Starbound

Starbound

Avali Tier 9 and 10 Standard Ships.
30 Comments
Kinsect 21 Apr, 2024 @ 3:54pm 
Since the Novali's still use the base Avali ship I think you can use it alongside the alternate ship for the normal Avali and Smol Avali
CrocOsnake 20 Dec, 2020 @ 9:51am 
I tested it and it does work by the way
CrocOsnake 20 Dec, 2020 @ 9:21am 
ah yeah i figured it out with a new charecter, i had the sandbox mod witch prevented me from finishing the storyline, thanks!
CyborgJenn  [author] 19 Dec, 2020 @ 7:54pm 
you can try this /spawnitem superrewardbag and open the bag again, it will give you the Ziz License.

Let me know if this works.
If it does I will likely add it to the description.
CyborgJenn  [author] 19 Dec, 2020 @ 7:48pm 
It would appear there is some sort of bug with Tier 9 ships. Until they update there is nothing I can do.

This mod is just a patch/addon to Tier 9 ships. I get all of the functionality from that mod.
If this is common thing people are running into now, then well not good.
CrocOsnake 19 Dec, 2020 @ 3:54pm 
I'm able to get tier 9 but i cant get tier 10 via legit ways or cheating, any idea how i could get tier 10? (so that you know, i tried /upgradeship and /spawnitem shipT10 and also tried the fake license and the real license you get from maxing crew mates.)
CyborgJenn  [author] 4 Jul, 2019 @ 6:05pm 
Not likely.
Since that mod does not support tier 9 and 10, things will get messed up when you upgrade from T8 to T9.
Essentially it will be like switching from that mod to my mod suddenly and walls and decorations will pop off or worse.
tiggy skibbles 4 Jul, 2019 @ 11:35am 
does this work with the better ships avali ship mod?
Morilanthi 9 May, 2018 @ 10:59pm 
Seem to have a problem. When I pick up the last tier card, the Ziz License, it does not end up in my inventory, and when it shows picked up items, it says "Ziz License - 0".
HeavyDeception 28 Mar, 2018 @ 5:38pm 
@Cyborgjenn Thanks
CyborgJenn  [author] 27 Mar, 2018 @ 7:37pm 
No, they are not compatible.
HeavyDeception 26 Mar, 2018 @ 8:32pm 
Can you use this mod with BYOS?
Celeste the Fox 22 Jun, 2017 @ 12:22pm 
does this need a new character?
xjackz 15 Feb, 2017 @ 1:39pm 
I can't unlock the tier 10 upgrade even though i have completed the main quest.
VortexBox 4 Dec, 2016 @ 8:33pm 
where did my ships chair goo fix this soon....
LocalArmada 21 Oct, 2016 @ 9:24am 
The Avali Tier ten ship is missing S.A.I.L.
This is a problem for me
Kurzidan 9 Sep, 2016 @ 10:18am 
Hopefully it's taken as constructive criticism rather than anything else.

I'm pretty sure, since I had a longer post detailing it and then shrank it, That I didn't define what Wide and Single are.

I feel they're the standard of measure for Starbound rooms, When you strip the backplating off all the rooms of the vanilla ships, you can see a common pattern getting copied and pasted around, inverted, etc.

The Starting "wide" room and starting "teleporter single" room, excluding the cockpit and fuel tank in all cases.
Thus I refer to those room sizes as "wide" and "single" - with Wide approx 3 singles in size, give or take a bit of room.

Sometimes smaller than single rooms, appear as either half singles, two halves of a single with some trim cut off, and sometimes, smaller wides are a single and half worth of cut off, or two singles worth of space cut from the wide.
Some are definitely more obvious than others, being exact copies of singles side by side.
CyborgJenn  [author] 9 Sep, 2016 @ 9:15am 
Thanks for the info.
Kurzidan 8 Sep, 2016 @ 2:52pm 
I believe the t9 and t10 might need a resize look... actually scratch the t9, its perd close.. but the t10 is arguably a reason to not pick the race, if people are concerned on ship size (whichI assumethey arebecause mod)
t8 is about 12 wide (give or take a wide for singles) cool, cool, That's about on par with some of the vanilla, more preferable races (some are laughable in size and organization)
t9 is about 18 wide, which, again, is about par with the t9 mod ships.

