Stellaris
(-Patch for United Sci-Fi Races (random ALL)-)
38 comentarii
RumilAst1001 17 mart. 2023 la 13:01 
May I ask about time table for update to function with the new version?
Fugasas  [autor] 8 mart. 2023 la 17:50 
@Survivator, sorry but no. Please look for how to modify the mod file at your side.
Survivator 8 mart. 2023 la 4:48 
Can you add patch that removes Star Trek races? There are too may boring humanoids those looks same.
Fugasas  [autor] 14 mai 2022 la 0:19 
Broken scrollbar was fixed by Pdx, thus additional section of species removed.
KT FancyWolf 27 apr. 2020 la 6:33 
alright cool hope you fix the scrollbar man good luck
Fugasas  [autor] 27 apr. 2020 la 4:07 
@Astro 9999, if you want only specific races to be randomised, then you should create empires and use only main mod (as I do). OR you can modify mod and remove races you do not want.
@KT xFancyxWolfx, yes. There no changes in terms of this mod in recent updates. Broken scrollbars affect ability to select any more than 18 races in section, but if you play with random races it should not matter to you.
KT FancyWolf 26 apr. 2020 la 20:37 
is this mod usable for this verson
Astro 9999 25 mai 2019 la 7:13 
Can someone just do add select races manually to be randomized? If so how do you do that?
sonical 18 mai 2019 la 7:27 
ok thanks I didn't know, I will gladly use it ^^
Fugasas  [autor] 17 mai 2019 la 10:25 
It was updated to 2.2 a long time ago.
sonical 16 mai 2019 la 11:24 
Hello, can this mod work on stellaris 2.2 ?
Fugasas  [autor] 22 mai 2018 la 21:49 
Updated to 2.1.
Fugasas  [autor] 20 apr. 2018 la 5:04 
Fixed current version, previously somehow additional (copy) mod was created. Now it should be fine and redundant copy mod was removed.
Constable 26 febr. 2018 la 13:24 
Thanks for clearing that up for me and thanks for the work you do on these mods, they are a nice enrichment to the base game.
Fugasas  [autor] 26 febr. 2018 la 11:26 
@Constable, yeap you are right.
Constable 26 febr. 2018 la 11:21 
Ok, thank you for the response I think I understand it now ( correct me if I am wrong).

When the game goes to generate a new empire for whatever reason, they will, in addition to the vanilla+expansions portrait list, now also use the United Sci-Fi races portrait list as well?
Fugasas  [autor] 26 febr. 2018 la 3:38 
@Constable, it allows AI empires to use ALL portraits randomly from United Sci-Fi pack mod.
Constable 25 febr. 2018 la 15:53 
What is the significance of "Random spawning: Yes" regarding the mod in general?

Apologies, I am a bit ignorant on this subject, I know that the player can choose random or clustered spawns for empires in the game, which do not think applies here but do to my ignorance of the topic, I don't understand how change the above mention setting affects the game.

I didn't want to actually use the patch until I knew what it does.

Thank you in advance :)
Fugasas  [autor] 30 ian. 2018 la 7:57 
Updated to the latest version of main mod.
Fugasas  [autor] 19 ian. 2018 la 22:14 
@Impulse, sorry but I did not get what you mean There is a patch that leaves only animated portraits.
Impulse 19 ian. 2018 la 8:06 
If you have the only animated submod does this make blank portraits show up?
redx112 5 nov. 2017 la 13:00 
never mind forgot to add the patch
Fugasas  [autor] 5 nov. 2017 la 12:57 
@redx112 ,under what section?
redx112 5 nov. 2017 la 12:14 
why is the faces not showing up?
Fugasas  [autor] 20 oct. 2017 la 21:13 
FYI: My main mod United Sci-Fi races was updated: now you can play as animated EDI from Mass Effect, animated Terminator or static Eve Online factions.
Fugasas  [autor] 11 iun. 2017 la 8:08 
Now most of ST races will have proper name lists. The main mod has been updated.
Fugasas  [autor] 19 apr. 2017 la 21:12 
@Arcimbaldo, I dont know the way. But you can always create your own specific empires in order to avoid randomisation.
Arcimbaldo 19 apr. 2017 la 14:45 
Would it be possible to separate the name list from the portraits? (e.g. make them all use random or vanilla species names instead of mixed up names from their own franchises?). Gets pretty weird and immersion breaking how the naming ends up currently.
Gray Death 11 apr. 2017 la 13:33 
A Shame, really. Its a bit funny to be Cardassian with a so called "Human" slave race that look like Shadows from B5 xD
Fugasas  [autor] 11 apr. 2017 la 10:53 
what I know that only player can do this by creating specific empire
Gray Death 11 apr. 2017 la 8:48 
Is there a way to match the species names and pictures?
Fugasas  [autor] 10 mart. 2017 la 11:16 
Latest races included. Updated to 1.16.
Fugasas  [autor] 22 febr. 2017 la 0:41 
SW robots are also covered now to be consistent with the latest version.
Fugasas  [autor] 18 febr. 2017 la 1:53 
Version has been updated since new races added.
Fugasas  [autor] 16 febr. 2017 la 11:48 
@starkwolf, this mod only does what is described, nothing else. There is no prescribed / fixed empires.
Starkwolf 16 febr. 2017 la 11:12 
So, do each of these come with their respective empires, and if so do those empires behave consistently with each of their worlds?
Fugasas  [autor] 6 febr. 2017 la 21:15 
At the moment there are many placeholders for future. So it in case it is not available default will be used by AI.
Orc Merchant 6 febr. 2017 la 11:59 
do the namelist match?