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https://sp.zhabite.com/sharedfiles/filedetails/?id=3482241514
Is this thanks to you?
https://sp.zhabite.com/sharedfiles/filedetails/?id=734170655
Thanks for you replies/help.
Also, confirmed. Tried to plant another sapling, couldn't though nothing was there. Used the mm over the spot and a red flower appeared, still in the ground, red petals dropped.
It seems to be the flowers might be there... they're just invisible?
I dunno, thought I'd mention it. I'll let you know if it happens again/if I can recreate the incident.
I'll probably get around to trying to find the conflict mod(s), but for now I'm not sure which it is.
Any solutions/ideas, etc would be greatly appreciated.
Thanks again.
Why wouldn't it?
I will be setting up a non-Steam soon. I don't mind server use, but I do not permit modpack redistribution. If someone needs to install one of my mods, I ask that they be pointed to an established mod page such as here or the upcoming non-Steam page.
Functionally, nothing. They're just visually different in game and use different asset files, but they both produce blue petals at the same rates.
Yes
No, this is a server-side mod.
Sorry for the reply delay. That is not normal behavior. While this may no longer apply to you, I will be examining my mods for 1.3 compatibility and will look into this.
I do apologize for any inconvenience.
I believe I found the issue. The vanilla game has the "requiretilledanchor" value set to false. I patched this to true to require tilling, without anticipating this simple change to break "wild" flowers; guess I got too used to the wild variant files for other plants.
Working on the fix now, though this will sadly mean this mod will no longer be client-side in terms of multiplayer, if I want to keep flower planting "sane"; not setting the tilled anchor value to true means the plantable version can be planted ANYWHERE... I could append a soil requirement to keep it client-side, but if I remember correctly that could break giant flower biome placement, so this is the only way I can think of. So sad, too, as I wanted this one to be MP-friendly.
No, it isn't. I thought I was running into the same issue, but then I thought I was just hitting planets with no spawns. Now that Steam is fully back up, I'll look into it.
Thanks for this mod. I choose your mod, seems like your mod is the better one :)
I should stress, though, that my unpack and examination comes from the Jul 25, 2016 (only version at time of posting) release on the CF repository. I do not know if the Steam release carries any differences.
Somehow I missed that on the workshop; had I known it existed I may not have created this. However, after unpacking it, I can compile a list of differences:
That mod does not correct treasurepools for all flowers, only blue.
That mod does not correct image misplacement introduced some time between Glad Giraffe (possibly earlier) and 1.0
That mod does not make Spring Flowers, which have their own unique art, plantable.
This mod corrects drops for all 4 vanilla flowers, allowing for petals, seeds, and plant fibre.
This mod allows all 4 vanilla flowers - Red, Yellow, Blue, and Spring - to be plantable and harvestable
This mod corrects an image bug that places Red, Blue, and Yellow flowers too deep in the ground
So, your mileage may vary. This mod is a more complete experience, but that one came first. To each their own and I hope you enjoy whichever you may choose.
Thanks for the endorsment.
Actually, my next mod adds new flower colors, so I may just do that; I try to keep "vanilla" mods separate from new content mods, so the idea will have to go in the next one. But thanks for the idea
If you're taking suggestions, add a 'Chromatic' flower that drops random red/blue/yellow petals.