The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Invested Magic - A Better Spell System [Current]
1.265 Komentar
Tardo The Ass-Monkey 20 Mei @ 9:41pm 
Was something changed to prevent stacking the various Cloak spells? I feel like previously (last time I played, which was several years ago to be fair), you could have all of them active at the same time, but now they seem to be exclusive. And if it was changed, could we get a patch that allows you to have them all?
Rekt 13 Sep 2023 @ 6:15pm 
Encountered an issue where my magicka is being invested in.....something....but I can't see any active spells. This happened during a fight with a dragon priest. I summoned a flame atronach which took 90% of my magicka, and it even though the flame atronach is no longer summoned, I am still stuck at 40 magicka points. I'm not sure how to fix this lol
Salad 4 Jan 2023 @ 7:34pm 
I liked this mod but it glitches with the candlelight spell causing everyone, everywhere to constantly remark "ooh pretty colors" once you use any invested spell regardless if you currently have invested in said spell or not. This does not affect gameplay at all, but god damn is it annoying.
zoroark_irl 21 Nov 2020 @ 12:25pm 
@Anomaly-friend it works, but you'll always feel the full impact of the investment with any perk tree overhauls
JohnJSal 11 Agu 2020 @ 8:47pm 
Is this compatible with Apocalypse and Balanced Magic?
Anomaly-Friend 25 Mei 2020 @ 11:10am 
Does this still work... this sounds really cool
LongFinger_John 17 Mei 2020 @ 2:14am 
Like the mod. Is it possible though, to make this mod ONLY for the candlelight spell? Or is there a mod that does that already?
Blud 5 Feb 2020 @ 7:08pm 
@NineInchNail

A quick question: Is this compatible with Ordinator/Apocalypes?
NineInchNall  [pembuat] 19 Nov 2019 @ 4:00pm 
Glad you got everything working.
Sventrain 19 Nov 2019 @ 1:36am 
Was a load order issue, still haven't figured out what exact mod was causing the interference. It also fixed some looping text and spells being displayed as time duration along with magicka (everything would list 80000+ seconds). Anyways thanks for the help. Great mod.
Sventrain 14 Nov 2019 @ 3:05am 
I'll try the other cloaks and play with the load order next time I'm off for a weekend and get back to you. So far the only cloak I have is fire and it's not toggling. I do not have the special edition (bought og game on 11/11/11) but I do have the Dawngaurd on Hearthfire DLCs. Appreciate the help.
Rizilliant 8 Nov 2019 @ 2:35pm 
Easy there, WC!
NineInchNall  [pembuat] 8 Nov 2019 @ 1:58pm 
Thanks for the reassurance. I was like, "Godfrey Daniels!"
Rizilliant 8 Nov 2019 @ 3:54am 
Frost cloak is absilutely a toggle.. Soul Cloak is not.. I havent tried shock, or Fire, but my guess is those work like frost. Perhaps Sven is having a conflict with other mods.. Ive had this mod installed since I found it some years ago, and would not play without it.

To clarify, I would not want Soul cloak a toggle personally.. It definitely wears off.. But the damage spells (atleast Frost) is working as a toggle
NineInchNall  [pembuat] 7 Nov 2019 @ 9:36am 
[continued] Of course, it may also be a load order issue or conflict with another mod.
NineInchNall  [pembuat] 7 Nov 2019 @ 9:35am 
Hm, the cloak spells were toggles the last time I updated this. That was several years ago, however. I gather that Skyrim Special Edition has some compatibility issues with a broad swath of mods, so if that's what you're using, that may be the problem.
Sventrain 5 Nov 2019 @ 12:34am 
Any chance of this being updated to make cloak spells toggle? It is a bit of a rub to dispel all my blessings and summons to fetch them all again just to stop 24 hours of burning my allies. Otherwise this mod makes magic actually fun so I love it.
Ivan 15 Jul 2019 @ 9:38pm 
For some reason this makes all my spells cost 0 magicka, ayone else gets this?
Rizilliant 28 Mar 2019 @ 3:14am 
Thank You.. And I just saw it works with SkyRe.. Dammit! Its gonne take me days to get all that reinstalled.. Best experience I ever had with Skyrim, was with SkyRe
NineInchNall  [pembuat] 27 Mar 2019 @ 9:26pm 
No, it does not require skse.
Rizilliant 27 Mar 2019 @ 3:19am 
Does this require skse? I havent played in a long time, and am not in the mood to go through all that again.. If I do that, Im going Skyrim Redone, then Tedo's, etc, and who has the time,lol
Timesplitter 23 Nov 2018 @ 11:03pm 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://sp.zhabite.com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Aria 14 Jul 2018 @ 5:34pm 
I found a bug, if you spam muffle in both hands constantly you sometimes gain perm mana, I think it has to do with releasing both hands at the same time but I'm unsure. I have like 8000 mana from this bug.
That Cute Dragon 9 Jul 2018 @ 12:51am 
Is it possible to make an individual mod that has the damage scaling that would be compatible with Ordinator and Apocolypse?
aFaithfulOne 24 Jun 2018 @ 6:27am 
Hi,

I installed this mod through the workshop, and the spell description / mana on cast seem to apply correctly. But I cannot find any lasting armor effect on my character. Also the permanent mana reduction doesn't seem to apply (I have the same amount of mana before and after cast). Am I missing something?

Thanks for help and regards.
General Income Tax 9 Jun 2018 @ 8:16pm 
Is there any chance of a compatability mod for Apocalypse down the line?
Timesplitter 14 Mei 2018 @ 7:37pm 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at http://sp.zhabite.com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
Alpharius 11 Mei 2018 @ 1:17pm 
Is there any compatibility patch for this and Ordinator? Ordinator changes all the perk trees so now I can't get the half invested magicka cost from Novice, Apprentice, Adept, Expert and Master. It's pretty hard to use this mod with full cost for all spells regardless of perks.

