Left 4 Dead 2

Left 4 Dead 2

Colt SAA "Peacemaker" (Desert Eagle)
67 kommentarer
Skull Kruncher 23. jan. kl. 9:16 
i like the old one a bit more for the extra detail
LordDamian013 27. aug. 2024 kl. 22:22 
The Man With No Name gun in The Good,The Bad And The Ugly
Allen_Dulles68 7. maj 2024 kl. 1:51 
Your a Goodman, Arthur Morgan
oompaville 27. jan. 2024 kl. 14:20 
"It Only Takes One Bullet" -Rango
Ernie of Emeralds 10. sep. 2023 kl. 4:19 
With the right script, you can make it this fire only 6 shots, because we all know that's more then enough to take out anything that moves.
luczhang1109 26. mar. 2023 kl. 14:29 
Can you make the 1851 Navy and the 1860 Army to replace the pistols and Magnum? Thanks
doggodiggin 12. jan. 2023 kl. 10:37 
i use this to be john marston
Killa Klappa 20. juli 2022 kl. 4:36 
I would say "fix the amount of bullets the chamber can hold" but valve would probably do the same and call it a feature, an 8 round revolver.
The Memphis 4. juni 2022 kl. 15:53 
i love it. BUTTTTTT

it's modelled after a denix replica, aint it? or some replica (firing pin)
JutterBox 12. juli 2021 kl. 7:51 
nice
Manimerken 13. apr. 2021 kl. 20:32 
cowboy animation was delivered, very thank
Hongo 23. juli 2020 kl. 23:29 
Thats a goddamn sexy gun right there
Batmite128 23. okt. 2019 kl. 18:53 
"This is the greatest handgun ever made"
Manimerken 10. aug. 2019 kl. 18:24 
good stuff but needs a cowboy animation
Imouto catboywife 17. apr. 2019 kl. 3:33 
toot
Space Cowboy. ☆ 6. dec. 2018 kl. 10:13 
Looks like the man has lived up to the legend. Very nice work as always Tööttieläin.
Black_Thorne 25. apr. 2018 kl. 21:10 
looks like the gun that killed bobby in supernatural minus the dick
𝓦𝓪𝔂𝓷𝓮📌L>team 1. mar. 2018 kl. 8:51 
I'm a monumental fan about the look and percision detail of this model weapon. I agree that this will go great for anyone wanting a quite fancy and cowboy-ish revolver.
Bakeliteman 22. jan. 2018 kl. 3:23 
Please smith and wesson russian model!
♠ ♣ Jester ♥ ♦ 19. jan. 2018 kl. 14:20 
6 bullets.... more than enough to kill anything that moves.
Thanks for making this, you are pretty good.
Scar 18. jan. 2018 kl. 8:28 
hey toottti, the model is beautiful but, the update on the walking aminations made it a little strange, the old walking animations were better!
76561198121244421 7. jan. 2018 kl. 1:07 
That's pretty good :Ocelot:
Tiga 3. sep. 2017 kl. 6:37 
Six Bullets more than enough to kill anything that moves.
SquidMann 26. aug. 2017 kl. 22:43 
Ocelots are proud creatures. They prefer to hunt alone.
Kaibokan 11. juni 2017 kl. 10:21 
Tööttieläin  [ophavsmand] 4. apr. 2017 kl. 14:10 
@ N.shi: 32. Especially if you planned on having phongmask/envmapmask on alpha channel.
N.KATA 4. apr. 2017 kl. 13:53 
sorry for this extra question.. i used photoshop but at the moment to save the file the texture the program asked me if i wanna save the file in 16, 24 or 32 bit/pixel what would be the best option?
Tööttieläin  [ophavsmand] 4. apr. 2017 kl. 9:07 
@ N.shi: You could try using Half Life Model Viewer (or HLMV for short). Or another alternative would be importing model to blender and view the new textures there.
N.KATA 4. apr. 2017 kl. 8:36 
I did it and it works perfectly. the problem or the disavantage is i can't see the model during the process and i need that if i wanna put an asiimov texture or i think that.. xd do u know some program which can give me that?
Ghost 4. apr. 2017 kl. 2:37 
Can You port this pretty for hidden CSS SG552 PLEASE!!!! http://gamebanana.com/skins/44419
Tööttieläin  [ophavsmand] 1. apr. 2017 kl. 10:37 
@ N.shi: Follow this tutorial: https://sp.zhabite.com/sharedfiles/filedetails/?id=132557824

Explaining the whole process in comments would be too difficult.
N.KATA 1. apr. 2017 kl. 9:13 
for example... i want to put this texture https://ih0.redbubble.net/image.108711500.0724/flat,800x800,070,f.u3.jpg so.. u need to convert this file in vtf? and.. what program i need add the new texture?
Tööttieläin  [ophavsmand] 1. apr. 2017 kl. 4:01 
@ N.shi: You need texture images in vtf format and .vmt text file that has texture and material info. Those need to be placed in correct place in materials folder depending on model's set material path.
N.KATA 31. mar. 2017 kl. 21:54 
Hellooow agaain! i have other question x,D well i want to put a texture into a weapon.. how can i do that? D:
Tibbles 30. mar. 2017 kl. 8:08 
Ocelots are proud creatures, they prefer to hunt alone.
cheebs 30. mar. 2017 kl. 3:26 
Make the Wunderwaffe From WaW
Tööttieläin  [ophavsmand] 29. mar. 2017 kl. 1:07 
@ Sakio Sazares: Unpublished work in process.
Tööttieläin  [ophavsmand] 29. mar. 2017 kl. 1:06 
@ N.shi: I have no experience in hexing models. You'll have to ask about that from someone who does.
I12B6EX 29. mar. 2017 kl. 0:10 
Zoey skin ?
Jyn Erso 28. mar. 2017 kl. 20:54 
More than enough to kill anything that moves
N.KATA 28. mar. 2017 kl. 14:52 
is it possible to hex the awp for the hunting rifle? i have a awp asiimov mod but i would like a version for the hunting rifle u_u
Tööttieläin  [ophavsmand] 28. mar. 2017 kl. 13:31 
@ Alex_D_Vasilkov: Haven't really thought about making pistol shotguns, but people asking for one gave me an idea for short shotgun.
Alex_D #NoWar 28. mar. 2017 kl. 13:26 
That Zoey looks sweet! Also, I think if I can hex the chrome shotgun version to the SPAS-12 slot, I'll get a pocket shotgun/revolver that actually makes a firing sound.

Are you thinking of making a double-action revolver for an auto-shotgun? Like the Nagant - or even better - a SILENCED Nagant!
Tööttieläin  [ophavsmand] 28. mar. 2017 kl. 13:04 
@ N.shi: Models are compiled to usable format with text files that end with .qc instead of.txt. If you were to decompile mdl file (the model that the game engine has), it will give atleast smd (model that you can edit), qc (text file used to compile the mdl from smd) and animation folder (that has atleast idle animation in smd format)
N.KATA 28. mar. 2017 kl. 12:49 
ok! thanks! omg my brain x,D i'll try it but thank u for the tutorial i guess it takes me a long time but well i wanna learn. Pd: what is "qc"?
Tööttieläin  [ophavsmand] 28. mar. 2017 kl. 12:40 
@ N.shi: It's not something you'll pick up in a day, but not that difficult either.

For 1st person arms. follow the tutorial, but instead of Nick's arms use the arms model you were planning to fix (NOTE: use default skeleton. The model you were fixing probably uses it already). When it's rigged weight painted, export the smd and compile it with the qc you got while decompiling.
N.KATA 28. mar. 2017 kl. 12:32 
wooo thanks! i'll watch it x,3 about this reg-rig... can i do this process with the mod that i downloaded right? or do i need other files?
N.KATA 28. mar. 2017 kl. 12:31 
is it difficult to use? x,c i don't have experience in this x,D but i'll try
Tööttieläin  [ophavsmand] 28. mar. 2017 kl. 12:31 
Tööttieläin  [ophavsmand] 28. mar. 2017 kl. 12:30 
@ N.shi: If you were planning to re-rig it, any 3d modeling program that can import/export smd should do. Blender is free program.