Stellaris

Stellaris

(-Patch for United Sci-Fi Races (random ALL)-)
38 opmerkingen
RumilAst1001 17 mrt 2023 om 13:01 
May I ask about time table for update to function with the new version?
Fugasas  [auteur] 8 mrt 2023 om 17:50 
@Survivator, sorry but no. Please look for how to modify the mod file at your side.
Survivator 8 mrt 2023 om 4:48 
Can you add patch that removes Star Trek races? There are too may boring humanoids those looks same.
Fugasas  [auteur] 14 mei 2022 om 0:19 
Broken scrollbar was fixed by Pdx, thus additional section of species removed.
KT FancyWolf 27 apr 2020 om 6:33 
alright cool hope you fix the scrollbar man good luck
Fugasas  [auteur] 27 apr 2020 om 4:07 
@Astro 9999, if you want only specific races to be randomised, then you should create empires and use only main mod (as I do). OR you can modify mod and remove races you do not want.
@KT xFancyxWolfx, yes. There no changes in terms of this mod in recent updates. Broken scrollbars affect ability to select any more than 18 races in section, but if you play with random races it should not matter to you.
KT FancyWolf 26 apr 2020 om 20:37 
is this mod usable for this verson
Astro 9999 25 mei 2019 om 7:13 
Can someone just do add select races manually to be randomized? If so how do you do that?
sonical 18 mei 2019 om 7:27 
ok thanks I didn't know, I will gladly use it ^^
Fugasas  [auteur] 17 mei 2019 om 10:25 
It was updated to 2.2 a long time ago.
sonical 16 mei 2019 om 11:24 
Hello, can this mod work on stellaris 2.2 ?
Fugasas  [auteur] 22 mei 2018 om 21:49 
Updated to 2.1.
Fugasas  [auteur] 20 apr 2018 om 5:04 
Fixed current version, previously somehow additional (copy) mod was created. Now it should be fine and redundant copy mod was removed.
Constable 26 feb 2018 om 13:24 
Thanks for clearing that up for me and thanks for the work you do on these mods, they are a nice enrichment to the base game.
Fugasas  [auteur] 26 feb 2018 om 11:26 
@Constable, yeap you are right.
Constable 26 feb 2018 om 11:21 
Ok, thank you for the response I think I understand it now ( correct me if I am wrong).

When the game goes to generate a new empire for whatever reason, they will, in addition to the vanilla+expansions portrait list, now also use the United Sci-Fi races portrait list as well?
Fugasas  [auteur] 26 feb 2018 om 3:38 
@Constable, it allows AI empires to use ALL portraits randomly from United Sci-Fi pack mod.
Constable 25 feb 2018 om 15:53 
What is the significance of "Random spawning: Yes" regarding the mod in general?

Apologies, I am a bit ignorant on this subject, I know that the player can choose random or clustered spawns for empires in the game, which do not think applies here but do to my ignorance of the topic, I don't understand how change the above mention setting affects the game.

I didn't want to actually use the patch until I knew what it does.

Thank you in advance :)
Fugasas  [auteur] 30 jan 2018 om 7:57 
Updated to the latest version of main mod.
Fugasas  [auteur] 19 jan 2018 om 22:14 
@Impulse, sorry but I did not get what you mean There is a patch that leaves only animated portraits.
Impulse 19 jan 2018 om 8:06 
If you have the only animated submod does this make blank portraits show up?
redx112 5 nov 2017 om 13:00 
never mind forgot to add the patch
Fugasas  [auteur] 5 nov 2017 om 12:57 
@redx112 ,under what section?
redx112 5 nov 2017 om 12:14 
why is the faces not showing up?
Fugasas  [auteur] 20 okt 2017 om 21:13 
FYI: My main mod United Sci-Fi races was updated: now you can play as animated EDI from Mass Effect, animated Terminator or static Eve Online factions.
Fugasas  [auteur] 11 jun 2017 om 8:08 
Now most of ST races will have proper name lists. The main mod has been updated.
Fugasas  [auteur] 19 apr 2017 om 21:12 
@Arcimbaldo, I dont know the way. But you can always create your own specific empires in order to avoid randomisation.
Arcimbaldo 19 apr 2017 om 14:45 
Would it be possible to separate the name list from the portraits? (e.g. make them all use random or vanilla species names instead of mixed up names from their own franchises?). Gets pretty weird and immersion breaking how the naming ends up currently.
Gray Death 11 apr 2017 om 13:33 
A Shame, really. Its a bit funny to be Cardassian with a so called "Human" slave race that look like Shadows from B5 xD
Fugasas  [auteur] 11 apr 2017 om 10:53 
what I know that only player can do this by creating specific empire
Gray Death 11 apr 2017 om 8:48 
Is there a way to match the species names and pictures?
Fugasas  [auteur] 10 mrt 2017 om 11:16 
Latest races included. Updated to 1.16.
Fugasas  [auteur] 22 feb 2017 om 0:41 
SW robots are also covered now to be consistent with the latest version.
Fugasas  [auteur] 18 feb 2017 om 1:53 
Version has been updated since new races added.
Fugasas  [auteur] 16 feb 2017 om 11:48 
@starkwolf, this mod only does what is described, nothing else. There is no prescribed / fixed empires.
Starkwolf 16 feb 2017 om 11:12 
So, do each of these come with their respective empires, and if so do those empires behave consistently with each of their worlds?
Fugasas  [auteur] 6 feb 2017 om 21:15 
At the moment there are many placeholders for future. So it in case it is not available default will be used by AI.
Orc Merchant 6 feb 2017 om 11:59 
do the namelist match?