Also, would be really cool if there is a patch for this and Apocalypse Magic so that all the buff spells that adds are invested too.
Marrethiel 22 Mar 2018 @ 11:46pm 
what always gets me is that while I like the invested part of the mod, then the modder adds a whole lot of other stuff. Does anyone know of a mod that either just increases buff duration or displays buff duration?
NineInchNall  [pembuat] 13 Jan 2018 @ 10:20am 
Re:compiler error.

You also have to compile magicInvestmentCostScript. First, actually. The one depends on the other, you see.
trisbro 11 Jan 2018 @ 9:55am 
Messed around with load order and you were right. Very curious though that it only affected ironflesh, not oak, stone or ebony. Thanks and keep up the good work ^^
Apple 11 Jan 2018 @ 8:36am 
I tried compiling them and was met with an error on the magicOakfleshScript, saying that there is no magicInvestmentCostScript.
NineInchNall  [pembuat] 10 Jan 2018 @ 7:56pm 
That's usually a load order issue.
trisbro 10 Jan 2018 @ 6:32pm 
Love this mod, always use it with my mage for the ultimate experience. Just ran into a problem tho, I got ironflesh and cast it, but it only lasts the regular short time. Sure enough, the spell cost is higher than it would be with invested magicka. Oak and stone flesh worked fine, I'm wondering why ironflesh is not working for me, weird.
NineInchNall  [pembuat] 10 Jan 2018 @ 11:23am 
Tested myself. Here's what you have to do.

Put both source files (with a .psc extension) into the scripts/source directory. Also put a file called magicOakfleshScript.psc in there. All that should be in the file is a single line:
Scriptname magicOakfleshScript extends magicInvestmentCostScript

Now go to the Gameplay menu and compile all three scripts. With that done, you can now go to an appropriate MagicEffect (e.g., ArmorFFSelf25) and edit the properties for magicOakfleshScript in the papyrus scripts section.

Apparently, the bsa files store the compiled script somewhere in them, but the creation kit needs the source in order to know the script's parameters, because the scripts are compiled without header information. Presumably this is to ... I don't know, make it harder to mod things? With a modding tool? dafuq?
NineInchNall  [pembuat] 9 Jan 2018 @ 10:45am 
I'll give it a look this afternoon.
Apple 9 Jan 2018 @ 8:59am 
I'm still unable to even find the magicOakfleshScript file. It's not the name of the source file you uploaded on nexus (two files - magicInvestmentScript.psc and magicInvestmentBaseScript.psc) and it's not included in the source files in the Skyrim/Data folder.

The mod itself still works though so I'm lost as to how I should proceed, because your mod is seemingly reading from some script located someplace , which seems to be completely untraceable.
NineInchNall  [pembuat] 9 Jan 2018 @ 7:41am 
You should be able to click "properties" for the magicOakfleshScript. At least, that's how you're supposed to edit the parameters. Something might have changed in the five years since I last opened the software.
Apple 8 Jan 2018 @ 9:40pm 
Okay so Ive been hunting for this investment cost thing, and it's not here: https://i.imgur.com/qafnKuk.png

Im guessing its in a script, like you said, but I cant seem to access them for some reason. I've opened the master file and the plugin file, but the script isnt available to read for any spell.
NineInchNall  [pembuat] 8 Jan 2018 @ 5:07pm 
If you open the mod in the creation kit, the investment cost should be a value set in the MagicEffect of each Spell. In that MagicEffect, the papyrus scripts have variable values assigned. That's where the investment cost lives.
Apple 8 Jan 2018 @ 11:01am 
Is there any plan to make this compatible with ordinator? If not, is there a way I can set the base investment level in the mod to make it work? (Ie can I change how much is invested)
NineInchNall  [pembuat] 27 Des 2017 @ 7:39am 
Yes, that is correct, Tulshe.,
Engineer gaming 18 Des 2017 @ 8:25am 
Do i understand right that mage's robes of conjuration and alteration have no use since "reduce spell cost" effect affects only casting amount of mana, which is very small, but not the invested amount?
Imploded 21 Nov 2017 @ 12:25pm 
I have much more fun playing this way - thanks!
jaredpoth 11 Nov 2017 @ 8:11am 
Noticed a neat thing that has never happened to me before. Idk if it is this mod or a glitch, but i used a scroll of ebonyflesh (still uses invested magic) when I went to fight the guy with the staff of magnus. I just stood still and let him use the staff on me and kept his magicka drained. My alteration went up like 7 points in just a minute.
Archer 9 Nov 2017 @ 3:06pm 
Any chance of a compatability mod for those of us who use Ordinator, the perk mod? I would love to be able to use both. Or maybe just a version that doesn't change the perk trees?
Doc_Calm 28 Okt 2017 @ 9:13am 
Didn't hold my investment magic; it recharged; maybe because it was taken from bonus magic granted by enchanted items?
NineInchNall  [pembuat] 20 Sep 2017 @ 7:44pm 
The solution to that issue is in the FAQ.
Doog 20 Sep 2017 @ 1:03pm 
Unfortunately this mod permanently crippled my character. Putting close to 90% of my points into magicka and i only have 180 max after magic dispel at level 50, not sure where the issue came from but it deducted a lot of my characters magicka permanently, i liked this mod so its a shame im gonna have to ditch :/.
Falaris 14 Sep 2017 @ 10:20pm 
RTFM, got it. ;)