Stellaris

Stellaris

Improved Megastructures
642 Comments
Imperator of Rome 16 Jul, 2023 @ 2:04pm 
"6. New megastructure - Star Forge, consumes energy and minerals to produce alloys."

Oh, the Star Forge can do waaaaay more than just that! It is the glory of the Builders, the apex of their Infinite Empire! It is a machine of invincible might, a tool of unstoppable conquest!
Zohan Dwir 21 Feb, 2022 @ 2:30pm 
Can't build Science Nexus anywhere.
Hebrux 19 Jan, 2022 @ 1:39pm 
crashes in latest stellaris build. Damn loved this mod
可愛くない? 5 Aug, 2021 @ 9:35am 
A complete Dyson sphere production is cut down to 1000, it should be 4000 at this version.:steamthumbsdown:
Hebrux 24 Jul, 2021 @ 7:41pm 
How do I build the star forge? Doesn't seem to build anywhere
Red Aria  [author] 24 Apr, 2021 @ 5:04am 
Hey folks. Sorry for lack of updates, i thought i posted a message but seems i havent.

I dont really have the time or desire to keep the mods up, so it wont be updated. Its functionality can be found in Gigastructures, so if you want something up to date, just use that. This mod should still work on 2.2.4 and under, for legacy players.
bascott83 16 Apr, 2021 @ 8:38pm 
Do not know if Gigastructural Engineering 3.0 has made this Mod completely worthless. But if NOT... Will it ever be updated?
Bandika4 27 Oct, 2020 @ 1:22pm 
Hi there.
I'm interested in exactly what kind of solar system "STAR FORGE CONSTRUCTION SITE" can be installed on. Thanks.
hyperion9710 31 Mar, 2020 @ 3:33am 
Hello? Can you update if you have a time? Mega Ship Yard Released
hyperion9710 22 Mar, 2020 @ 2:46am 
can someone revisit this mod?
Dead_Squirrel 17 Mar, 2020 @ 3:47pm 
F
Nanum 17 Mar, 2020 @ 12:31pm 
Can may update this or no more interest into the game?
Fly 10 Feb, 2020 @ 9:45pm 
emm...dead
Bad_Gamer 18 Dec, 2019 @ 7:46am 
its dead
General LegoCat 7 Dec, 2019 @ 8:22pm 
Is this dead?
Fenrir 1 Nov, 2019 @ 3:47pm 
@Red Aria
Possible update for the last 2.5 version please ?
Thunder_child99 17 Oct, 2019 @ 1:24pm 
update for 2.3.0?
love2799 15 Oct, 2019 @ 5:47am 
can you set a limit to AI?the ai made too many mega structures in the late game
摸猫咸鱼 15 Aug, 2019 @ 3:56am 
I really hope you update this mod!
Scorrpine 29 Jul, 2019 @ 2:33pm 
Great mod, hoping for an update soon!
Pamparampampamparam 14 Jul, 2019 @ 3:28pm 
I really hope you update this mod. There are others that get rid of the megastructure limit, but this mod does a bunch of other things I like in addition to that.
BarbarianJoe21 7 Jul, 2019 @ 9:23pm 
Are you going to update this? I can't do more than one megastructure anymore.
BarbarianJoe21 1 Jul, 2019 @ 9:20pm 
Will this be updated soon?
DudeChris33 30 Jun, 2019 @ 11:31am 
the launcher says its still not updated?
Thunder_child99 16 Jun, 2019 @ 4:33am 
This is such great mod, can't wait till its ready for 2.3
Red Aria  [author] 14 Jun, 2019 @ 10:46am 
I will try to update it this weekend
LunarLeviathan 14 Jun, 2019 @ 10:44am 
This definitely needs to be updated, it's causing clipping and the star forge does not appear in game when built.
kinngrimm 9 Jun, 2019 @ 5:04pm 
I think what i need to do at some point is deinstall all mods and the game and reinstall.
This looks like some dead weight, dead code. At the time i got the first megastructure researched i was able to see and build it, but these variable names or whatever that is are still there, too.

As mentioned earlier i deactivated and deleted/reinstalled your mod and other mods which had anything to do with constructor/megastructures and even deactivating all and deinstalling all, did not help. So i am now quite sure it has nothing to do with your mod and i wont want to take up your time anylonger, but thank you for your effort.
Red Aria  [author] 9 Jun, 2019 @ 12:47pm 
That strange. I cant reproduce this on my end.

can you check if this error is present if only my mod is activated?
kinngrimm 8 Jun, 2019 @ 7:08pm 
got all but the latest relics and just double checked so all content is activated.
"entity offset entity_offset_MEGASTRUCTURE_DETAILS" is the first of 8 entries in the megastructure ship build menue.
Red Aria  [author] 8 Jun, 2019 @ 1:37pm 
In that case i think its because you dont have some DLC's. DLC checking is messy, so if you are missing some the mod might not work correctly.
kinngrimm 8 Jun, 2019 @ 1:01pm 
*but disabled anyways and is now DEinstalled
kinngrimm 8 Jun, 2019 @ 1:01pm 
sry to bother you again, i did what you adviced several times, equally also with gigastructures mod and another megastructrues mod which was but disabled anyways and is now installed. I afterwards also made a file check in steam. Sadly i still get the variable names in the megastructure selection menu of the constructor ship. One thing though, i haven't even researched megastructures yet. Maybe when i researched them later on this may clean itself up. i will let you know.
Red Aria  [author] 8 Jun, 2019 @ 4:02am 
Fenris: Please unsub from the mod and then resub again. Its possible you are using an older version. This bug was fixed a while ago.
kinngrimm 7 Jun, 2019 @ 4:01pm 
The variable string names are currently shown in the constructor ship menu instead of just the supposed names of the megastructure. Is it possible that has to do with this mod?
Red Aria  [author] 5 Jun, 2019 @ 1:23pm 
Probably, but no ETA.

I am in general somewhat tired of Stellaris, i really dislike the changes they've made to population/districts/etc and it kinda killed my love of the game. I will try to keep this updated for people who still play it, but it might not be as fast.
Rain 5 Jun, 2019 @ 1:51am 
Is this going to be updated for 2.3 at some point, to account for the changes to how megastructures are unlocked?
Armed_&_Overclocked 28 May, 2019 @ 4:41am 
Just started playing stellaris for the first time since 2.0 dropped and i have to say your mod is pretty much a must have to avoid pulling my hair out.
Andy_FrF 9 May, 2019 @ 7:58pm 
I also believe that notifications would greatly improve it
Red Aria  [author] 1 Apr, 2019 @ 2:24pm 
It should. I honestly havent been much into stellaris lately (i feel its gotten a bit stale / sameish for me), but from quickly checking the patch notes should still be ok.
ayaya 1 Apr, 2019 @ 12:28pm 
Would this work on 2.2.6
kinngrimm 23 Mar, 2019 @ 6:20am 
Thanks for this mod. Sofar i used the Megastructure mod https://sp.zhabite.com/sharedfiles/filedetails/?id=719712462 which seemed to be discontinued and therefor i switched to yours for now. If you would take up the mantle and intigrate some of the megastrucres from there it would be much appreciated. Just like you did with the star forge mod. Take care.
Nanum 11 Feb, 2019 @ 10:40am 
Heyho, do you see any possibility to build multiple Matter Decompressors in one System? e.g. there is the "Great Wound" System where you get 10 or more black holes in one system. But you can build only 1 decompressor. :(
Robert 30 Jan, 2019 @ 12:03pm 
Quality of Life request: Is there any way to add an event alerting you when the construction on a Star Forge is complete? Currently there is no indication that you can start the next phase, so you have to check often.
Red Aria  [author] 27 Jan, 2019 @ 2:34pm 
Yep
911khv 27 Jan, 2019 @ 9:09am 
Is it save friendly?
Red Aria  [author] 22 Jan, 2019 @ 4:17pm 
Haha no worries Daroule :) Glad it's sorted!
Johnny Mayhews 22 Jan, 2019 @ 1:18pm 
Sorry I feel kinda dum. I accidentally forgot about some of the prequisites to enable full functionaliy of the spheres. Please delete your last um, 4 threads, as this will only confuse your fanbase. All apologies. ~daroule
Red Aria  [author] 18 Jan, 2019 @ 3:47pm 
2.2.4 update is now live. Checked by myself in-game to be bug-free. Happy purging!
Red Aria  [author] 18 Jan, 2019 @ 2:39pm 
With 2.2.4 announced, i will be updating this mod to 2.2.4

The reasons are:

1. Lots of people have been having issues with this mod not working. Best solution, since i cant replicate it, is to rewrite the mod, and id rather do that for 2.2.4

2. 2.2.4 introduces fixes that make the game more playable - or actually just playable. As such that is the version that i will mostly be using, and be able to help with. That said, i am reasonably sure the mod will work with 2.2.3 as well.

I will push 2.2.4 update within an hour or so of this post, once i've verified that my own client has updated to 2.2.4 beta branch.


Please keep in mind that its quite a hassle to keep multiple versions up to date, and i've been playing stellaris less and less recently. Honestly its just easier on me to keep a single version, and this specific time i chose 2.2.4 because that has fixes that i really need in my game. But as i mentioned before, i will be surprised if 2.2.4 mod doesnt work with 2.2.3 game.