But the t10. Is barely an increase worth its weight. At a glance, this adds 5 wide, which, is nearly twice the size of the t8, sure.

But in a few t10s (possibly all of them but I haven't the patience to thoroughly check and guesstimate) on the t9 mod, The size of ship is easily discernable as 26 to close to 28 wide. A respectable increase, from the t9.
Braeken 7 Sep, 2016 @ 3:00pm 
Got few armour mods, a mannequin one... but none that alter the ship in any way aside from this and the base tier 9 ship mod. Something must be causing it somewhere down the line, but can't for life of me figure out what.
Oh well, not a gamekiller. Just weird :)
CyborgJenn  [author] 7 Sep, 2016 @ 1:11pm 
Having looked at all the code for all of my mods. Nothing I have done will cause this.
I am unable to reproduce your problem.
What other Avali mods do you have ? have ever installed ?
Braeken 6 Sep, 2016 @ 5:39pm 
Just had a look at the alternate ship mod, and apparently I'm getting the ship from that, but not subscribed to that mod, and never have been. Here's screenshot :
http://sp.zhabite.com/sharedfiles/filedetails/?id=759386249
Not sure why it's happening, but only mods I've installed since last played were this, better dash and orbital ion cannon (neither of which would affect ship). Any reason for this to occur? Because I'm stumped
CyborgJenn  [author] 6 Sep, 2016 @ 1:07pm 
Not sure I understand what you mean? Above the main body on a tier 2?
Possible for you to get a screenshot?

This mod is patching the Avali Triage blockfile, which means I am not overwritting it. I am not touching anything to do with the cockpit.

That being said post a screenshot and I will look into it and see if I can't figure it out for you.

The "Avali Alternate Ship" moves the cockpit above the main body, but not the standard ship.
What other Avali mods are you using?
Braeken 6 Sep, 2016 @ 11:58am 
Just a minor note, but since installing this, on the tier-2 (or 1? idk, noticed it just after did erchius facility and got first upgrade. Not sure if before that counts as a tier) ship, the cockpit's moved above the 'main' body of the ship. Which isn't a major problem, but kinda annoying that you either have to use an object as a stepping stone or do the tech quests for double jump (*strangles dash test quest*).

Since before installing this cockpit was same place as ever, assuming this mod is the cause. As said, not major issue, but still :)
Reika 2 Sep, 2016 @ 8:59pm 
Someone else painted it. :P
CyborgJenn  [author] 2 Sep, 2016 @ 5:05pm 
It was indeed intentional. It looks pretty good too. :)
Though admittedly it looks a bit weird in your screenshot partially painted purple.
Nothing against purple as it happens to be my favorite color.
Reika 2 Sep, 2016 @ 3:12pm 
So it is intentional, then? Fair enough. It is not really a big deal, since I can rebuild the area myself.
CyborgJenn  [author] 2 Sep, 2016 @ 9:13am 
The teleporter area was re-designed to be compatible with the Avali New Teleporter mod.

Awkwardly ?
Well that fish tank might have issues in the future. The T10 expands out the bottom of the ship. Though it does place hazard blocks in the upgrade.
Reika 2 Sep, 2016 @ 1:13am 
Screenshot of before for reference: http://i.imgur.com/gGLdC0h.png
Reika 2 Sep, 2016 @ 1:12am 
It works, but I think I found a minor bug:

http://i.imgur.com/FgGhpWt.png

The teleporter area is solid metal, not wall panels like it used to be. Still, everything else works, if somewhat awkwardly to my last design. :P

http://i.imgur.com/xOtvB7e.png