Cities: Skylines
Quad's Lab Set
20 σχόλια
leach22ri 18 Σεπ 2019, 9:19 
industries?
Kalisti 29 Απρ 2018, 1:31 
I have added these to a style but within that stytle it says they are missing - any ideas?
trar 9 Φεβ 2018, 17:16 
These are great buildings! One thing I noticed though is that the night lighting is quite bright compared to the rest of the vanilla industrial buildings, which makes them stand out like a sore thumb kinda. It's not a huge issue, but if you were to tone the lighting down I think it would look a bit better at night.
gidro 18 Σεπ 2017, 5:14 
hello,

For some reasons the Reel and Redacted show up as missing in the style i created, but the 3rd one is there, i don't know how to explain that, do you have an idea ? I don't have rico, so i use all of your assets as growable and it works fine so far, i love how my industrial zone looks. Same missing issue with the hydroponics, and if i remember correctly, it happenned with a pack of your low residential too.

They are in my asset list since i'm able to place them in a style, but still missing in some way. I tried to unsuscribe and suscribe again, no succes so far.
Drgnfyre 23 Μαρ 2017, 4:17 
Thanks for the reply. You are correct that it was the ploppable RICO mod causing the issue.
Keep up the good work on the assets. They look awesome!
Quad Rioters  [Δημιουργός] 19 Μαρ 2017, 3:56 
@Drgnfyre - (If you have the Plopabble RICO) That tends to happen with the mod despite that you had the assets grew manually since it re-scripts the original assets as well. Also, the Ploppable RICO was meant to be used by non-growable types like Parks or Uniques. I have no fixes for this otherwise.

For the Redacted, I don't see any problems with it (with or without Ploppable RICO) but I will inspect the matter.

As mentioned, with Ploppable RICO mod turned on, all my growable assets will act like ploppable buildings. Therefore, when you bulldoze you get the confirmation box.

Thank you.
Drgnfyre 19 Μαρ 2017, 3:15 
For some reason these show up in my game as items I have to bulldoze if I de-zone the area. I am just letting them grow at random, and not using rico manager to manually plop them. I've only seen it with reel/reaver so far but i think it just never built the next level (redacted).
Something on my end or something marked incorrectly in the asset?
(When I bulldoze the item it pops up the confirm dialog box)

Thanks for all your hard work.
Aloonatic 6 Νοε 2016, 6:18 
For some reason the theme manager thinks that Reel and Redacted buuldings/assets are missing?
oldeguy 20 Σεπ 2016, 9:13 
You're work is worth every penny!
Quad Rioters  [Δημιουργός] 20 Σεπ 2016, 5:19 
@oldeguy - :engineercat: Much appreciated.

@Zeem - Updated, the cars may still be there. But once they move out, they will no longer park there. Thank you.
oldeguy 16 Σεπ 2016, 16:19 
I sent a Paypal donation as I promised (in private). I will send more in the future. Thank you for the work you do.
Zeem 15 Σεπ 2016, 5:39 
Yeah, the cars park right on top of the building, just above the roof.
Quad Rioters  [Δημιουργός] 15 Σεπ 2016, 2:43 
On top? The parking lots should be inside (unseenable).

If it happens to clip up on the roof, I will remove it.
Zeem 15 Σεπ 2016, 0:32 
Is parking spots' placement on top of Reaver intentional? It kinda ruins an otherwise great building.
creepyeyes 20 Αυγ 2016, 22:17 
Dang, now that's tricky to do!! It came out looking great!
Demi-Sec 20 Αυγ 2016, 22:03 
Yaaaasss!! This is amazing!! Thank you so much
Quad Rioters  [Δημιουργός] 20 Αυγ 2016, 21:20 
Same texture maps :bbtcat:
creepyeyes 20 Αυγ 2016, 18:50 
Interesting, is it literally using the exact same texture maps as the meteorological tower or just using the same source textures?
RED /(Weber)\ 20 Αυγ 2016, 15:40 
Thanks anyway!
Quad Rioters  [Δημιουργός] 20 Αυγ 2016, 13:10 
My main PSU broke down this Friday, which is why I was late. :steamfacepalm: