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The only way this could be improved would be if it could be a randomized flecktarn pattern instead of a fixed pattern. That said, I know it's impossible to do that without leaving the rest of the weapon (ex. scope, cheek rest, scope, etc) blank. You'd think Valve would make it possible to make separate texture files for those parts while keeping the body as a separate texture capable of randomized patterns.
In short, you've got my vote for an enthusiastic yes!
p.s. I'm just noticing that this was posted over a year ago, yet it's only showing up in my feed now. wtf is that about