Starbound

Starbound

Nostalgic Greenery (Vanilla Version)
237 Comments
greedygrinner.gif 26 Jan, 2024 @ 9:04pm 
Sorry if anyone else has requested this, but it would be great if you could add the ice flower in the ice sphere biome that has the three spikes on it. I can't find the item ID for it (it is a form of biome clutter like your pinwheel oasis flowers, if that helps).
Davoker 17 Mar, 2023 @ 12:38pm 
Ooo, this? -> https : /starbounder.org/Bunker_Vent
Davoker 17 Mar, 2023 @ 12:37pm 
One doubt, the buttons that you can make that make it rain, snow, etc, ask for materials, but one of them is called "Bunker Vent", I don't see any object called like that, what object is it asking for? where can I find it?
Bubonic Tonic 22 Nov, 2022 @ 10:14am 
I have a question about the waterfall blocks, will there later be an option to color them so we may make them blend in to thinks like healing water or echirus?
Dosmeralda 19 Apr, 2022 @ 1:12am 
Love at first sight. Seems to have aged well, no problems so far. :SBchicken:
Grand Poo-Bah de Canadiannaise 24 Sep, 2021 @ 6:17pm 
this mod looks amazing!
I'm curious, is that rope ladder in picture 2 vanilla from the game (never seen it if so)
or is it from this mod or another mod?
Either way, I really like the look of it
Tidalbelt 3 Sep, 2021 @ 7:24pm 
Do the pngs used for the lavapitchers have a different file path than the ones in the vanilla assets?
Melchiah 15 May, 2021 @ 1:21am 
I can't find the workbench for this... how exactly do I get it?
BΛBES 11 Jan, 2021 @ 4:28am 
Hello, want to use some of your textures for vanilla-friendly texture pack for our RP servers, if you okay with that? I will leave credits and links to mod on mod's description.
Dekrosna 8 Jan, 2021 @ 6:09pm 
first up... love the mod makes building caves and natural looking scenes much easier.
second up... would it be possible to add in lava falls of sorts?
Captain Noodles 10 Oct, 2020 @ 12:10pm 
Hi! I continue to love this mod. It is such a beautiful addition and continues to be so useful to prettifying my builds. I know you're currently off on break from updating this mod, but I figured I'd comment a small request if you even wanted to come back to it.
I've been trying to make use of the weather emitters you've made. While other types of weather or larger weather AoE emitters would of course always be fun, my real request was if it was possible to enable the option to lock the emitters from being interactable using the Decoration Displacer Tool? Currently, the emitter button can be hidden (though the image still shows faintly) but anyone can still interact with them if they have the reach/access, which makes it trickier to 'weather-ify' open airy areas for other players to wander through and explore without touching things.

hope you are doing well none-the-less :)
Charlatan  [author] 30 Jan, 2020 @ 1:51pm 
@Bimey, Turaga of Nothing
I thought about - and pondered this a lot of times, I will try once I'm back to this, but there's a big chance coming near the waterfalls would cause a temporary lag.

The way it's flowing animation has to be set up would make the colored ones -gigantic-
The biggest size is already 7168x784 in size and causes a little quick lag. Making them colorable by the current way I do it would make it 12 times bigger. And if that causes lag, it would happen even if people don't color them.

HOWEVER I remember ways that could solve that, if I come back I assure you colored waterfalls are one of my first priorities, as it was pretty much the first request I received during the break.
Even if not, if I come back to keep expanding, I will try the potentially laggy method.
Bimey 25 Jan, 2020 @ 9:40pm 
If you ever plan on updating this mod again, would it be possible to make the waterfalls colorable? It would make builds even better when we can change them to match different liquids.
Charlatan  [author] 28 Dec, 2019 @ 7:55am 
the grass is easily makeable irris Gatekeeper, but ! if you take my mod, and then remove it, any place using the mod will crash the game !

And its silly too ! odd blocks from mods like this work, if you remove the mod they just turn into dirt blocks. but if its grass the game crashes >:(
Irrid Gatekeeper 26 Dec, 2019 @ 5:24am 
Luckily i've got no issues yet. I just wonder about that grass craftable in the game, 'cause it is, well, you can see it almost from the very beginning. But if it's not possible to make such thing, it's OK.
Charlatan  [author] 24 Dec, 2019 @ 4:04pm 
@Imd Gatekeeper

These grasses are not yet implemented in my mod because the game cannot handle new grasses when you later remove the mod adding said grasses - if you go to the planet/location of it, your game will crash.

That is why I never added my new grasses at all. Your issue must come from a different mod.
Irrid Gatekeeper 22 Dec, 2019 @ 8:25am 
I mean that grass: https://prnt.sc/qebo1c
At right top picture there are nice tiny flowers (looks like they are common in areas where Spookits appear), at down one - tal (not really, but higher than usual) grass, and both of them using blocks upon dirt block. At left picture there are also roots, attached to upper block, just like vines, and they interact like normal grass. There are also "object" version of it, I have found in frogg cabins sometimes.
Oh, this ceil objects also remind me one ceil toxic vine, that you can (or, at least, could) find in some sort of small generic sand cave under toxic oceans on toxic planets.
Charlatan  [author] 15 Dec, 2019 @ 7:10pm 
can you give an example for lushplanet grass? The thing atm is, multiple old and new grasses in different height/density and some special grasses are done, but there is an issue. If you use them, then uninstall a mod using them (like mine would in this case) your game will crash on load of the planet unless you remove all trace of said grass.

Thats why I did not add it, my main first priority is not to endanger your savegames.

Yes you can color "block" grass
Irrid Gatekeeper 14 Dec, 2019 @ 6:44am 
Oh, and, is it okay that prism crystals in the rock section require crystals, but not prisilite? There's no way in vanilla to obtain crystals except commands (at least I don't know), but prism pieces are common in prism biome.
Irrid Gatekeeper 14 Dec, 2019 @ 6:19am 
Hey, I like your mod so much and I think, it would be great to make also lushplanet grass, that usually grows above normal located on blocks grass and seems like some thin crops, and all the weird 'things' from mutated planets too. And also would be truely wonderful to see something like tree customizer or... I dunno, like that :)

Btw, can I color normal "blocky" grass?
Neverward 18 Nov, 2019 @ 6:03pm 
So happy to see this beautiful mod still works <3 it's completely essential!
Charlatan  [author] 3 Nov, 2019 @ 7:12am 
Whew, 20 block waterfalls would take a lil while, but sure, noted :O

Hm deleting spacescan from the vines entirely could sure be done, you mean the modular ones right which can change in appearance by menu? Ill have to see how exactly they behave then in terms of selection etc. tho
Rek 1 Nov, 2019 @ 10:27pm 
also it would be really cool if you deleted spacescan entirely from the front vines and made them take up only one space
Rek 1 Nov, 2019 @ 9:07pm 
can you also make waterfalls go up to 20 blocks long? That would be extremely useful for many of the situations I use them in.
Charlatan  [author] 18 Sep, 2019 @ 7:48pm 
Thank you Pugzilla83! As soon as I recover I wish to make more things for ya fellas !
Pugzilla83 18 Sep, 2019 @ 7:36pm 
Great mod and the Waterfalls are amazing
Charlatan  [author] 1 Sep, 2019 @ 11:15pm 
hey, Lieri both normal and FU version should work fine with the current starbound :(
Lieri 30 Aug, 2019 @ 11:13pm 
Greetings from the past. After much consideration, dropped Frackin' Universe and going back to the non-FU version of the mod. Hopefully all goes well in the land of the gardening.
Charlatan  [author] 31 Jul, 2019 @ 4:31am 
Thank you, TheLivingTree! its slowly improving ^^
TheLivingTree 30 Jul, 2019 @ 8:18pm 
Hey there! I hope things are going better IRL. I just wanted to say this mod looks awesome and I can't wait to try it out! God bless!
Charlatan  [author] 26 Jun, 2019 @ 4:49pm 
Huh... good point too. I will try how it works/looks ingame, tho right now im quite busy with other games, this mod is not "finished" so ill note these two down :)
Rek 26 Jun, 2019 @ 2:08am 
Can you also add an option to the waterfalls (at least the side ones) that make the top a solid block? Still animated, but with an invisible physical block right at the source. Would be a lot easier to make a sort of pool at the top bc the water wouldn't actually flow out through the waterfall
Charlatan  [author] 25 Jun, 2019 @ 3:26pm 
Unfortunately not Rek, but tbh I was thinking on how to incorporate that and forgot, thanks for the reminder!
Rek 24 Jun, 2019 @ 1:53am 
do the rain emitters act like rain? (placing water, watering crops, etc)
Charlatan  [author] 25 Nov, 2018 @ 5:26am 
oh xD sure! I already added some of the bone pieces and think somewhere in my source files I already have the rest of the bones ready to add, I didnt work on flesh and slime yet tho, i'll be sure to keep it in mind for the next update!

