Cities: Skylines

Cities: Skylines

Quad's Lab Set
20 件のコメント
leach22ri 2019年9月18日 9時19分 
industries?
Kalisti 2018年4月29日 1時31分 
I have added these to a style but within that stytle it says they are missing - any ideas?
trar 2018年2月9日 17時16分 
These are great buildings! One thing I noticed though is that the night lighting is quite bright compared to the rest of the vanilla industrial buildings, which makes them stand out like a sore thumb kinda. It's not a huge issue, but if you were to tone the lighting down I think it would look a bit better at night.
gidro 2017年9月18日 5時14分 
hello,

For some reasons the Reel and Redacted show up as missing in the style i created, but the 3rd one is there, i don't know how to explain that, do you have an idea ? I don't have rico, so i use all of your assets as growable and it works fine so far, i love how my industrial zone looks. Same missing issue with the hydroponics, and if i remember correctly, it happenned with a pack of your low residential too.

They are in my asset list since i'm able to place them in a style, but still missing in some way. I tried to unsuscribe and suscribe again, no succes so far.
Drgnfyre 2017年3月23日 4時17分 
Thanks for the reply. You are correct that it was the ploppable RICO mod causing the issue.
Keep up the good work on the assets. They look awesome!
Quad Rioters  [作成者] 2017年3月19日 3時56分 
@Drgnfyre - (If you have the Plopabble RICO) That tends to happen with the mod despite that you had the assets grew manually since it re-scripts the original assets as well. Also, the Ploppable RICO was meant to be used by non-growable types like Parks or Uniques. I have no fixes for this otherwise.

For the Redacted, I don't see any problems with it (with or without Ploppable RICO) but I will inspect the matter.

As mentioned, with Ploppable RICO mod turned on, all my growable assets will act like ploppable buildings. Therefore, when you bulldoze you get the confirmation box.

Thank you.
Drgnfyre 2017年3月19日 3時15分 
For some reason these show up in my game as items I have to bulldoze if I de-zone the area. I am just letting them grow at random, and not using rico manager to manually plop them. I've only seen it with reel/reaver so far but i think it just never built the next level (redacted).
Something on my end or something marked incorrectly in the asset?
(When I bulldoze the item it pops up the confirm dialog box)

Thanks for all your hard work.
Aloonatic 2016年11月6日 6時18分 
For some reason the theme manager thinks that Reel and Redacted buuldings/assets are missing?
oldeguy 2016年9月20日 9時13分 
You're work is worth every penny!
Quad Rioters  [作成者] 2016年9月20日 5時19分 
@oldeguy - :engineercat: Much appreciated.

@Zeem - Updated, the cars may still be there. But once they move out, they will no longer park there. Thank you.
oldeguy 2016年9月16日 16時19分 
I sent a Paypal donation as I promised (in private). I will send more in the future. Thank you for the work you do.
Zeem 2016年9月15日 5時39分 
Yeah, the cars park right on top of the building, just above the roof.
Quad Rioters  [作成者] 2016年9月15日 2時43分 
On top? The parking lots should be inside (unseenable).

If it happens to clip up on the roof, I will remove it.
Zeem 2016年9月15日 0時32分 
Is parking spots' placement on top of Reaver intentional? It kinda ruins an otherwise great building.
creepyeyes 2016年8月20日 22時17分 
Dang, now that's tricky to do!! It came out looking great!
Demi-Sec 2016年8月20日 22時03分 
Yaaaasss!! This is amazing!! Thank you so much
Quad Rioters  [作成者] 2016年8月20日 21時20分 
Same texture maps :bbtcat:
creepyeyes 2016年8月20日 18時50分 
Interesting, is it literally using the exact same texture maps as the meteorological tower or just using the same source textures?
RED /(Weber)\ 2016年8月20日 15時40分 
Thanks anyway!
Quad Rioters  [作成者] 2016年8月20日 13時10分 
My main PSU broke down this Friday, which is why I was late. :steamfacepalm: