Stellaris

Stellaris

Primitive and PreFTL Civilian Trade
10 kommentarer
Samsung Smart Fridge 25. apr. 2018 kl. 17:22 
god this is helpful, i used it without it before and i had to disband over a hundred of them
Pode  [ophavsmand] 17. apr. 2018 kl. 15:59 
It shouldn't need an update, and also shouldn't be needed.
Comrade Corwin 17. apr. 2018 kl. 8:20 
Has this been updated for 2.0? Is this necessary for 2.0 as there is no pre-FTL travel now for Pimitive Players 2.0?
Pode  [ophavsmand] 25. nov. 2017 kl. 5:06 
Sounds like a mod conflict with the base mods, this only affects the civilian trade setup event chain. Any mod that also overwrites 00 eng tech will conflict and may give you FTL at start.
jaytmii 24. nov. 2017 kl. 17:17 
Has me starting with FTL currently instead of fixing trade....
Pode  [ophavsmand] 3. okt. 2017 kl. 17:12 
Trade ship designs are set to use ftl = root.owner, and I've set it so trade ships shouldn't be designed until after you have FTL, so I'm not sure what's causing the warp bug. Updated for 1.8 anyway.
Pode  [ophavsmand] 1. okt. 2017 kl. 6:57 
Thanks for the bug report, knowing that it's warp behaving differently gives me a valuable clue. Will try to get it fixed this week, must update the base mods first.
DC-The-Playboy[DK] 1. okt. 2017 kl. 6:10 
good mod... but when you use warp FTL, the trader keep the preFTL, but the other FTL works fine
Pode  [ophavsmand] 29. sep. 2017 kl. 12:11 
Should be compatible with the 1.8 version of the game and of Civ Trade
Pode  [ophavsmand] 21. maj 2017 kl. 18:53 
Seems I pushed this to the opposite problem, traders now get FTL even if you don't have it yet. Am working on that.