

+Stellaris Evolved Classic
Showing 1-9 of 9 entries
Update: 25 Jul, 2017 @ 3:28pm

V 1.0.4

More balancing changes

Gave robot players a specific kind of city building since it makes no sense for them to consume food anymore.

Nerfed criminal faction

Update: 19 Jul, 2017 @ 7:03pm

Initial Upload

Update: 19 Jul, 2017 @ 7:00pm

V 1.0.3

Multiple rebalances from playtrough data. Attemtpting again to make the AI more proactive on building science worlds.

Update: 16 Jul, 2017 @ 3:37pm

1.0.2 -

Fix fleet focus tech language. Language [X]

Adjusted criminal faction. Code [X]
Nerfed crimnal faction modfiers once again.

Nerf asteroid mines. Code [X]
Didn't take into account cumulative bonuses (such as droids) to mineral production would make asteroids crazy productive.

Make specialized planet techs more expensive. Code [X]
Raised the cost of endgame planet techs a little.


Nerf unhabitable habitability. (set to 0) Code [X]
Lowered the unhabitable base habitability to make it a little tougher to set a foothold there without droids.

Fix swapped habitability techs. Language[X]
Fixed broken habitability strings.

Nerf science synergy. Code [X]
Lowered synergical effects of data centers/supercomputers. Raised energy cost a bit.

Add data stream mechanics to science Code [X] Art [X] Language [X]
New data stream strategic resouce powers the datacenters and supercomputers to emulate a centralized research directive.

Each network node provides 1 unit of data stream. Datacenters use 1 unit. supercomputers 2, and adv supercomputers, 3

Fix langauge entries for factions. Language[X]
Religious/crime/worker union factions didn't have language strings encoded. Added them for some flavor

Update: 15 Jul, 2017 @ 12:19pm

Renamed to +Stellaris Evolved Classic to solve loading order issues.

Update: 14 Jul, 2017 @ 7:59pm

1.0.1 update:

Added ecumenopolis.
Special version for robot empires - triggers an event when empire becomes robotic. Also for rebel AI.

Bugfixes all around.

Update: 13 Jul, 2017 @ 7:40pm

Bugfixes

Update: 13 Jul, 2017 @ 4:45pm

Initial Upload

Update: 13 Jul, 2017 @ 4:31pm

Initial Upload