Things have been very busy and troublesome here IRL, but I sure as hell wont abandon this mod and still have lots of ideas of what I must add !
midnightblue 24 Nov, 2018 @ 9:57am 
Haha, oh no I mean the bone biomes and flesh biomes in vanilla.
Charlatan  [author] 24 Nov, 2018 @ 5:58am 
Heya Midnightblue!
I totally will continue working on the mod in the near future! Thanks for the hint, I will have to contact the author of "Less pretty biomes" for permission first though.
midnightblue 23 Nov, 2018 @ 10:09pm 
Hey I dunno if you still work on this mod but it would be super cool to add the decorations from less pretty biomes too, like the bones and silme piles and what not.
Love the mod, no one else has meade anything like it so thanks
Charlatan  [author] 14 Oct, 2018 @ 7:12am 
Thank you! IRL kept me from adding to it for unexpectedly long and still does so, but I wanted to tell ya all that I definitly plan to increase the mod's features a lot.
Kire Ai 13 Oct, 2018 @ 10:53pm 
a wonderful mod to add a pastoral touch to any base or settlement
Charlatan  [author] 3 Sep, 2018 @ 6:04am 
Noted! I was working on a few missing plants already, but those I had missed.
loudwhitenoise 31 Aug, 2018 @ 5:41pm 
Request: those funny oshroom variants under the poison sea of Toxic oceans. I don't know what they're called.
KaeseKuchen 29 Aug, 2018 @ 9:04am 
all fine
i dont know why it doesnt show up the first time or i only blind

good mod thanks
Charlatan  [author] 29 Aug, 2018 @ 6:26am 
you can craft it by default, StyleSheet D:
Charlatan  [author] 27 Aug, 2018 @ 11:23am 
D: if you are hungry go grab some food @solomonfalafel
Hazeely 27 Aug, 2018 @ 9:30am 
binskibub
i agree:steamhappy:
Hazeely 27 Aug, 2018 @ 9:29am 
P.S im hungry :steammocking:
Hazeely 27 Aug, 2018 @ 9:29am 
IIIIIIIIIIIIIIIIIII LLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOOVVVVVVVVVVVVVVVVVVVVVVVVEEEEEEEEEEEEEEEEEEEEEE IIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:steamhappy:
Charlatan  [author] 3 May, 2018 @ 11:14am 
I am indeed pondering how to make the waterfalls compatible with the decoration displacer and its colors, whereas lavafalls would be included, along with chemical liquids in labs, but uh the normal method I tried actually causes lag ingame :X I think I know how to optimize it tho.

Just saying it early tho, that option may take sometime :0
Star Baker 3 May, 2018 @ 9:18am 
Can you make the waterfalls toggle to different liquids? Like, say, decorative lavafalls or oilfalls or poisonfalls or even ones made of coffee or fuel?